From c0441d171914e59941ec4f815ae0aabf56d6504f Mon Sep 17 00:00:00 2001 From: Doug Zongker Date: Wed, 31 Jul 2013 11:28:24 -0700 Subject: notify about pending long press Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d --- screen_ui.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'screen_ui.h') diff --git a/screen_ui.h b/screen_ui.h index fe0de46..0bd220f 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -53,6 +53,11 @@ class ScreenRecoveryUI : public RecoveryUI { int SelectMenu(int sel); void EndMenu(); + void Redraw(); + + enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_FG, LOG, TEXT_FILL }; + virtual void SetColor(UIElement e); + private: Icon currentIcon; int installingFrame; -- cgit v1.1