//===-- MachineFunction.cpp -----------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect native machine code information for a function. This allows // target-specific information about the generated code to be stored with each // function. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineFunction.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SmallString.h" #include "llvm/Analysis/ConstantFolding.h" #include "llvm/CodeGen/MachineConstantPool.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineJumpTableInfo.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/DebugInfo.h" #include "llvm/IR/Function.h" #include "llvm/MC/MCAsmInfo.h" #include "llvm/MC/MCContext.h" #include "llvm/Support/Debug.h" #include "llvm/Support/GraphWriter.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetFrameLowering.h" #include "llvm/Target/TargetLowering.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetSubtargetInfo.h" using namespace llvm; #define DEBUG_TYPE "codegen" //===----------------------------------------------------------------------===// // MachineFunction implementation //===----------------------------------------------------------------------===// // Out of line virtual method. MachineFunctionInfo::~MachineFunctionInfo() {} void ilist_traits::deleteNode(MachineBasicBlock *MBB) { MBB->getParent()->DeleteMachineBasicBlock(MBB); } MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM, unsigned FunctionNum, MachineModuleInfo &mmi) : Fn(F), Target(TM), STI(TM.getSubtargetImpl(*F)), Ctx(mmi.getContext()), MMI(mmi) { if (STI->getRegisterInfo()) RegInfo = new (Allocator) MachineRegisterInfo(this); else RegInfo = nullptr; MFInfo = nullptr; FrameInfo = new (Allocator) MachineFrameInfo(STI->getFrameLowering()->getStackAlignment(), STI->getFrameLowering()->isStackRealignable(), !F->hasFnAttribute("no-realign-stack")); if (Fn->hasFnAttribute(Attribute::StackAlignment)) FrameInfo->ensureMaxAlignment(Fn->getFnStackAlignment()); ConstantPool = new (Allocator) MachineConstantPool(TM); Alignment = STI->getTargetLowering()->getMinFunctionAlignment(); // FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn. if (!Fn->hasFnAttribute(Attribute::OptimizeForSize)) Alignment = std::max(Alignment, STI->getTargetLowering()->getPrefFunctionAlignment()); FunctionNumber = FunctionNum; JumpTableInfo = nullptr; } MachineFunction::~MachineFunction() { // Don't call destructors on MachineInstr and MachineOperand. All of their // memory comes from the BumpPtrAllocator which is about to be purged. // // Do call MachineBasicBlock destructors, it contains std::vectors. for (iterator I = begin(), E = end(); I != E; I = BasicBlocks.erase(I)) I->Insts.clearAndLeakNodesUnsafely(); InstructionRecycler.clear(Allocator); OperandRecycler.clear(Allocator); BasicBlockRecycler.clear(Allocator); if (RegInfo) { RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo); } if (MFInfo) { MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo); } FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); if (JumpTableInfo) { JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); } } /// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it /// does already exist, allocate one. MachineJumpTableInfo *MachineFunction:: getOrCreateJumpTableInfo(unsigned EntryKind) { if (JumpTableInfo) return JumpTableInfo; JumpTableInfo = new (Allocator) MachineJumpTableInfo((MachineJumpTableInfo::JTEntryKind)EntryKind); return JumpTableInfo; } /// Should we be emitting segmented stack stuff for the function bool MachineFunction::shouldSplitStack() { return getFunction()->hasFnAttribute("split-stack"); } /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and /// recomputes them. This guarantees that the MBB numbers are sequential, /// dense, and match the ordering of the blocks within the function. If a /// specific MachineBasicBlock is specified, only that block and those after /// it are renumbered. void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { if (empty()) { MBBNumbering.clear(); return; } MachineFunction::iterator MBBI, E = end(); if (MBB == nullptr) MBBI = begin(); else MBBI = MBB; // Figure out the block number this should have. unsigned BlockNo = 0; if (MBBI != begin()) BlockNo = std::prev(MBBI)->getNumber() + 1; for (; MBBI != E; ++MBBI, ++BlockNo) { if (MBBI->getNumber() != (int)BlockNo) { // Remove use of the old number. if (MBBI->getNumber() != -1) { assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && "MBB number mismatch!"); MBBNumbering[MBBI->getNumber()] = nullptr; } // If BlockNo is already