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-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_AUDIOPOLICYINTERFACE_H
-#define ANDROID_AUDIOPOLICYINTERFACE_H
-
-#include <media/AudioSystem.h>
-#include <media/ToneGenerator.h>
-#include <utils/String8.h>
-
-#include <hardware_legacy/AudioSystemLegacy.h>
-
-namespace android_audio_legacy {
- using android::Vector;
- using android::String8;
- using android::ToneGenerator;
-
-// ----------------------------------------------------------------------------
-
-// The AudioPolicyInterface and AudioPolicyClientInterface classes define the communication interfaces
-// between the platform specific audio policy manager and Android generic audio policy manager.
-// The platform specific audio policy manager must implement methods of the AudioPolicyInterface class.
-// This implementation makes use of the AudioPolicyClientInterface to control the activity and
-// configuration of audio input and output streams.
-//
-// The platform specific audio policy manager is in charge of the audio routing and volume control
-// policies for a given platform.
-// The main roles of this module are:
-// - keep track of current system state (removable device connections, phone state, user requests...).
-// System state changes and user actions are notified to audio policy manager with methods of the AudioPolicyInterface.
-// - process getOutput() queries received when AudioTrack objects are created: Those queries
-// return a handler on an output that has been selected, configured and opened by the audio policy manager and that
-// must be used by the AudioTrack when registering to the AudioFlinger with the createTrack() method.
-// When the AudioTrack object is released, a putOutput() query is received and the audio policy manager can decide
-// to close or reconfigure the output depending on other streams using this output and current system state.
-// - similarly process getInput() and putInput() queries received from AudioRecord objects and configure audio inputs.
-// - process volume control requests: the stream volume is converted from an index value (received from UI) to a float value
-// applicable to each output as a function of platform specific settings and current output route (destination device). It
-// also make sure that streams are not muted if not allowed (e.g. camera shutter sound in some countries).
-//
-// The platform specific audio policy manager is provided as a shared library by platform vendors (as for libaudio.so)
-// and is linked with libaudioflinger.so
-
-
-// Audio Policy Manager Interface
-class AudioPolicyInterface
-{
-
-public:
- virtual ~AudioPolicyInterface() {}
- //
- // configuration functions
- //
-
- // indicate a change in device connection status
- virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
- AudioSystem::device_connection_state state,
- const char *device_address) = 0;
- // retreive a device connection status
- virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
- const char *device_address) = 0;
- // indicate a change in phone state. Valid phones states are defined by AudioSystem::audio_mode
- virtual void setPhoneState(int state) = 0;
- // indicate a change in ringer mode
- virtual void setRingerMode(uint32_t mode, uint32_t mask) = 0;
- // force using a specific device category for the specified usage
- virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config) = 0;
- // retreive current device category forced for a given usage
- virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage) = 0;
- // set a system property (e.g. camera sound always audible)
- virtual void setSystemProperty(const char* property, const char* value) = 0;
- // check proper initialization
- virtual status_t initCheck() = 0;
-
- //
- // Audio routing query functions
- //
-
- // request an output appriate for playback of the supplied stream type and parameters
- virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
- uint32_t samplingRate = 0,
- uint32_t format = AudioSystem::FORMAT_DEFAULT,
- uint32_t channels = 0,
- AudioSystem::output_flags flags = AudioSystem::OUTPUT_FLAG_INDIRECT) = 0;
- // indicates to the audio policy manager that the output starts being used by corresponding stream.
- virtual status_t startOutput(audio_io_handle_t output,
- AudioSystem::stream_type stream,
- int session = 0) = 0;
- // indicates to the audio policy manager that the output stops being used by corresponding stream.
- virtual status_t stopOutput(audio_io_handle_t output,
- AudioSystem::stream_type stream,
- int session = 0) = 0;
- // releases the output.
- virtual void releaseOutput(audio_io_handle_t output) = 0;
-
- // request an input appriate for record from the supplied device with supplied parameters.
- virtual audio_io_handle_t getInput(int inputSource,
- uint32_t samplingRate = 0,
- uint32_t Format = AudioSystem::FORMAT_DEFAULT,
- uint32_t channels = 0,
- AudioSystem::audio_in_acoustics acoustics = (AudioSystem::audio_in_acoustics)0) = 0;
- // indicates to the audio policy manager that the input starts being used.
