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Change-Id: I07d935f8793ee8ec6b7da003f6483046594bca49
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Change-Id: I2b5be30509658cb8266be782de0ab24f9099f9b9
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Reviewed-by: Vincent Lejeune <vljn at ovi.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186918 91177308-0d34-0410-b5e6-96231b3b80d8
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186725 91177308-0d34-0410-b5e6-96231b3b80d8
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This will make it easier to turn on struct-path aware TBAA since the metadata
format will change.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180796 91177308-0d34-0410-b5e6-96231b3b80d8
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Texture cache is now used when shader type is not specified
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180785 91177308-0d34-0410-b5e6-96231b3b80d8
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v2[Vincent Lejeune]: Split FetchInst into usesTextureCache/usesVertexCache
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180755 91177308-0d34-0410-b5e6-96231b3b80d8
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@179828 91177308-0d34-0410-b5e6-96231b3b80d8
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