From 642aaa7a3e11b2de719fc9decc45174bcc235c0c Mon Sep 17 00:00:00 2001 From: Elliott Hughes Date: Fri, 10 Apr 2015 12:47:46 -0700 Subject: Fix ScreenRecoveryUI to handle devices without power/up/down. Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10 --- screen_ui.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'screen_ui.cpp') diff --git a/screen_ui.cpp b/screen_ui.cpp index 6d8df68..b62417f 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -185,6 +185,9 @@ void ScreenRecoveryUI::SetColor(UIElement e) { case MENU_SEL_BG: gr_color(0, 106, 157, 255); break; + case MENU_SEL_BG_ACTIVE: + gr_color(0, 156, 100, 255); + break; case MENU_SEL_FG: gr_color(255, 255, 255, 255); break; @@ -220,7 +223,7 @@ void ScreenRecoveryUI::draw_screen_locked() { if (i == menu_top + menu_sel) { // draw the highlight bar - SetColor(MENU_SEL_BG); + SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG); gr_fill(0, y-2, gr_fb_width(), y+char_height+2); // white text of selected item SetColor(MENU_SEL_FG); @@ -638,3 +641,9 @@ void ScreenRecoveryUI::Redraw() { update_screen_locked(); pthread_mutex_unlock(&updateMutex); } + +void ScreenRecoveryUI::KeyLongPress(int) { + // Redraw so that if we're in the menu, the highlight + // will change color to indicate a successful long press. + Redraw(); +} -- cgit v1.1