From 967a946cb463c8b137c6e040f62100efebad93b1 Mon Sep 17 00:00:00 2001 From: Evgeniy Stepanov Date: Tue, 15 Jan 2013 16:44:52 +0000 Subject: [msan] Fix handling of equality comparison of pointer vectors. Also improve test coveration of the handling of relational comparisons. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@172539 91177308-0d34-0410-b5e6-96231b3b80d8 --- test/Instrumentation/MemorySanitizer/msan_basic.ll | 70 ++++++++++++++++++++++ 1 file changed, 70 insertions(+) (limited to 'test/Instrumentation') diff --git a/test/Instrumentation/MemorySanitizer/msan_basic.ll b/test/Instrumentation/MemorySanitizer/msan_basic.ll index cd90f88..d62ebfe 100644 --- a/test/Instrumentation/MemorySanitizer/msan_basic.ll +++ b/test/Instrumentation/MemorySanitizer/msan_basic.ll @@ -362,6 +362,76 @@ define zeroext i1 @ICmpSLE(i32 %x) nounwind uwtable readnone { ; CHECK: ret i1 +; Check that we propagate shadow for x<0, x>=0, etc (i.e. sign bit tests) +; of the vector arguments. + +define <2 x i1> @ICmpSLT_vector(<2 x i32*> %x) nounwind uwtable readnone { + %1 = icmp slt <2 x i32*> %x, zeroinitializer + ret <2 x i1> %1 +} + +; CHECK: @ICmpSLT_vector +; CHECK: icmp slt <2 x i64> +; CHECK-NOT: call void @__msan_warning +; CHECK: icmp slt <2 x i32*> +; CHECK-NOT: call void @__msan_warning +; CHECK: ret <2 x i1> + + +; Check that we propagate shadow for x == y comparison. +; This is a bit complex. See the comment in handleEqualityComparison. + +define i1 @ICmpEQ(i32 %x, i32 %y) nounwind uwtable readnone { + %1 = icmp eq i32 %x, %y + ret i1 %1 +} + +; CHECK: @ICmpEQ +; CHECK: xor i32 %x, %y +; CHECK: or i32 +; CHECK: xor i32 +; CHECK: and i32 +; CHECK: icmp eq i32 +; CHECK: icmp ne i32 +; CHECK: and i1 +; CHECK: icmp eq i32 %x, %y +; CHECK: ret i1 + +define <2 x i1> @ICmpEQ_vector(<2 x i32> %x, <2 x i32> %y) nounwind uwtable readnone { + %1 = icmp eq <2 x i32> %x, %y + ret <2 x i1> %1 +} + +; CHECK: @ICmpEQ_vector +; CHECK: xor <2 x i32> %x, %y +; CHECK: or <2 x i32> +; CHECK: xor <2 x i32> +; CHECK: and <2 x i32> +; CHECK: icmp eq <2 x i32> +; CHECK: icmp ne <2 x i32> +; CHECK: and <2 x i1> +; CHECK: icmp eq <2 x i32> %x, %y +; CHECK: ret <2 x i1> + +define <2 x i1> @ICmpEQ_pointer_vector(<2 x i32*> %x, <2 x i32*> %y) nounwind uwtable readnone { + %1 = icmp eq <2 x i32*> %x, %y + ret <2 x i1> %1 +} + +; CHECK: @ICmpEQ_pointer_vector +; CHECK: ptrtoint <2 x i32*> %x to <2 x i64> +; CHECK: ptrtoint <2 x i32*> %y to <2 x i64> +; CHECK: xor <2 x i64> +; CHECK: or <2 x i64> +; CHECK: xor <2 x i64> +; CHECK: and <2 x i64> +; CHECK: icmp eq <2 x i64> +; CHECK: icmp ne <2 x i64> +; CHECK: and <2 x i1> +; CHECK: icmp eq <2 x i32*> %x, %y +; CHECK: ret <2 x i1> + + ; Check that loads of shadow have the same aligment as the original loads. ; Check that loads of origin have the aligment of max(4, original alignment). -- cgit v1.1