/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common.h" #include "device.h" #include "minui/minui.h" #include "screen_ui.h" #include "ui.h" static int char_width; static int char_height; // There's only (at most) one of these objects, and global callbacks // (for pthread_create, and the input event system) need to find it, // so use a global variable. static ScreenRecoveryUI* self = NULL; // Return the current time as a double (including fractions of a second). static double now() { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec + tv.tv_usec / 1000000.0; } ScreenRecoveryUI::ScreenRecoveryUI() : currentIcon(NONE), installingFrame(0), rtl_locale(false), progressBarType(EMPTY), progressScopeStart(0), progressScopeSize(0), progress(0), pagesIdentical(false), text_cols(0), text_rows(0), text_col(0), text_row(0), text_top(0), show_text(false), show_text_ever(false), show_menu(false), menu_top(0), menu_items(0), menu_sel(0), // These values are correct for the default image resources // provided with the android platform. Devices which use // different resources should have a subclass of ScreenRecoveryUI // that overrides Init() to set these values appropriately and // then call the superclass Init(). animation_fps(20), indeterminate_frames(6), installing_frames(7), install_overlay_offset_x(13), install_overlay_offset_y(190), overlay_offset_x(-1), overlay_offset_y(-1) { for (int i = 0; i < 5; i++) backgroundIcon[i] = NULL; pthread_mutex_init(&updateMutex, NULL); self = this; } // Draw the given frame over the installation overlay animation. The // background is not cleared or draw with the base icon first; we // assume that the frame already contains some other frame of the // animation. Does nothing if no overlay animation is defined. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_install_overlay_locked(int frame) { if (installationOverlay == NULL || overlay_offset_x < 0) return; gr_surface surface = installationOverlay[frame]; int iconWidth = gr_get_width(surface); int iconHeight = gr_get_height(surface); gr_blit(surface, 0, 0, iconWidth, iconHeight, overlay_offset_x, overlay_offset_y); } // Clear the screen and draw the currently selected background icon (if any). // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_background_locked(Icon icon) { pagesIdentical = false; gr_color(0, 0, 0, 255); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); if (icon) { gr_surface surface = backgroundIcon[icon]; gr_surface text_surface = backgroundText[icon]; int iconWidth = gr_get_width(surface); int iconHeight = gr_get_height(surface); int textWidth = gr_get_width(text_surface); int textHeight = gr_get_height(text_surface); int iconX = (gr_fb_width() - iconWidth) / 2; int iconY = (gr_fb_height() - (iconHeight+textHeight+40)) / 2; int textX = (gr_fb_width() - textWidth) / 2; int textY = ((gr_fb_height() - (iconHeight+textHeight+40)) / 2) + iconHeight + 40; gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY); if (icon == INSTALLING_UPDATE || icon == ERASING) { draw_install_overlay_locked(installingFrame); } gr_color(255, 255, 255, 255); gr_texticon(textX, textY, text_surface); } } // Draw the progress bar (if any) on the screen. Does not flip pages. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_progress_locked() { if (currentIcon == ERROR) return; if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) { draw_install_overlay_locked(installingFrame); } if (progressBarType != EMPTY) { int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]); int width = gr_get_width(progressBarEmpty); int height = gr_get_height(progressBarEmpty); int dx = (gr_fb_width() - width)/2; int dy = (3*gr_fb_height() + iconHeight - 2*height)/4; // Erase behind the progress bar (in case this was a progress-only update) gr_color(0, 0, 0, 255); gr_fill(dx, dy, width, height); if (progressBarType == DETERMINATE) { float p = progressScopeStart + progress * progressScopeSize; int pos = (int) (p * width); if (rtl_locale) { // Fill the progress bar from right to left. if (pos > 0) { gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy); } if (pos < width-1) { gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy); } } else { // Fill the progress bar from left to right. if (pos > 0) { gr_blit(progressBarFill, 0, 0, pos, height, dx, dy); } if (pos < width-1) { gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy); } } } if (progressBarType == INDETERMINATE) { static int frame = 0; gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy); // in RTL locales, we run the animation backwards, which // makes the spinner spin the other way. if (rtl_locale) { frame = (frame + indeterminate_frames - 1) % indeterminate_frames; } else { frame = (frame + 1) % indeterminate_frames; } } } } #define C_HEADER 247,0,6 #define C_MENU 0,106,157 #define C_LOG 249,194,0 // Redraw everything on the screen. Does not flip pages. