diff options
Diffstat (limited to 'lib/Target/PowerPC/PPCFrameLowering.cpp')
-rw-r--r-- | lib/Target/PowerPC/PPCFrameLowering.cpp | 168 |
1 files changed, 165 insertions, 3 deletions
diff --git a/lib/Target/PowerPC/PPCFrameLowering.cpp b/lib/Target/PowerPC/PPCFrameLowering.cpp index e294156..65e9cf2 100644 --- a/lib/Target/PowerPC/PPCFrameLowering.cpp +++ b/lib/Target/PowerPC/PPCFrameLowering.cpp @@ -15,6 +15,7 @@ #include "PPCInstrBuilder.h" #include "PPCInstrInfo.h" #include "PPCMachineFunctionInfo.h" +#include "PPCSubtarget.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" @@ -35,6 +36,167 @@ static const uint16_t VRRegNo[] = { PPC::V24, PPC::V25, PPC::V26, PPC::V27, PPC::V28, PPC::V29, PPC::V30, PPC::V31 }; +PPCFrameLowering::PPCFrameLowering(const PPCSubtarget &STI) + : TargetFrameLowering(TargetFrameLowering::StackGrowsDown, + (STI.hasQPX() || STI.isBGQ()) ? 32 : 16, 0), + Subtarget(STI) {} + +// With the SVR4 ABI, callee-saved registers have fixed offsets on the stack. +const PPCFrameLowering::SpillSlot *PPCFrameLowering::getCalleeSavedSpillSlots( + unsigned &NumEntries) const { + if (Subtarget.isDarwinABI()) { + NumEntries = 1; + if (Subtarget.isPPC64()) { + static const SpillSlot darwin64Offsets = {PPC::X31, -8}; + return &darwin64Offsets; + } else { + static const SpillSlot darwinOffsets = {PPC::R31, -4}; + return &darwinOffsets; + } + } + + // Early exit if not using the SVR4 ABI. + if (!Subtarget.isSVR4ABI()) { + NumEntries = 0; + return nullptr; + } + + // Note that the offsets here overlap, but this is fixed up in + // processFunctionBeforeFrameFinalized. + + static const SpillSlot Offsets[] = { + // Floating-point register save area offsets. + {PPC::F31, -8}, + {PPC::F30, -16}, + {PPC::F29, -24}, + {PPC::F28, -32}, + {PPC::F27, -40}, + {PPC::F26, -48}, + {PPC::F25, -56}, + {PPC::F24, -64}, + {PPC::F23, -72}, + {PPC::F22, -80}, + {PPC::F21, -88}, + {PPC::F20, -96}, + {PPC::F19, -104}, + {PPC::F18, -112}, + {PPC::F17, -120}, + {PPC::F16, -128}, + {PPC::F15, -136}, + {PPC::F14, -144}, + + // General register save area offsets. + {PPC::R31, -4}, + {PPC::R30, -8}, + {PPC::R29, -12}, + {PPC::R28, -16}, + {PPC::R27, -20}, + {PPC::R26, -24}, + {PPC::R25, -28}, + {PPC::R24, -32}, + {PPC::R23, -36}, + {PPC::R22, -40}, + {PPC::R21, -44}, + {PPC::R20, -48}, + {PPC::R19, -52}, + {PPC::R18, -56}, + {PPC::R17, -60}, + {PPC::R16, -64}, + {PPC::R15, -68}, + {PPC::R14, -72}, + + // CR save area offset. We map each of the nonvolatile CR fields + // to the slot for CR2, which is the first of the nonvolatile CR + // fields to be assigned, so that we only allocate one save slot. + // See PPCRegisterInfo::hasReservedSpillSlot() for more information. + {PPC::CR2, -4}, + + // VRSAVE save area offset. + {PPC::VRSAVE, -4}, + + // Vector register save area + {PPC::V31, -16}, + {PPC::V30, -32}, + {PPC::V29, -48}, + {PPC::V28, -64}, + {PPC::V27, -80}, + {PPC::V26, -96}, + {PPC::V25, -112}, + {PPC::V24, -128}, + {PPC::V23, -144}, + {PPC::V22, -160}, + {PPC::V21, -176}, + {PPC::V20, -192}}; + + static const SpillSlot Offsets64[] = { + // Floating-point register save area offsets. + {PPC::F31, -8}, + {PPC::F30, -16}, + {PPC::F29, -24}, + {PPC::F28, -32}, + {PPC::F27, -40}, + {PPC::F26, -48}, + {PPC::F25, -56}, + {PPC::F24, -64}, + {PPC::F23, -72}, + {PPC::F22, -80}, + {PPC::F21, -88}, + {PPC::F20, -96}, + {PPC::F19, -104}, + {PPC::F18, -112}, + {PPC::F17, -120}, + {PPC::F16, -128}, + {PPC::F15, -136}, + {PPC::F14, -144}, + + // General register save area offsets. + {PPC::X31, -8}, + {PPC::X30, -16}, + {PPC::X29, -24}, + {PPC::X28, -32}, + {PPC::X27, -40}, + {PPC::X26, -48}, + {PPC::X25, -56}, + {PPC::X24, -64}, + {PPC::X23, -72}, + {PPC::X22, -80}, + {PPC::X21, -88}, + {PPC::X20, -96}, + {PPC::X19, -104}, + {PPC::X18, -112}, + {PPC::X17, -120}, + {PPC::X16, -128}, + {PPC::X15, -136}, + {PPC::X14, -144}, + + // VRSAVE save area offset. + {PPC::VRSAVE, -4}, + + // Vector register save area + {PPC::V31, -16}, + {PPC::V30, -32}, + {PPC::V29, -48}, + {PPC::V28, -64}, + {PPC::V27, -80}, + {PPC::V26, -96}, + {PPC::V25, -112}, + {PPC::V24, -128}, + {PPC::V23, -144}, + {PPC::V22, -160}, + {PPC::V21, -176}, + {PPC::V20, -192}}; + + if (Subtarget.isPPC64()) { + NumEntries = array_lengthof(Offsets64); + + return Offsets64; + } else { + NumEntries = array_lengthof(Offsets); + + return Offsets; + } +} + /// RemoveVRSaveCode - We have found that this function does not need any code /// to manipulate the VRSAVE register, even though it uses vector registers. /// This can happen when the only registers used are known to be live in or out @@ -236,9 +398,9 @@ unsigned PPCFrameLowering::determineFrameLayout(MachineFunction &MF, // Get the maximum call frame size of all the calls. unsigned maxCallFrameSize = MFI->getMaxCallFrameSize(); - // Maximum call frame needs to be at least big enough for linkage and 8 args. - unsigned minCallFrameSize = getMinCallFrameSize(Subtarget.isPPC64(), - Subtarget.isDarwinABI()); + // Maximum call frame needs to be at least big enough for linkage area. + unsigned minCallFrameSize = getLinkageSize(Subtarget.isPPC64(), + Subtarget.isDarwinABI()); maxCallFrameSize = std::max(maxCallFrameSize, minCallFrameSize); // If we have dynamic alloca then maxCallFrameSize needs to be aligned so |