diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/VMCore/TypeSymbolTable.cpp | 193 | ||||
-rw-r--r-- | lib/VMCore/ValueSymbolTable.cpp | 167 |
2 files changed, 360 insertions, 0 deletions
diff --git a/lib/VMCore/TypeSymbolTable.cpp b/lib/VMCore/TypeSymbolTable.cpp new file mode 100644 index 0000000..e2712d0 --- /dev/null +++ b/lib/VMCore/TypeSymbolTable.cpp @@ -0,0 +1,193 @@ +//===-- TypeSymbolTable.cpp - Implement the TypeSymbolTable class ---------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and revised by Reid +// Spencer. It is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the TypeSymbolTable class for the VMCore library. +// +//===----------------------------------------------------------------------===// + +#include "llvm/TypeSymbolTable.h" +#include "llvm/DerivedTypes.h" +#include "llvm/ADT/StringExtras.h" +#include <iostream> + +using namespace llvm; + +#define DEBUG_SYMBOL_TABLE 0 +#define DEBUG_ABSTYPE 0 + +TypeSymbolTable::~TypeSymbolTable() { + // Drop all abstract type references in the type plane... + for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) { + if (TI->second->isAbstract()) // If abstract, drop the reference... + cast<DerivedType>(TI->second)->removeAbstractTypeUser(this); + } +} + +std::string TypeSymbolTable::getUniqueName(const std::string &BaseName) const { + std::string TryName = BaseName; + const_iterator End = tmap.end(); + + // See if the name exists + while (tmap.find(TryName) != End) // Loop until we find a free + TryName = BaseName + utostr(++LastUnique); // name in the symbol table + return TryName; +} + +// lookup a type by name - returns null on failure +Type* TypeSymbolTable::lookup(const std::string& Name) const { + const_iterator TI = tmap.find(Name); + if (TI != tmap.end()) + return const_cast<Type*>(TI->second); + return 0; +} + +// Erase a specific type from the symbol table +bool TypeSymbolTable::erase(Type *N) { + for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) { + if (TI->second == N) { + this->erase(TI); + return true; + } + } + return false; +} + +// remove - Remove a type from the symbol table... +Type* TypeSymbolTable::erase(iterator Entry) { + assert(Entry != tmap.end() && "Invalid entry to remove!"); + + const Type* Result = Entry->second; + +#if DEBUG_SYMBOL_TABLE + dump(); + std::cerr << " Removing Value: " << Result->getName() << "\n"; +#endif + + tmap.erase(Entry); + + // If we are removing an abstract type, remove the symbol table from it's use + // list... + if (Result->isAbstract()) { +#if DEBUG_ABSTYPE + std::cerr << "Removing abstract type from symtab" << Result->getDescription()<<"\n"; +#endif + cast<DerivedType>(Result)->removeAbstractTypeUser(this); + } + + return const_cast<Type*>(Result); +} + + +// insert - Insert a type into the symbol table with the specified name... +void TypeSymbolTable::insert(const std::string& Name, const Type* T) { + assert(T && "Can't insert null type into symbol table!"); + + // Check to see if there is a naming conflict. If so, rename this type! + std::string UniqueName = Name; + if (lookup(Name)) + UniqueName = getUniqueName(Name); + +#if DEBUG_SYMBOL_TABLE + dump(); + std::cerr << " Inserting type: " << UniqueName << ": " + << T->getDescription() << "\n"; +#endif + + // Insert the tmap entry + tmap.insert(make_pair(UniqueName, T)); + + // If we are adding an abstract type, add the symbol table to it's use list. + if (T->isAbstract()) { + cast<DerivedType>(T)->addAbstractTypeUser(this); +#if DEBUG_ABSTYPE + std::cerr << "Added abstract type to ST: " << T->getDescription() << "\n"; +#endif + } +} + +// Strip the symbol table of its names. +bool TypeSymbolTable::strip() { + bool RemovedSymbol = false; + for (iterator TI = tmap.begin(); TI != tmap.end(); ) { + erase(TI++); + RemovedSymbol = true; + } + + return RemovedSymbol; +} + +/// rename - Given a value with a non-empty name, remove its existing entry +/// from the symbol table and insert a new one for Name. This is equivalent to +/// doing "remove(V), V->Name = Name, insert(V)", but is faster, and will not +/// temporarily remove the symbol table plane if V is the last value in the +/// symtab with that name (which could invalidate iterators to that plane). +bool TypeSymbolTable::rename(Type *T, const std::string &name) { + for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) { + if (TI->second == T) { + // Remove the old entry. + tmap.erase(TI); + // Add the new entry. + this->insert(name,T); + return true; + } + } + return false; +} + +// This function is called when one of the types in the type plane are refined +void TypeSymbolTable::refineAbstractType(const DerivedType *OldType, + const Type *NewType) { + + // Loop over all of the types in the symbol table, replacing any references + // to OldType with references to NewType. Note that there may be multiple + // occurrences, and although we only need to remove one at a time, it's + // faster to remove them all in one pass. + // + for (iterator I = begin(), E = end(); I != E; ++I) { + if (I->second == (Type*)OldType) { // FIXME when Types aren't const. +#if DEBUG_ABSTYPE + std::cerr << "Removing type " << OldType->getDescription() << "\n"; +#endif + OldType->removeAbstractTypeUser(this); + + I->second = (Type*)NewType; // TODO FIXME when types aren't const + if (NewType->isAbstract()) { +#if DEBUG_ABSTYPE + std::cerr << "Added type " << NewType->getDescription() << "\n"; +#endif + cast<DerivedType>(NewType)->addAbstractTypeUser(this); + } + } + } +} + + +// Handle situation where type becomes Concreate from