taken, set that block's number to -1. if (MBBNumbering[BlockNo]) MBBNumbering[BlockNo]->setNumber(-1); MBBNumbering[BlockNo] = MBBI; MBBI->setNumber(BlockNo); } } // Okay, all the blocks are renumbered. If we have compactified the block // numbering, shrink MBBNumbering now. assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); MBBNumbering.resize(BlockNo); } /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead /// of `new MachineInstr'. /// MachineInstr * MachineFunction::CreateMachineInstr(const MCInstrDesc &MCID, DebugLoc DL, bool NoImp) { return new (InstructionRecycler.Allocate(Allocator)) MachineInstr(*this, MCID, DL, NoImp); } /// CloneMachineInstr - Create a new MachineInstr which is a copy of the /// 'Orig' instruction, identical in all ways except the instruction /// has no parent, prev, or next. /// MachineInstr * MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { return new (InstructionRecycler.Allocate(Allocator)) MachineInstr(*this, *Orig); } /// DeleteMachineInstr - Delete the given MachineInstr. /// /// This function also serves as the MachineInstr destructor - the real /// ~MachineInstr() destructor must be empty. void MachineFunction::DeleteMachineInstr(MachineInstr *MI) { // Strip it for parts. The operand array and the MI object itself are // independently recyclable. if (MI->Operands) deallocateOperandArray(MI->CapOperands, MI->Operands); // Don't call ~MachineInstr() which must be trivial anyway because // ~MachineFunction drops whole lists of MachineInstrs wihout calling their // destructors. InstructionRecycler.Deallocate(Allocator, MI); } /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this /// instead of `new MachineBasicBlock'. /// MachineBasicBlock * MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { return new (BasicBlockRecycler.Allocate(Allocator)) MachineBasicBlock(*this, bb); } /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. /// void MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { assert(MBB->getParent() == this && "MBB parent mismatch!"); MBB->~MachineBasicBlock(); BasicBlockRecycler.Deallocate(Allocator, MBB); } MachineMemOperand * MachineFunction::getMachineMemOperand(MachinePointerInfo PtrInfo, unsigned f, uint64_t s, unsigned base_alignment, const AAMDNodes &AAInfo, const MDNode *Ranges) { return new (Allocator) MachineMemOperand(PtrInfo, f, s, base_alignment, AAInfo, Ranges); } MachineMemOperand * MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, int64_t Offset, uint64_t Size) { if (MMO->getValue()) return new (Allocator) MachineMemOperand(MachinePointerInfo(MMO->getValue(), MMO->getOffset()+Offset), MMO->getFlags(), Size, MMO->getBaseAlignment()); return new (Allocator) MachineMemOperand(MachinePointerInfo(MMO->getPseudoValue(), MMO->getOffset()+Offset), MMO->getFlags(), Size, MMO->getBaseAlignment()); } MachineInstr::mmo_iterator MachineFunction::allocateMemRefsArray(unsigned long Num) { return Allocator.Allocate(Num); } std::pair MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin, MachineInstr::mmo_iterator End) { // Count the number of load mem refs. unsigned Num = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) if ((*I)->isLoad()) ++Num; // Allocate a new array and populate it with the load information. MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); unsigned Index = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { if ((*I)->isLoad()) { if (!(*I)->isStore()) // Reuse the MMO. Result[Index] = *I; else { // Clone the MMO and unset the store flag. MachineMemOperand *JustLoad = getMachineMemOperand((*I)->getPointerInfo(), (*I)->getFlags() & ~MachineMemOperand::MOStore, (*I)->getSize(), (*I)->getBaseAlignment(), (*I)->getAAInfo()); Result[Index] = JustLoad; } ++Index; } } return std::make_pair(Result, Result + Num); } std::pair MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin, MachineInstr::mmo_iterator End) { // Count the number of load mem refs. unsigned Num = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) if ((*I)->isStore()) ++Num; // Allocate a new array and populate it with the store information. MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); unsigned Index = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { if ((*I)->isStore()) { if (!