//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// @file /// This file declares the MachineConstantPool class which is an abstract /// constant pool to keep track of constants referenced by a function. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H #include "llvm/ADT/DenseSet.h" #include "llvm/MC/SectionKind.h" #include #include #include namespace llvm { class Constant; class FoldingSetNodeID; class DataLayout; class TargetMachine; class Type; class MachineConstantPool; class raw_ostream; /// Abstract base class for all machine specific constantpool value subclasses. /// class MachineConstantPoolValue { virtual void anchor(); Type *Ty; public: explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() {} /// getType - get type of this MachineConstantPoolValue. /// Type *getType() const { return Ty; } /// getRelocationInfo - This method classifies the entry according to /// whether or not it may generate a relocation entry. This must be /// conservative, so if it might codegen to a relocatable entry, it should say /// so. The return values are the same as Constant::getRelocationInfo(). virtual unsigned getRelocationInfo() const = 0; virtual int getExistingMachineCPValue(MachineConstantPool *CP, unsigned Alignment) = 0; virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0; /// print - Implement operator<< virtual void print(raw_ostream &O) const = 0; }; inline raw_ostream &operator<<(raw_ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; } /// This class is a data container for one entry in a MachineConstantPool. /// It contains a pointer to the value and an offset from the start of /// the constant pool. /// @brief An entry in a MachineConstantPool class MachineConstantPoolEntry { public: /// The constant itself. union { const Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val; /// The required alignment for this entry. The top bit is set when Val is /// a target specific MachineConstantPoolValue. unsigned Alignment; MachineConstantPoolEntry(const Constant *V, unsigned A) : Alignment(A) { Val.ConstVal = V; } MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A) : Alignment(A) { Val.MachineCPVal = V; Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1); } /// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry /// is indeed a target specific constantpool entry, not a wrapper over a /// Constant. bool isMachineConstantPoolEntry() const { return (int)Alignment < 0; } int getAlignment() const { return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1)); } Type *getType() const; /// getRelocationInfo - This method classifies the entry according to /// whether or not it may generate a relocation entry. This must be /// conservative, so if it might codegen to a relocatable entry, it should say /// so. The return values are: /// /// 0: This constant pool entry is guaranteed to never have a relocation /// applied to it (because it holds a simple constant like '4'). /// 1: This entry has relocations, but the entries are guaranteed to be /// resolvable by the static linker, so the dynamic linker will never see /// them. /// 2: This entry may have arbitrary relocations. unsigned getRelocationInfo() const; SectionKind getSectionKind(const DataLayout *DL) const; }; /// The MachineConstantPool class keeps track of constants referenced by a /// function which must be spilled to memory. This is used for constants which /// are unable to be used directly as operands to instructions, which typically /// include floating point and large integer constants. /// /// Instructions reference the address of these constant pool constants through /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine /// code, these virtual address references are converted to refer to the /// address of the function constant pool values. /// @brief The machine constant pool. class MachineConstantPool { const TargetMachine &TM; ///< The target machine. unsigned PoolAlignment; ///< The alignment for the pool. std::vector Constants; ///< The pool of constants. /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry. DenseSet MachineCPVsSharingEntries; const DataLayout *getDataLayout() const; public: /// @brief The only constructor. explicit MachineConstantPool(const TargetMachine &TM) : TM(TM), PoolAlignment(1) {} ~MachineConstantPool(); /// getConstantPoolAlignment - Return the alignment required by /// the whole constant pool, of which the first element must be aligned. unsigned getConstantPoolAlignment() const { return PoolAlignment; } /// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify the minimum required alignment for /// the object. unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment); /// isEmpty - Return true if this constant pool contains no constants. bool isEmpty() const { return Constants.empty(); } const std::vector &getConstants() const { return Constants; } /// print - Used by the MachineFunction printer to print information about /// constant pool objects. Implemented in MachineFunction.cpp /// void print(raw_ostream &OS) const; /// dump - Call print(cerr) to be called from the debugger. void dump() const; }; } // End llvm namespace #endif