//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the runtime dynamic linker facilities of the MC-JIT. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #include "JITSymbolFlags.h" #include "llvm/ADT/StringRef.h" #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" #include "llvm/Support/Memory.h" #include namespace llvm { namespace object { class ObjectFile; template class OwningBinary; } class RuntimeDyldImpl; class RuntimeDyldCheckerImpl; class RuntimeDyld { friend class RuntimeDyldCheckerImpl; RuntimeDyld(const RuntimeDyld &) = delete; void operator=(const RuntimeDyld &) = delete; // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public // interface. std::unique_ptr Dyld; RTDyldMemoryManager *MM; bool ProcessAllSections; RuntimeDyldCheckerImpl *Checker; protected: // Change the address associated with a section when resolving relocations. // Any relocations already associated with the symbol will be re-resolved. void reassignSectionAddress(unsigned SectionID, uint64_t Addr); public: /// \brief Information about a named symbol. class SymbolInfo : public JITSymbolBase { public: SymbolInfo(std::nullptr_t) : JITSymbolBase(JITSymbolFlags::None), Address(0) {} SymbolInfo(uint64_t Address, JITSymbolFlags Flags) : JITSymbolBase(Flags), Address(Address) {} explicit operator bool() const { return Address != 0; } uint64_t getAddress() const { return Address; } private: uint64_t Address; }; /// \brief Information about the loaded object. class LoadedObjectInfo { friend class RuntimeDyldImpl; public: LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx, unsigned EndIdx) : RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { } virtual ~LoadedObjectInfo() {} virtual object::OwningBinary getObjectForDebug(const object::ObjectFile &Obj) const = 0; uint64_t getSectionLoadAddress(StringRef Name) const; protected: virtual void anchor(); RuntimeDyldImpl &RTDyld; unsigned BeginIdx, EndIdx; }; RuntimeDyld(RTDyldMemoryManager *); ~RuntimeDyld(); /// Add the referenced object file to the list of objects to be loaded and /// relocated. std::unique_ptr loadObject(const object::ObjectFile &O); /// Get the address of our local copy of the symbol. This may or may not /// be the address used for relocation (clients can copy the data around /// and resolve relocatons based on where they put it). void *getSymbolLocalAddress(StringRef Name) const; /// Get the target address and flags for the named symbol. /// This address is the one used for relocation. SymbolInfo getSymbol(StringRef Name) const; /// Resolve the relocations for all symbols we currently know about. void resolveRelocations(); /// Map a section to its target address space value. /// Map the address of a JIT section as returned from the memory manager /// to the address in the target process as the running code will see it. /// This is the address which will be used for relocation resolution. void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); /// Register any EH frame sections that have been loaded but not previously /// registered with the memory manager. Note, RuntimeDyld is responsible /// for identifying the EH frame and calling the memory manager with the /// EH frame section data. However, the memory manager itself will handle /// the actual target-specific EH frame registration. void registerEHFrames(); void deregisterEHFrames(); bool hasError(); StringRef getErrorString(); /// By default, only sections that are "required for execution" are passed to /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true' /// to this method will cause RuntimeDyld to pass all sections to its /// memory manager regardless of whether they are "required to execute" in the /// usual sense. This is useful for inspecting metadata sections that may not /// contain relocations, E.g. Debug info, stackmaps. /// /// Must be called before the first object file is loaded. void setProcessAllSections(bool ProcessAllSections) { assert(!Dyld && "setProcessAllSections must be called before loadObject."); this->ProcessAllSections = ProcessAllSections; } }; } // end namespace llvm #endif