//===- ConstantPool.h - Keep track of assembler-generated ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the ConstantPool and AssemblerConstantPools classes. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_CONSTANTPOOLS_H #define LLVM_MC_CONSTANTPOOLS_H #include "llvm/ADT/MapVector.h" #include "llvm/ADT/SmallVector.h" namespace llvm { class MCContext; class MCExpr; class MCSection; class MCStreamer; class MCSymbol; struct ConstantPoolEntry { ConstantPoolEntry(MCSymbol *L, const MCExpr *Val, unsigned Sz) : Label(L), Value(Val), Size(Sz) {} MCSymbol *Label; const MCExpr *Value; unsigned Size; }; // A class to keep track of assembler-generated constant pools that are use to // implement the ldr-pseudo. class ConstantPool { typedef SmallVector EntryVecTy; EntryVecTy Entries; public: // Initialize a new empty constant pool ConstantPool() {} // Add a new entry to the constant pool in the next slot. // \param Value is the new entry to put in the constant pool. // \param Size is the size in bytes of the entry // // \returns a MCExpr that references the newly inserted value const MCExpr *addEntry(const MCExpr *Value, MCContext &Context, unsigned Size); // Emit the contents of the constant pool using the provided streamer. void emitEntries(MCStreamer &Streamer); // Return true if the constant pool is empty bool empty(); }; class AssemblerConstantPools { // Map type used to keep track of per-Section constant pools used by the // ldr-pseudo opcode. The map associates a section to its constant pool. The // constant pool is a vector of (label, value) pairs. When the ldr // pseudo is parsed we insert a new (label, value) pair into the constant pool // for the current section and add MCSymbolRefExpr to the new label as // an opcode to the ldr. After we have parsed all the user input we // output the (label, value) pairs in each constant pool at the end of the // section. // // We use the MapVector for the map type to ensure stable iteration of // the sections at the end of the parse. We need to iterate over the // sections in a stable order to ensure that we have print the // constant pools in a deterministic order when printing an assembly // file. typedef MapVector ConstantPoolMapTy; ConstantPoolMapTy ConstantPools; public: void emitAll(MCStreamer &Streamer); void emitForCurrentSection(MCStreamer &Streamer); const MCExpr *addEntry(MCStreamer &Streamer, const MCExpr *Expr, unsigned Size); private: ConstantPool *getConstantPool(const MCSection *Section); ConstantPool &getOrCreateConstantPool(const MCSection *Section); }; } // end namespace llvm #endif