//===-- Local.h - Functions to perform local transformations -----*- C++ -*--=// // // This family of functions perform various local transformations to the // program. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_UTILS_LOCAL_H #define LLVM_TRANSFORMS_UTILS_LOCAL_H #include "llvm/Function.h" class Pass; //===----------------------------------------------------------------------===// // Local constant propogation... // /// doConstantPropogation - Constant prop a specific instruction. Returns true /// and potentially moves the iterator if constant propogation was performed. /// bool doConstantPropogation(BasicBlock::iterator &I); /// ConstantFoldTerminator - If a terminator instruction is predicated on a /// constant value, convert it into an unconditional branch to the constant /// destination. This is a nontrivial operation because the successors of this /// basic block must have their PHI nodes updated. /// bool ConstantFoldTerminator(BasicBlock *BB); //===----------------------------------------------------------------------===// // Local dead code elimination... // /// isInstructionTriviallyDead - Return true if the result produced by the /// instruction is not used, and the instruction has no side effects. /// bool isInstructionTriviallyDead(Instruction *I); /// dceInstruction - Inspect the instruction at *BBI and figure out if it /// isTriviallyDead. If so, remove the instruction and update the iterator to /// point to the instruction that immediately succeeded the original /// instruction. /// bool dceInstruction(BasicBlock::iterator &BBI); //===----------------------------------------------------------------------===// // Control Flow Graph Restructuring... // /// SimplifyCFG - This function is used to do simplification of a CFG. For /// example, it adjusts branches to branches to eliminate the extra hop, it /// eliminates unreachable basic blocks, and does other "peephole" optimization /// of the CFG. It returns true if a modification was made, possibly deleting /// the basic block that was pointed to. /// /// WARNING: The entry node of a method may not be simplified. /// bool SimplifyCFG(BasicBlock *BB); /// isCriticalEdge - Return true if the specified edge is a critical edge. /// Critical edges are edges from a block with multiple successors to a block /// with multiple predecessors. /// /// bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum); /// SplitCriticalEdge - Insert a new node node to split the critical edge. This /// will update DominatorSet, ImmediateDominator and DominatorTree information /// if it is available, thus calling this pass will not invalidate either of /// them. /// void SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0); #endif