- virtual status_t startInput(audio_io_handle_t input) = 0;
- // indicates to the audio policy manager that the input stops being used.
- virtual status_t stopInput(audio_io_handle_t input) = 0;
- // releases the input.
- virtual void releaseInput(audio_io_handle_t input) = 0;
-
- //
- // volume control functions
- //
-
- // initialises stream volume conversion parameters by specifying volume index range.
- virtual void initStreamVolume(AudioSystem::stream_type stream,
- int indexMin,
- int indexMax) = 0;
-
- // sets the new stream volume at a level corresponding to the supplied index
- virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index) = 0;
- // retreive current volume index for the specified stream
- virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index) = 0;
-
- // return the strategy corresponding to a given stream type
- virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream) = 0;
-
- // return the enabled output devices for the given stream type
- virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream) = 0;
-
- // Audio effect management
- virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc) = 0;
- virtual status_t registerEffect(effect_descriptor_t *desc,
- audio_io_handle_t io,
- uint32_t strategy,
- int session,
- int id) = 0;
- virtual status_t unregisterEffect(int id) = 0;
-
- virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const = 0;
-
- //dump state
- virtual status_t dump(int fd) = 0;
-};
-
-
-// Audio Policy client Interface
-class AudioPolicyClientInterface
-{
-public:
- virtual ~AudioPolicyClientInterface() {}
-
- //
- // Audio output Control functions
- //
-
- // opens an audio output with the requested parameters. The parameter values can indicate to use the default values
- // in case the audio policy manager has no specific requirements for the output being opened.
- // When the function returns, the parameter values reflect the actual values used by the audio hardware output stream.
- // The audio policy manager can check if the proposed parameters are suitable or not and act accordingly.
- virtual audio_io_handle_t openOutput(uint32_t *pDevices,
- uint32_t *pSamplingRate,
- uint32_t *pFormat,
- uint32_t *pChannels,
- uint32_t *pLatencyMs,
- AudioSystem::output_flags flags) = 0;
- // creates a special output that is duplicated to the two outputs passed as arguments. The duplication is performed by
- // a special mixer thread in the AudioFlinger.
- virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2) = 0;
- // closes the output stream
- virtual status_t closeOutput(audio_io_handle_t output) = 0;
- // suspends the output. When an output is suspended, the corresponding audio hardware output stream is placed in
- // standby and the AudioTracks attached to the mixer thread are still processed but the output mix is discarded.
- virtual status_t suspendOutput(audio_io_handle_t output) = 0;
- // restores a suspended output.
- virtual status_t restoreOutput(audio_io_handle_t output) = 0;
-
- //
- // Audio input Control functions
- //
-
- // opens an audio input
- virtual audio_io_handle_t openInput(uint32_t *pDevices,
- uint32_t *pSamplingRate,
- uint32_t *pFormat,
- uint32_t *pChannels,
- uint32_t acoustics) = 0;
- // closes an audio input
- virtual status_t closeInput(audio_io_handle_t input) = 0;
- //
- // misc control functions
- //
-
- // set a stream volume for a particular output. For the same user setting, a given stream type can have different volumes
- // for each output (destination device) it is attached to.
- virtual status_t setStreamVolume(AudioSystem::stream_type stream, float volume, audio_io_handle_t output, int delayMs = 0) = 0;
-
- // reroute a given stream type to the specified output
- virtual status_t setStreamOutput(AudioSystem::stream_type stream, audio_io_handle_t output) = 0;
-
- // function enabling to send proprietary informations directly from audio policy manager to audio hardware interface.
- virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0) = 0;
- // function enabling to receive proprietary informations directly from audio hardware interface to audio policy manager.
- virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) = 0;
-
- // request the playback of a tone on the specified stream: used for instance to replace notification sounds when playing
- // over a telephony device during a phone call.
- virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream) = 0;
- virtual status_t stopTone() = 0;
-
- // set down link audio volume.
- virtual status_t setVoiceVolume(float volume, int delayMs = 0) = 0;
-
- // move effect to the specified output
- virtual status_t moveEffects(int session,
- audio_io_handle_t srcOutput,
- audio_io_handle_t dstOutput) = 0;
-
-};
-
-extern "C" AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface);
-extern "C" void destroyAudioPolicyManager(AudioPolicyInterface *interface);
-
-
-}; // namespace android
-
-#endif // ANDROID_AUDIOPOLICYINTERFACE_H