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-rw-r--r--include/llvm/MC/MCContext.h133
1 files changed, 128 insertions, 5 deletions
diff --git a/include/llvm/MC/MCContext.h b/include/llvm/MC/MCContext.h
index 3c2addf..f5e75eb 100644
--- a/include/llvm/MC/MCContext.h
+++ b/include/llvm/MC/MCContext.h
@@ -10,6 +10,10 @@
#ifndef LLVM_MC_MCCONTEXT_H
#define LLVM_MC_MCCONTEXT_H
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/StringMap.h"
+#include "llvm/Support/Allocator.h"
+
namespace llvm {
class MCAtom;
class MCImm;
@@ -21,21 +25,140 @@ namespace llvm {
MCContext(const MCContext&); // DO NOT IMPLEMENT
MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT
+ /// Sections - Bindings of names to allocated sections.
+ StringMap<MCSection*> Sections;
+
+ /// Symbols - Bindings of names to symbols.
+ StringMap<MCSymbol*> Symbols;
+
+ /// SymbolValues - Bindings of symbols to values.
+ DenseMap<MCSymbol*, MCImm> SymbolValues;
+
+ /// Allocator - Allocator object used for creating machine code objects.
+ ///
+ /// We use a bump pointer allocator to avoid the need to track all allocated
+ /// objects.
+ BumpPtrAllocator Allocator;
+
public:
MCContext();
~MCContext();
+ /// GetSection - Get or create a new section with the given @param Name.
MCSection *GetSection(const char *Name);
+
+ /// CreateAtom - Create a new atom inside @param Section.
MCAtom *CreateAtom(MCSection *Section);
- MCSymbol *CreateSymbol(MCAtom *Atom,
- const char *Name,
- bool IsTemporary);
+
+ /// CreateSymbol - Create a new symbol inside @param Atom with the specified
+ /// @param Name.
+ ///
+ /// @param Name - The symbol name, which must be unique across all symbols.
+ MCSymbol *CreateSymbol(MCAtom *Atom, const char *Name);
+
+ /// CreateTemporarySymbol - Create a new temporary symbol inside @param Atom
+ /// with the specified @param Name.
+ ///
+ /// @param Name - The symbol name, for debugging purposes only, temporary
+ /// symbols do not surive assembly. If non-empty the name must be unique
+ /// across all symbols.
+ MCSymbol *CreateTemporarySymbol(MCAtom *Atom, const char *Name = "");
+
+ /// LookupSymbol - Get the symbol for @param Name, or null.
MCSymbol *LookupSymbol(const char *Name) const;
- void SetSymbolValue(MCSymbol *Sym, const MCImm &Value);
- const MCImm &GetSymbolValue(MCSymbol *Sym) const;
+ /// ClearSymbolValue - Erase a value binding for @param Symbol, if one
+ /// exists.
+ void ClearSymbolValue(MCSymbol *Symbol);
+
+ /// SetSymbolValue - Set the value binding for @param Symbol to @param
+ /// Value.
+ void SetSymbolValue(MCSymbol *Symbol, const MCImm &Value);
+
+ /// GetSymbolValue - Return the current value for @param Symbol, or null if
+ /// none exists.
+ const MCImm *GetSymbolValue(MCSymbol *Symbol) const;
+
+ void *Allocate(unsigned Size, unsigned Align = 8) {
+ return Allocator.Allocate(Size, Align);
+ }
+ void Deallocate(void *Ptr) {
+ }
};
} // end namespace llvm
+// operator new and delete aren't allowed inside namespaces.
+// The throw specifications are mandated by the standard.
+/// @brief Placement new for using the MCContext's allocator.
+///
+/// This placement form of operator new uses the MCContext's allocator for
+/// obtaining memory. It is a non-throwing new, which means that it returns
+/// null on error. (If that is what the allocator does. The current does, so if
+/// this ever changes, this operator will have to be changed, too.)
+/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
+/// @code
+/// // Default alignment (16)
+/// IntegerLiteral *Ex = new (Context) IntegerLiteral(arguments);
+/// // Specific alignment
+/// IntegerLiteral *Ex2 = new (Context, 8) IntegerLiteral(arguments);
+/// @endcode
+/// Please note that you cannot use delete on the pointer; it must be
+/// deallocated using an explicit destructor call followed by
+/// @c Context.Deallocate(Ptr).
+///
+/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
+/// @param C The MCContext that provides the allocator.
+/// @param Alignment The alignment of the allocated memory (if the underlying
+/// allocator supports it).
+/// @return The allocated memory. Could be NULL.
+inline void *operator new(size_t Bytes, llvm::MCContext &C,
+ size_t Alignment) throw () {
+ return C.Allocate(Bytes, Alignment);
+}
+/// @brief Placement delete companion to the new above.
+///
+/// This operator is just a companion to the new above. There is no way of
+/// invoking it directly; see the new operator for more details. This operator
+/// is called implicitly by the compiler if a placement new expression using
+/// the MCContext throws in the object constructor.
+inline void operator delete(void *Ptr, llvm::MCContext &C, size_t)
+ throw () {
+ C.Deallocate(Ptr);
+}
+
+/// This placement form of operator new[] uses the MCContext's allocator for
+/// obtaining memory. It is a non-throwing new[], which means that it returns
+/// null on error.
+/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
+/// @code
+/// // Default alignment (16)
+/// char *data = new (Context) char[10];
+/// // Specific alignment
+/// char *data = new (Context, 8) char[10];
+/// @endcode
+/// Please note that you cannot use delete on the pointer; it must be
+/// deallocated using an explicit destructor call followed by
+/// @c Context.Deallocate(Ptr).
+///
+/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
+/// @param C The MCContext that provides the allocator.
+/// @param Alignment The alignment of the allocated memory (if the underlying
+/// allocator supports it).
+/// @return The allocated memory. Could be NULL.
+inline void *operator new[](size_t Bytes, llvm::MCContext& C,
+ size_t Alignment = 16) throw () {
+ return C.Allocate(Bytes, Alignment);
+}
+
+/// @brief Placement delete[] companion to the new[] above.
+///
+/// This operator is just a companion to the new[] above. There is no way of
+/// invoking it directly; see the new[] operator for more details. This operator
+/// is called implicitly by the compiler if a placement new[] expression using
+/// the MCContext throws in the object constructor.
+inline void operator delete[](void *Ptr, llvm::MCContext &C) throw () {
+ C.Deallocate(Ptr);
+}
+
#endif