Abstract +void TypeSymbolTable::typeBecameConcrete(const DerivedType *AbsTy) { + // Loop over all of the types in the symbol table, dropping any abstract + // type user entries for AbsTy which occur because there are names for the + // type. + for (iterator TI = begin(), TE = end(); TI != TE; ++TI) + if (TI->second == const_cast<Type*>(static_cast<const Type*>(AbsTy))) + AbsTy->removeAbstractTypeUser(this); +} + +static void DumpTypes(const std::pair<const std::string, const Type*>& T ) { + std::cerr << " '" << T.first << "' = "; + T.second->dump(); + std::cerr << "\n"; +} + +void TypeSymbolTable::dump() const { + std::cerr << "TypeSymbolPlane: "; + for_each(tmap.begin(), tmap.end(), DumpTypes); +} + +// vim: sw=2 ai diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp new file mode 100644 index 0000000..a355bbd --- /dev/null +++ b/lib/VMCore/ValueSymbolTable.cpp @@ -0,0 +1,167 @@ +//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and revised by Reid +// Spencer. It is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the ValueSymbolTable class for the VMCore library. +// +//===----------------------------------------------------------------------===// + +#include "llvm/GlobalValue.h" +#include "llvm/Type.h" +#include "llvm/ValueSymbolTable.h" +#include "llvm/ADT/StringExtras.h" +#include <algorithm> +#include <iostream> + +using namespace llvm; + +#define DEBUG_SYMBOL_TABLE 0 +#define DEBUG_ABSTYPE 0 + +// Class destructor +ValueSymbolTable::~ValueSymbolTable() { +#ifndef NDEBUG // Only do this in -g mode... + bool LeftoverValues = true; + for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) + if (!isa<Constant>(VI->second) ) { + std::cerr << "Value still in symbol table! Type = '" + << VI->second->getType()->getDescription() << "' Name = '" + << VI->first << "'\n"; + LeftoverValues = false; + } + assert(LeftoverValues && "Values remain in symbol table!"); +#endif +} + +// getUniqueName - Given a base name, return a string that is either equal to +// it (or derived from it) that does not already occur in the symbol table for +// the specified type. +// +std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { + std::string TryName = BaseName; + const_iterator End = vmap.end(); + + // See if the name exists + while (vmap.find(TryName) != End) // Loop until we find a free + TryName = BaseName + utostr(++LastUnique); // name in the symbol table + return TryName; +} + + +// lookup a value - Returns null on failure... +// +Value *ValueSymbolTable::lookup(const std::string &Name) const { + const_iterator VI = vmap.find(Name); + if (VI != vmap.end()) // We found the symbol + return const_cast<Value*>(VI->second); + return 0; +} + +// Strip the symbol table of its names. +// +bool ValueSymbolTable::strip() { + bool RemovedSymbol = false; + for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) { + Value *V = VI->second; + ++VI; + if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) { + // Set name to "", removing from symbol table! + V->setName(""); + RemovedSymbol = true; + } + } + return RemovedSymbol; +} + +// Insert a value into the symbol table with the specified name... +// +void ValueSymbolTable::insert(Value* V) { + assert(V && "Can't insert null Value into symbol table!"); + assert(V->hasName() && "Can't insert nameless Value into symbol table"); + + // Check to see if there is a naming conflict. If so, rename this type! + std::string UniqueName = getUniqueName(V->getName()); + +#if DEBUG_SYMBOL_TABLE + dump(); + std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n"; +#endif + + // Insert the vmap entry + vmap.insert(make_pair(UniqueName, V)); +} + +// Remove a value +bool ValueSymbolTable::erase(Value *V) { + assert(V->hasName() && "Value doesn't have name!"); + iterator Entry = vmap.find(V->getName()); + if (Entry == vmap.end()) + return false; + +#if DEBUG_SYMBOL_TABLE + dump(); + std::cerr << " Removing Value: " << Entry->second->getName() << "\n"; +#endif + + // Remove the value from the plane... + vmap.erase(Entry); + return true; +} + + +// rename - Given a value with a non-empty name, remove its existing entry +// from the symbol table and insert a new one for Name. This is equivalent to +// doing "remove(V), V->Name = Name, insert(V)", +// +bool ValueSymbolTable::rename(Value *V, const std::string &name) { + assert(V && "Can't rename a null Value"); + assert(V->hasName() && "Can't rename a nameless Value"); + assert(!V->getName().empty() && "Can't rename an Value with null name"); + assert(V->getName() != name && "Can't rename a Value with same name"); + assert(!name.empty() && "Can't rename a named Value with a null name"); + + // Find the name + iterator VI = vmap.find(V->getName()); + + // If we didn't find it, we're done + if (VI == vmap.end()) + return false; + + // Remove the old entry. + vmap.erase(VI); + + // See if we can insert the new name. + VI = vmap.lower_bound(name); + + // Is there a naming conflict? + if (VI != vmap.end() && VI->first == name) { + V->Name = getUniqueName( name); + vmap.insert(make_pair(V->Name, V)); + } else { + V->Name = name; + vmap.insert(VI, make_pair(name, V)); + } + + return true; +} + +// DumpVal - a std::for_each function for dumping a value +// +static void DumpVal(const std::pair<const std::string, Value *> &V) { + std::cerr << " '" << V.first << "' = "; + V.second->dump(); + std::cerr << "\n"; +} + +// dump - print out the symbol table +// +void ValueSymbolTable::dump() const { + std::cerr << "ValueSymbolTable:\n"; + for_each(vmap.begin(), vmap.end(), DumpVal); +} |