//===- llvm/Support/Compressor.h --------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the llvm::Compressor class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_COMPRESSOR_H #define LLVM_SUPPORT_COMPRESSOR_H #include "llvm/Support/DataTypes.h" namespace llvm { /// This class provides an abstraction for compressing a block of memory using /// a standard compression utility such as bzip2 or libz. This interface /// allows us to abstract the notion of compression and deal with alternate /// compression scheme availability depending on the configured platform. This /// facility will always favor a bzip2 implementation if its available. /// Otherwise, libz will be used if it is available. If neither zlib nor bzip2 /// are available, a very simple algorithm provided by the Compressor class /// will be used. The type of compression used can be determined by inspecting /// the first byte of the compressed output. ASCII values '0', '1', and '2', /// denote the compression type as given in the Algorithm enumeration below. /// The Compressor is intended for use with memory mapped files where the /// entire data block to be compressed or decompressed is available in /// memory. However, output can be gathered in repeated calls to a callback. /// @since 1.4 /// @brief An abstraction for memory to memory data (de)compression class Compressor { /// @name Types /// @{ public: enum Algorithm { COMP_TYPE_SIMPLE = '0', ///< Use simple but ubiquitous algorithm COMP_TYPE_ZLIB = '1', ///< Use zlib algorithm, if available COMP_TYPE_BZIP2 = '2', ///< Use bzip2 algorithm (preferred) }; /// A callback function type used by the Compressor to get the next chunk /// of data to which (de)compressed output will be written. This function /// must be written by the caller to provide the buffering of the output /// data. /// @returns 0 for success, 1 for failure /// @throws nothing /// @brief Output callback function type typedef unsigned (OutputDataCallback)(char*& buffer, unsigned& size, void* context); /// @} /// @name Methods /// @{ public: /// This function does the compression work. The block of memory starting /// at \p in and extending for \p size bytes is compressed. The compressed /// output is written to memory blocks returned by the \p cb callback. The /// caller must provide an implementation of the OutputDataCallback /// function type and provide its address as \p cb. Note that the callback /// function will be called as many times as necessary to complete the /// compression of the \p in block but that the total size will generally /// be less than \p size. It is a good idea to provide as large a value to /// the callback's \p size parameter as possible so that fewer calls to /// the callback are made. The \p hint parameter tells the function which /// kind of compression to start with. However, if its not available on /// the platform, the algorithm "falls back" from bzip2 -> zlib -> simple. /// @throws std::string if an error occurs /// @returns the total size of the compressed data /// @brief Compress a block of memory. static uint64_t compress(char* in, unsigned size, OutputDataCallback* cb, Algorithm hint = COMP_TYPE_BZIP2, void* context = 0); /// This function does the decompression work. The block of memory /// starting at \p in and extending for \p size bytes is decompressed. The /// decompressed output is written to memory blocks returned by the \p cb /// callback. The caller must provide an implementation of the /// OutputDataCallback function type and provide its address as \p cb. /// Note that the callback function will be called as many times as /// necessary to complete the compression of the \p in block but that the /// total size will generally be greater than \p size. It is a good idea /// to provide as large a value to the callback's \p size parameter as /// possible so that fewer calls to the callback are made. /// @throws std::string if an error occurs /// @returns the total size of the decompressed data /// @brief Decompress a block of memory. static uint64_t decompress(char *in, unsigned size, OutputDataCallback* cb, void* context = 0); /// @} }; } // vim: sw=2 ai #endif