aboutsummaryrefslogtreecommitdiffstats
path: root/lib/Target/X86/X86FloatingPoint.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'lib/Target/X86/X86FloatingPoint.cpp')
-rw-r--r--lib/Target/X86/X86FloatingPoint.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/lib/Target/X86/X86FloatingPoint.cpp b/lib/Target/X86/X86FloatingPoint.cpp
index 6f619a9..a9b6fdd 100644
--- a/lib/Target/X86/X86FloatingPoint.cpp
+++ b/lib/Target/X86/X86FloatingPoint.cpp
@@ -260,6 +260,21 @@ namespace {
BuildMI(*MBB, I, dl, TII->get(X86::LD_Frr)).addReg(STReg);
}
+ /// duplicatePendingSTBeforeKill - The instruction at I is about to kill
+ /// RegNo. If any PendingST registers still need the RegNo value, duplicate
+ /// them to new scratch registers.
+ void duplicatePendingSTBeforeKill(unsigned RegNo, MachineInstr *I) {
+ for (unsigned i = 0; i != NumPendingSTs; ++i) {
+ if (PendingST[i] != RegNo)
+ continue;
+ unsigned SR = getScratchReg();
+ DEBUG(dbgs() << "Duplicating pending ST" << i
+ << " in FP" << RegNo << " to FP" << SR << '\n');
+ duplicateToTop(RegNo, SR, I);
+ PendingST[i] = SR;
+ }
+ }
+
/// popStackAfter - Pop the current value off of the top of the FP stack
/// after the specified instruction.
void popStackAfter(MachineBasicBlock::iterator &I);
@@ -973,6 +988,9 @@ void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) {
unsigned Reg = getFPReg(MI->getOperand(NumOps-1));
bool KillsSrc = MI->killsRegister(X86::FP0+Reg);
+ if (KillsSrc)
+ duplicatePendingSTBeforeKill(Reg, I);
+
// FISTP64m is strange because there isn't a non-popping versions.
// If we have one _and_ we don't want to pop the operand, duplicate the value
// on the stack instead of moving it. This ensure that popping the value is
@@ -1036,6 +1054,7 @@ void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) {
bool KillsSrc = MI->killsRegister(X86::FP0+Reg);
if (KillsSrc) {
+ duplicatePendingSTBeforeKill(Reg, I);
// If this is the last use of the source register, just make sure it's on
// the top of the stack.
moveToTop(Reg, I);
@@ -1322,6 +1341,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
// When the source is killed, allocate a scratch FP register.
if (KillsSrc) {
+ duplicatePendingSTBeforeKill(SrcFP, I);
unsigned Slot = getSlot(SrcFP);
unsigned SR = getScratchReg();
PendingST[DstST] = SR;