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_screen_locked() { draw_background_locked(currentIcon); draw_progress_locked(); if (show_text) { gr_color(0, 0, 0, 160); gr_fill(0, 0, gr_fb_width(), gr_fb_height()); int y = 0; int i = 0; if (show_menu) { gr_color(C_HEADER, 255); for (; i < menu_top + menu_items; ++i) { if (i == menu_top) gr_color(C_MENU, 255); if (i == menu_top + menu_sel) { // draw the highlight bar gr_fill(0, y-2, gr_fb_width(), y+char_height+2); // white text of selected item gr_color(255, 255, 255, 255); if (menu[i][0]) gr_text(4, y, menu[i], 1); gr_color(C_MENU, 255); } else { if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top); } y += char_height+4; } gr_color(C_MENU, 255); y += 4; gr_fill(0, y, gr_fb_width(), y+2); y += 4; ++i; } gr_color(C_LOG, 255); // display from the bottom up, until we hit the top of the // screen, the bottom of the menu, or we've displayed the // entire text buffer. int ty; int row = (text_top+text_rows-1) % text_rows; for (int ty = gr_fb_height() - char_height, count = 0; ty > y+2 && count < text_rows; ty -= char_height, ++count) { gr_text(4, ty, text[row], 0); --row; if (row < 0) row = text_rows-1; } } } // Redraw everything on the screen and flip the screen (make it visible). // Should only be called with updateMutex locked. void ScreenRecoveryUI::update_screen_locked() { draw_screen_locked(); gr_flip(); } // Updates only the progress bar, if possible, otherwise redraws the screen. // Should only be called with updateMutex locked. void ScreenRecoveryUI::update_progress_locked() { if (show_text || !pagesIdentical) { draw_screen_locked(); // Must redraw the whole screen pagesIdentical = true; } else { draw_progress_locked(); // Draw only the progress bar and overlays } gr_flip(); } // Keeps the progress bar updated, even when the process is otherwise busy. void* ScreenRecoveryUI::progress_thread(void *cookie) { self->progress_loop(); return NULL; } void ScreenRecoveryUI::progress_loop() { double interval = 1.0 / animation_fps; for (;;) { double start = now(); pthread_mutex_lock(&updateMutex); int redraw = 0; // update the installation animation, if active // skip this if we have a text overlay (too expensive to update) if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) && installing_frames > 0 && !show_text) { installingFrame = (installingFrame + 1) % installing_frames; redraw = 1; } // update the progress bar animation, if active // skip this if we have a text overlay (too expensive to update) if (progressBarType == INDETERMINATE && !show_text) { redraw = 1; } // move the progress bar forward on timed intervals, if configured int duration = progressScopeDuration; if (progressBarType == DETERMINATE && duration > 0) { double elapsed = now() - progressScopeTime; float p = 1.0 * elapsed / duration; if (p > 1.0) p = 1.0; if (p > progress) { progress = p; redraw = 1; } } if (redraw) update_progress_locked(); pthread_mutex_unlock(&updateMutex); double end = now(); // minimum of 20ms delay between frames double delay = interval - (end-start); if (delay < 0.02) delay = 0.02; usleep((long)(delay * 1000000)); } } void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) { int result = res_create_surface(filename, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } } void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) { int result = res_create_localized_surface(filename, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } } void ScreenRecoveryUI::Init() { gr_init(); gr_font_size(&char_width, &char_height); text_col = text_row = 0; text_rows = gr_fb_height() / char_height; if (text_rows > kMaxRows) text_rows = kMaxRows; text_top = 1; text_cols = gr_fb_width() / char_width; if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1; LoadBitmap("icon_installing", &backgroundIcon[INSTALLING_UPDATE]); backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE]; LoadBitmap("icon_error", &backgroundIcon[ERROR]); backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR]; LoadBitmap("progress_empty", &progressBarEmpty); LoadBitmap("progress_fill", &progressBarFill); LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]); LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]); LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]); LoadLocalizedBitmap("error_text", &backgroundText[ERROR]); int i; progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames * sizeof(gr_surface)); for (i = 0; i < indeterminate_frames; ++i) { char filename[40]; // "indeterminate01.png", "indeterminate02.png", ... sprintf(filename, "indeterminate%02d", i+1); LoadBitmap(filename, progressBarIndeterminate+i); } if (installing_frames > 0) { installationOverlay = (gr_surface*)malloc(installing_frames * sizeof(gr_surface)); for (i = 0; i < installing_frames; ++i) { char filename[40]; // "icon_installing_overlay01.png", // "icon_installing_overlay02.png", ... sprintf(filename, "icon_installing_overlay%02d", i+1); LoadBitmap(filename, installationOverlay+i); } } else { installationOverlay = NULL; } pthread_create(&progress_t, NULL, progress_thread, NULL); RecoveryUI::Init(); } void ScreenRecoveryUI::SetLocale(const char* locale) { if (locale) { char* lang = strdup(locale); for (char* p = lang; *p; ++p) { if (*p == '_') { *p = '\0'; break; } } // A bit cheesy: keep an explicit list of supported languages // that are RTL. if (strcmp(lang, "ar") == 0 || // Arabic strcmp(lang, "fa") == 0 || // Persian (Farsi) strcmp(lang, "he") == 0 || // Hebrew (new language code) strcmp(lang, "iw") == 0 || // Hebrew (old language code) strcmp(lang, "ur") == 0) { // Urdu rtl_locale = true; } free(lang); } } void ScreenRecoveryUI::SetBackground(Icon icon) { pthread_mutex_lock(&updateMutex); // Adjust the offset to account for the positioning of the // base image on the screen. if (backgroundIcon[icon] != NULL) { gr_surface bg = backgroundIcon[icon]; gr_surface text = backgroundText[icon]; overlay_offset_x = install_overlay_offset_x + (gr_fb_width() - gr_get_width(bg)) / 2; overlay_offset_y = install_overlay_offset_y + (gr_fb_height() - (gr_get_height(bg) + gr_get_height(text) + 40)) / 2; } currentIcon = icon; update_screen_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::SetProgressType(ProgressType type) { pthread_mutex_lock(&updateMutex); if (progressBarType != type) { progressBarType = type; update_progress_locked(); } progressScopeStart = 0; progress = 0; pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::ShowProgress(float portion, float seconds) { pthread_mutex_lock(&updateMutex); progressBarType = DETERMINATE; progressScopeStart += progressScopeSize; progressScopeSize = portion; progressScopeTime = now(); progressScopeDuration = seconds; progress = 0; update_progress_locked(); pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::SetProgress(float fraction) { pthread_mutex_lock(&updateMutex); if (fraction < 0.0) fraction = 0.0; if (fraction > 1.0) fraction = 1.0; if (progressBarType == DETERMINATE && fraction > progress) { // Skip updates that aren't visibly different. int width = gr_get_width(progressBarIndeterminate[0]); float scale = width * progressScopeSize; if ((int) (progress * scale) != (int) (fraction * scale)) { progress = fraction; update_progress_locked(); } } pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::Print(const char *fmt, ...) { char buf[256]; va_list ap; va_start(ap, fmt); vsnprintf(buf, 256, fmt, ap); va_end(ap); fputs(buf, stdout); // This can get called before ui_init(), so be careful. pthread_mutex_lock(&updateMutex); if (text_rows > 0 && text_cols > 0) { char *ptr; for (ptr = buf; *ptr != '\0'; ++ptr) { if (*ptr == '\n' || text_col >= text_cols) { text[text_row][text_col] = '\0'; text_col = 0; text_row = (text_row + 1) % text_rows; if (text_row == text_top) text_top = (text_top + 1) % text_rows; } if (*ptr != '\n') text[text_row][text_col++] = *ptr; } text[text_row][text_col] = '\0'; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items, int initial_selection) { int i; pthread_mutex_lock(&updateMutex); if (text_rows > 0 && text_cols > 0) { for (i = 0; i < text_rows; ++i) { if (headers[i] == NULL) break; strncpy(menu[i], headers[i], text_cols-1); menu[i][text_cols-1] = '\0'; } menu_top = i; for (; i < text_rows; ++i) { if (items[i-menu_top] == NULL) break; strncpy(menu[i], items[i-menu_top], text_cols-1); menu[i][text_cols-1] = '\0'; } menu_items = i - menu_top; show_menu = 1; menu_sel = initial_selection; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } int ScreenRecoveryUI::SelectMenu(int sel) { int old_sel; pthread_mutex_lock(&updateMutex); if (show_menu > 0) { old_sel = menu_sel; menu_sel = sel; if (menu_sel < 0) menu_sel = 0; if (menu_sel >= menu_items) menu_sel = menu_items-1; sel = menu_sel; if (menu_sel != old_sel) update_screen_locked(); } pthread_mutex_unlock(&updateMutex); return sel; } void ScreenRecoveryUI::EndMenu() { int i; pthread_mutex_lock(&updateMutex); if (show_menu > 0 && text_rows > 0 && text_cols > 0) { show_menu = 0; update_screen_locked(); } pthread_mutex_unlock(&updateMutex); } bool ScreenRecoveryUI::IsTextVisible() { pthread_mutex_lock(&updateMutex); int visible = show_text; pthread_mutex_unlock(&updateMutex); return visible; } bool ScreenRecoveryUI::WasTextEverVisible() { pthread_mutex_lock(&updateMutex); int ever_visible = show_text_ever; pthread_mutex_unlock(&updateMutex); return ever_visible; } void ScreenRecoveryUI::ShowText(bool visible) { pthread_mutex_lock(&updateMutex); show_text = visible; if (show_text) show_text_ever = 1; update_screen_locked(); pthread_mutex_unlock(&updateMutex); }