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Diffstat (limited to 'lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp')
-rw-r--r--lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp
index db6da8c..39aed34 100644
--- a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp
+++ b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp
@@ -334,28 +334,31 @@ void RuntimeDyldELF::resolveRelocation(uint8_t *LocalAddress,
void RuntimeDyldELF::processRelocationRef(const ObjRelocationInfo &Rel,
ObjectImage &Obj,
ObjSectionToIDMap &ObjSectionToID,
- LocalSymbolMap &Symbols,
+ const SymbolTableMap &Symbols,
StubMap &Stubs) {
uint32_t RelType = (uint32_t)(Rel.Type & 0xffffffffL);
intptr_t Addend = (intptr_t)Rel.AdditionalInfo;
- RelocationValueRef Value;
- StringRef TargetName;
const SymbolRef &Symbol = Rel.Symbol;
+
+ // Obtain the symbol name which is referenced in the relocation
+ StringRef TargetName;
Symbol.getName(TargetName);
DEBUG(dbgs() << "\t\tRelType: " << RelType
<< " Addend: " << Addend
<< " TargetName: " << TargetName
<< "\n");
- // First look the symbol in object file symbols.
- LocalSymbolMap::iterator lsi = Symbols.find(TargetName.data());
+ RelocationValueRef Value;
+ // First search for the symbol in the local symbol table
+ SymbolTableMap::const_iterator lsi = Symbols.find(TargetName.data());
if (lsi != Symbols.end()) {
Value.SectionID = lsi->second.first;
Value.Addend = lsi->second.second;
} else {
- // Second look the symbol in global symbol table.
- StringMap<SymbolLoc>::iterator gsi = SymbolTable.find(TargetName.data());
- if (gsi != SymbolTable.end()) {
+ // Search for the symbol in the global symbol table
+ SymbolTableMap::const_iterator gsi =
+ GlobalSymbolTable.find(TargetName.data());
+ if (gsi != GlobalSymbolTable.end()) {
Value.SectionID = gsi->second.first;
Value.Addend = gsi->second.second;
} else {
@@ -366,7 +369,7 @@ void RuntimeDyldELF::processRelocationRef(const ObjRelocationInfo &Rel,
// TODO: Now ELF SymbolRef::ST_Debug = STT_SECTION, it's not obviously
// and can be changed by another developers. Maybe best way is add
// a new symbol type ST_Section to SymbolRef and use it.
- section_iterator si = Obj.end_sections();
+ section_iterator si(Obj.end_sections());
Symbol.getSection(si);
if (si == Obj.end_sections())
llvm_unreachable("Symbol section not found, bad object file format!");
@@ -410,14 +413,24 @@ void RuntimeDyldELF::processRelocationRef(const ObjRelocationInfo &Rel,
Stubs[Value] = Section.StubOffset;
uint8_t *StubTargetAddr = createStubFunction(Section.Address +
Section.StubOffset);
- AddRelocation(Value, Rel.SectionID,
- StubTargetAddr - Section.Address, ELF::R_ARM_ABS32);
+ RelocationEntry RE(Rel.SectionID, StubTargetAddr - Section.Address,
+ ELF::R_ARM_ABS32, Value.Addend);
+ if (Value.SymbolName)
+ addRelocationForSymbol(RE, Value.SymbolName);
+ else
+ addRelocationForSection(RE, Value.SectionID);
+
resolveRelocation(Target, (uint64_t)Target, (uint64_t)Section.Address +
Section.StubOffset, RelType, 0);
Section.StubOffset += getMaxStubSize();
}
- } else
- AddRelocation(Value, Rel.SectionID, Rel.Offset, RelType);
+ } else {
+ RelocationEntry RE(Rel.SectionID, Rel.Offset, RelType, Value.Addend);
+ if (Value.SymbolName)
+ addRelocationForSymbol(RE, Value.SymbolName);
+ else
+ addRelocationForSection(RE, Value.SectionID);
+ }
}
bool RuntimeDyldELF::isCompatibleFormat(const MemoryBuffer *InputBuffer) const {