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authorChad Rosier <mcrosier@apple.com>2011-12-22 02:40:57 +0000
committerChad Rosier <mcrosier@apple.com>2011-12-22 02:40:57 +0000
commit5ddb7a0105a71faf86bed587b1682a3add99e551 (patch)
tree741d7d0f7642dde3c6c61487b859143640629ea3 /lib
parent4982159b885f1db4cc29b1695841121db85a64a1 (diff)
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Speculatively revert r146578 to determine if it is the cause of a number of
performance regressions (both execution-time and compile-time) on our nightly testers. Original commit message: Fix for bug #11429: Wrong behaviour for switches. Small improvement for code size heuristics. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147131 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/Transforms/Scalar/LoopUnswitch.cpp93
1 files changed, 11 insertions, 82 deletions
diff --git a/lib/Transforms/Scalar/LoopUnswitch.cpp b/lib/Transforms/Scalar/LoopUnswitch.cpp
index a2d0e98..301791a 100644
--- a/lib/Transforms/Scalar/LoopUnswitch.cpp
+++ b/lib/Transforms/Scalar/LoopUnswitch.cpp
@@ -71,9 +71,7 @@ namespace {
// LoopProcessWorklist - Used to check if second loop needs processing
// after RewriteLoopBodyWithConditionConstant rewrites first loop.
std::vector<Loop*> LoopProcessWorklist;
-
- // FIXME: Consider custom class for this.
- std::map<const SwitchInst*, SmallPtrSet<const Value *,8> > UnswitchedVals;
+ SmallPtrSet<Value *,8> UnswitchedVals;
bool OptimizeForSize;
bool redoLoop;
@@ -119,15 +117,7 @@ namespace {
private:
virtual void releaseMemory() {
- // We need to forget about all switches in the current loop.
- // FIXME: Do it better than enumerating all blocks of code
- // and see if it is a switch instruction.
- for (Loop::block_iterator I = currentLoop->block_begin(),
- E = currentLoop->block_end(); I != E; ++I) {
- SwitchInst* SI = dyn_cast<SwitchInst>((*I)->getTerminator());
- if (SI)
- UnswitchedVals.erase(SI);
- }
+ UnswitchedVals.clear();
}
/// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
@@ -138,12 +128,6 @@ namespace {
if (I != LoopProcessWorklist.end())
LoopProcessWorklist.erase(I);
}
-
- /// For new loop switches we clone info about values that was
- /// already unswitched and has redundant successors.
- /// Note, that new loop data is stored inside the VMap.
- void CloneUnswitchedVals(const ValueToValueMapTy& VMap,
- const BasicBlock* SrcBB);
void initLoopData() {
loopHeader = currentLoop->getHeader();
@@ -271,25 +255,13 @@ bool LoopUnswitch::processCurrentLoop() {
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
- unsigned NumCases = SI->getNumCases();
- if (LoopCond && NumCases > 1) {
+ if (LoopCond && SI->getNumCases() > 1) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
// FIXME: scan for a case with a non-critical edge?
- Constant *UnswitchVal = NULL;
-
+ Constant *UnswitchVal = SI->getCaseValue(1);
// Do not process same value again and again.
- // At this point we have some cases already unswitched and
- // some not yet unswitched. Let's find the first not yet unswitched one.
- for (unsigned i = 1; i < NumCases; ++i) {
- Constant* UnswitchValCandidate = SI->getCaseValue(i);
- if (!UnswitchedVals[SI].count(UnswitchValCandidate)) {
- UnswitchVal = UnswitchValCandidate;
- break;
- }
- }
-
- if (!UnswitchVal)
+ if (!UnswitchedVals.insert(UnswitchVal))
continue;
if (UnswitchIfProfitable(LoopCond, UnswitchVal)) {
@@ -315,23 +287,6 @@ bool LoopUnswitch::processCurrentLoop() {
return Changed;
}
-/// For new loop switches we clone info about values that was
-/// already unswitched and has redundant successors.
-/// Not that new loop data is stored inside the VMap.
-void LoopUnswitch::CloneUnswitchedVals(const ValueToValueMapTy& VMap,
- const BasicBlock* SrcBB) {
-
- const SwitchInst* SI = dyn_cast<SwitchInst>(SrcBB->getTerminator());
- if (SI && UnswitchedVals.count(SI)) {
- // Don't clone a totally simplified switch.
- if (isa<Constant>(SI->getCondition()))
- return;
- Value* I = VMap.lookup(SI);
- assert(I && "All instructions that are in SrcBB must be in VMap.");
- UnswitchedVals[cast<SwitchInst>(I)] = UnswitchedVals[SI];
- }
-}
-
/// isTrivialLoopExitBlock - Check to see if all paths from BB exit the
/// loop with no side effects (including infinite loops).
///
@@ -423,25 +378,14 @@ bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
// Check to see if a successor of the switch is guaranteed to go to the
// latch block or exit through a one exit block without having any
// side-effects. If so, determine the value of Cond that causes it to do
- // this.
- // Note that we can't trivially unswitch on the default case or
- // on already unswitched cases.
- for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
- BasicBlock* LoopExitCandidate;
- if ((LoopExitCandidate = isTrivialLoopExitBlock(currentLoop,
+ // this. Note that we can't trivially unswitch on the default case.
+ for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
+ if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
SI->getSuccessor(i)))) {
// Okay, we found a trivial case, remember the value that is trivial.
- ConstantInt* CaseVal = SI->getCaseValue(i);
-
- // Check that it was not unswitched before, since already unswitched
- // trivial vals are looks trivial too.
- if (UnswitchedVals[SI].count(CaseVal))
- continue;
- LoopExitBB = LoopExitCandidate;
- if (Val) *Val = CaseVal;
+ if (Val) *Val = SI->getCaseValue(i);
break;
}
- }
}
// If we didn't find a single unique LoopExit block, or if the loop exit block
@@ -503,14 +447,8 @@ bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val) {
// expansion, and the number of basic blocks, to avoid loops with
// large numbers of branches which cause loop unswitching to go crazy.
// This is a very ad-hoc heuristic.
-
- unsigned NumUnswitched =
- (NumSwitches + NumBranches) + 1 /*take in account current iteration*/;
-
- unsigned NumInsts = Metrics.NumInsts * NumUnswitched;
- unsigned NumBlocks = Metrics.NumBlocks * NumUnswitched;
-
- if (NumInsts > Threshold || NumBlocks * 5 > Threshold ||
+ if (Metrics.NumInsts > Threshold ||
+ Metrics.NumBlocks * 5 > Threshold ||
Metrics.containsIndirectBr || Metrics.isRecursive) {
DEBUG(dbgs() << "NOT unswitching loop %"
<< currentLoop->getHeader()->getName() << ", cost too high: "
@@ -682,12 +620,6 @@ void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
ValueToValueMapTy VMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
-
- // Inherit simplified switches info for NewBB
- // We needn't pass NewBB since its instructions are already contained
- // inside the VMap.
- CloneUnswitchedVals(VMap, LoopBlocks[i]);
-
NewBlocks.push_back(NewBB);
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
@@ -1013,9 +945,6 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
BasicBlock *Switch = SI->getParent();
BasicBlock *SISucc = SI->getSuccessor(DeadCase);
BasicBlock *Latch = L->getLoopLatch();
-
- UnswitchedVals[SI].insert(Val);
-
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
// If the DeadCase successor dominates the loop latch, then the
// transformation isn't safe since it will delete the sole predecessor edge