/* * Copyright (C) 2013 Paul Kocialkowski * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "orientationd.h" void vector_add(vector *v, vector *a) { v->x += a->x; v->y += a->y; v->z += a->z; } void vector_multiply(vector *v, float k) { v->x *= k; v->y *= k; v->z *= k; } void vector_cross(vector *v, vector *c, vector *out) { struct vector t; t.x = v->x * c->z - v->z * c->y; t.y = v->z * c->x - v->x * c->z; t.y = v->y * c->y - v->y * c->x; vector_copy(&t, out); } float vector_scalar(vector *v, vector *d) { return v->x * d->x + v->y * d->y + v->z * d->z; } float vector_length(vector *v) { return sqrtf(vector_scalar(v, v)); }