//===-- llvm/Target/TargetInstrItineraries.h - Scheduling -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file describes the structures used for instruction itineraries and // states. This is used by schedulers to determine instruction states and // latencies. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETINSTRITINERARIES_H #define LLVM_TARGET_TARGETINSTRITINERARIES_H namespace llvm { //===----------------------------------------------------------------------===// /// Instruction stage - These values represent a step in the execution of an /// instruction. The latency represents the number of discrete time slots used /// need to complete the stage. Units represent the choice of functional units /// that can be used to complete the stage. Eg. IntUnit1, IntUnit2. /// struct InstrStage { unsigned Cycles; ///< Length of stage in machine cycles unsigned Units; ///< Choice of functional units }; //===----------------------------------------------------------------------===// /// Instruction itinerary - An itinerary represents a sequential series of steps /// required to complete an instruction. Itineraries are represented as /// sequences of instruction stages. /// struct InstrItinerary { unsigned First; ///< Index of first stage in itinerary unsigned Last; ///< Index of last + 1 stage in itinerary }; //===----------------------------------------------------------------------===// /// Instruction itinerary Data - Itinerary data supplied by a subtarget to be /// used by a target. /// struct InstrItineraryData { const InstrStage *Stages; ///< Array of stages selected const InstrItinerary *Itineratries; ///< Array of itineraries selected /// Ctors. /// InstrItineraryData() : Stages(0), Itineratries(0) {} InstrItineraryData(const InstrStage *S, const InstrItinerary *I) : Stages(S), Itineratries(I) {} /// isEmpty - Returns true if there are no itineraries. /// bool isEmpty() const { return Itineratries == 0; } /// begin - Return the first stage of the itinerary. /// const InstrStage *begin(unsigned ItinClassIndx) const { unsigned StageIdx = Itineratries[ItinClassIndx].First; return Stages + StageIdx; } /// end - Return the last+1 stage of the itinerary. /// const InstrStage *end(unsigned ItinClassIndx) const { unsigned StageIdx = Itineratries[ItinClassIndx].Last; return Stages + StageIdx; } /// getLatency - Return the scheduling latency of the given class. A /// simple latency value for an instruction is an over-simplification /// for some architectures, but it's a reasonable first approximation. /// unsigned getLatency(unsigned ItinClassIndx) const { // If the target doesn't provide latency information, use a simple // non-zero default value for all instructions. if (isEmpty()) return 1; // Just sum the cycle count for each stage. unsigned Latency = 0; for (const InstrStage *IS = begin(ItinClassIndx), *E = end(ItinClassIndx); IS != E; ++IS) Latency += IS->Cycles; return Latency; } }; } // End llvm namespace #endif