//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the runtime dynamic linker facilities of the MC-JIT. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #include "JITSymbolFlags.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/Memory.h" #include namespace llvm { namespace object { class ObjectFile; template class OwningBinary; } class RuntimeDyldImpl; class RuntimeDyldCheckerImpl; class RuntimeDyld { friend class RuntimeDyldCheckerImpl; RuntimeDyld(const RuntimeDyld &) = delete; void operator=(const RuntimeDyld &) = delete; protected: // Change the address associated with a section when resolving relocations. // Any relocations already associated with the symbol will be re-resolved. void reassignSectionAddress(unsigned SectionID, uint64_t Addr); public: /// \brief Information about a named symbol. class SymbolInfo : public JITSymbolBase { public: SymbolInfo(std::nullptr_t) : JITSymbolBase(JITSymbolFlags::None), Address(0) {} SymbolInfo(uint64_t Address, JITSymbolFlags Flags) : JITSymbolBase(Flags), Address(Address) {} explicit operator bool() const { return Address != 0; } uint64_t getAddress() const { return Address; } private: uint64_t Address; }; /// \brief Information about the loaded object. class LoadedObjectInfo { friend class RuntimeDyldImpl; public: LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx, unsigned EndIdx) : RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { } virtual ~LoadedObjectInfo() {} virtual object::OwningBinary getObjectForDebug(const object::ObjectFile &Obj) const = 0; uint64_t getSectionLoadAddress(StringRef Name) const; protected: virtual void anchor(); RuntimeDyldImpl &RTDyld; unsigned BeginIdx, EndIdx; }; /// \brief Memory Management. class MemoryManager { public: virtual ~MemoryManager() {}; /// Allocate a memory block of (at least) the given size suitable for /// executable code. The SectionID is a unique identifier assigned by the /// RuntimeDyld instance, and optionally recorded by the memory manager to /// access a loaded section. virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName) = 0; /// Allocate a memory block of (at least) the given size suitable for data. /// The SectionID is a unique identifier assigned by the JIT engine, and /// optionally recorded by the memory manager to access a loaded section. virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName, bool IsReadOnly) = 0; /// Inform the memory manager about the total amount of memory required to /// allocate all sections to be loaded: /// \p CodeSize - the total size of all code sections /// \p DataSizeRO - the total size of all read-only data sections /// \p DataSizeRW - the total size of all read-write data sections /// /// Note that by default the callback is disabled. To enable it /// redefine the method needsToReserveAllocationSpace to return true. virtual void reserveAllocationSpace(uintptr_t CodeSize, uintptr_t DataSizeRO, uintptr_t DataSizeRW) {} /// Override to return true to enable the reserveAllocationSpace callback. virtual bool needsToReserveAllocationSpace() { return false; } /// Register the EH frames with the runtime so that c++ exceptions work. /// /// \p Addr parameter provides the local address of the EH frame section /// data, while \p LoadAddr provides the address of the data in the target /// address space. If the section has not been remapped (which will usually /// be the case for local execution) these two values will be the same. virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size) = 0; virtual void deregisterEHFrames(uint8_t *addr, uint64_t LoadAddr, size_t Size) = 0; /// This method is called when object loading is complete and section page /// permissions can be applied. It is up to the memory manager implementation /// to decide whether or not to act on this method. The memory manager will /// typically allocate all sections as read-write and then apply specific /// permissions when this method is called. Code sections cannot be executed /// until this function has been called. In addition, any cache coherency /// operations needed to reliably use the memory are also performed. /// /// Returns true if an error occurred, false otherwise. virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0; private: virtual void anchor(); }; /// \brief Symbol resolution. class SymbolResolver { public: virtual ~SymbolResolver() {}; /// This method returns the address of the specified function or variable. /// It is used to resolve symbols during module linking. virtual SymbolInfo findSymbol(const std::string &Name) = 0; /// This method returns the address of the specified symbol if it exists /// within the logical dynamic library represented by this /// RTDyldMemoryManager. Unlike getSymbolAddress, queries through this /// interface should return addresses for hidden symbols. /// /// This is of particular importance for the Orc JIT APIs, which support lazy /// compilation by breaking up modules: Each of those broken out modules /// must be able to resolve hidden symbols provided by the others. Clients /// writing memory managers for MCJIT can usually ignore this method. /// /// This method will be queried by RuntimeDyld when checking for previous /// definitions of common symbols. It will *not* be queried by default when /// resolving external symbols (this minimises the link-time overhead for /// MCJIT clients who don't care about Orc features). If you are writing a /// RTDyldMemoryManager for Orc and want "external" symbol resolution to /// search the logical dylib, you should override your getSymbolAddress /// method call this method directly. virtual SymbolInfo findSymbolInLogicalDylib(const std::string &Name) = 0; private: virtual void anchor(); }; /// \brief Construct a RuntimeDyld instance. RuntimeDyld(MemoryManager &MemMgr, SymbolResolver &Resolver); ~RuntimeDyld(); /// Add the referenced object file to the list of objects to be loaded and /// relocated. std::unique_ptr loadObject(const object::ObjectFile &O); /// Get the address of our local copy of the symbol. This may or may not /// be the address used for relocation (clients can copy the data around /// and resolve relocatons based on where they put it). void *getSymbolLocalAddress(StringRef Name) const; /// Get the target address and flags for the named symbol. /// This address is the one used for relocation. SymbolInfo getSymbol(StringRef Name) const; /// Resolve the relocations for all symbols we currently know about. void resolveRelocations(); /// Map a section to its target address space value. /// Map the address of a JIT section as returned from the memory manager /// to the address in the target process as the running code will see it. /// This is the address which will be used for relocation resolution. void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); /// Register any EH frame sections that have been loaded but not previously /// registered with the memory manager. Note, RuntimeDyld is responsible /// for identifying the EH frame and calling the memory manager with the /// EH frame section data. However, the memory manager itself will handle /// the actual target-specific EH frame registration. void registerEHFrames(); void deregisterEHFrames(); bool hasError(); StringRef getErrorString(); /// By default, only sections that are "required for execution" are passed to /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true' /// to this method will cause RuntimeDyld to pass all sections to its /// memory manager regardless of whether they are "required to execute" in the /// usual sense. This is useful for inspecting metadata sections that may not /// contain relocations, E.g. Debug info, stackmaps. /// /// Must be called before the first object file is loaded. void setProcessAllSections(bool ProcessAllSections) { assert(!Dyld && "setProcessAllSections must be called before loadObject."); this->ProcessAllSections = ProcessAllSections; } private: // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public // interface. std::unique_ptr Dyld; MemoryManager &MemMgr; SymbolResolver &Resolver; bool ProcessAllSections; RuntimeDyldCheckerImpl *Checker; }; } // end namespace llvm #endif