(*I)->isLoad()) // Reuse the MMO. Result[Index] = *I; else { // Clone the MMO and unset the load flag. MachineMemOperand *JustStore = getMachineMemOperand((*I)->getPointerInfo(), (*I)->getFlags() & ~MachineMemOperand::MOLoad, (*I)->getSize(), (*I)->getBaseAlignment(), (*I)->getAAInfo()); Result[Index] = JustStore; } ++Index; } } return std::make_pair(Result, Result + Num); } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void MachineFunction::dump() const { print(dbgs()); } #endif StringRef MachineFunction::getName() const { assert(getFunction() && "No function!"); return getFunction()->getName(); } void MachineFunction::print(raw_ostream &OS, SlotIndexes *Indexes) const { OS << "# Machine code for function " << getName() << ": "; if (RegInfo) { OS << (RegInfo->isSSA() ? "SSA" : "Post SSA"); if (!RegInfo->tracksLiveness()) OS << ", not tracking liveness"; } OS << '\n'; // Print Frame Information FrameInfo->print(*this, OS); // Print JumpTable Information if (JumpTableInfo) JumpTableInfo->print(OS); // Print Constant Pool ConstantPool->print(OS); const TargetRegisterInfo *TRI = getSubtarget().getRegisterInfo(); if (RegInfo && !RegInfo->livein_empty()) { OS << "Function Live Ins: "; for (MachineRegisterInfo::livein_iterator I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { OS << PrintReg(I->first, TRI); if (I->second) OS << " in " << PrintReg(I->second, TRI); if (std::next(I) != E) OS << ", "; } OS << '\n'; } for (const auto &BB : *this) { OS << '\n'; BB.print(OS, Indexes); } OS << "\n# End machine code for function " << getName() << ".\n\n"; } namespace llvm { template<> struct DOTGraphTraits : public DefaultDOTGraphTraits { DOTGraphTraits (bool isSimple=false) : DefaultDOTGraphTraits(isSimple) {} static std::string getGraphName(const MachineFunction *F) { return "CFG for '" + F->getName().str() + "' function"; } std::string getNodeLabel(const MachineBasicBlock *Node, const MachineFunction *Graph) { std::string OutStr; { raw_string_ostream OSS(OutStr); if (isSimple()) { OSS << "BB#" << Node->getNumber(); if (const BasicBlock *BB = Node->getBasicBlock()) OSS << ": " << BB->getName(); } else Node->print(OSS); } if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); // Process string output to make it nicer... for (unsigned i = 0; i != OutStr.length(); ++i) if (OutStr[i] == '\n') { // Left justify OutStr[i] = '\\'; OutStr.insert(OutStr.begin()+i+1, 'l'); } return OutStr; } }; } void MachineFunction::viewCFG() const { #ifndef NDEBUG ViewGraph(this, "mf" + getName()); #else errs() << "MachineFunction::viewCFG is only available in debug builds on " << "systems with Graphviz or gv!\n"; #endif // NDEBUG } void MachineFunction::viewCFGOnly() const { #ifndef NDEBUG ViewGraph(this, "mf" + getName(), true); #else errs() << "MachineFunction::viewCFGOnly is only available in debug builds on " << "systems with Graphviz or gv!\n"; #endif // NDEBUG } /// addLiveIn - Add the specified physical register as a live-in value and /// create a corresponding virtual register for it. unsigned MachineFunction::addLiveIn(unsigned PReg, const TargetRegisterClass *RC) { MachineRegisterInfo &MRI = getRegInfo(); unsigned VReg = MRI.getLiveInVirtReg(PReg); if (VReg) { const TargetRegisterClass *VRegRC = MRI.getRegClass(VReg); (void)VRegRC; // A physical register can be added several times. // Between two calls, the register class of the related virtual register // may have been constrained to match some operation constraints. // In that case, check that the current register class includes the // physical register and is a sub class of the specified RC. assert((VRegRC == RC || (VRegRC->contains(PReg) && RC->hasSubClassEq(VRegRC))) && "Register class mismatch!"); return VReg; } VReg = MRI.createVirtualRegister(RC); MRI.addLiveIn(PReg, VReg); return VReg; } /// getJTISymbol - Return the MCSymbol for the specified non-empty jump table. /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a /// normal 'L' label is returned. MCSymbol *MachineFunction::getJTISymbol(unsigned JTI, MCContext &Ctx, bool isLinkerPrivate) const { const DataLayout *DL = getTarget().getDataLayout(); assert(JumpTableInfo && "No jump tables"); assert(JTI < JumpTableInfo->getJumpTables().size() && "Invalid JTI!"); const char *Prefix = isLinkerPrivate ? DL->getLinkerPrivateGlobalPrefix() : DL->getPrivateGlobalPrefix(); SmallString<60> Name; raw_svector_ostream(Name) << Prefix << "JTI" << getFunctionNumber() << '_' << JTI; return Ctx.GetOrCreateSymbol(Name.str()); } /// getPICBaseSymbol - Return a function-local symbol to represent the PIC /// base. MCSymbol *MachineFunction::getPICBaseSymbol() const { const DataLayout *DL = getTarget().getDataLayout(); return Ctx.GetOrCreateSymbol(Twine(DL->getPrivateGlobalPrefix())+ Twine(getFunctionNumber())+"$pb"); } //===----------------------------------------------------------------------===// // MachineFrameInfo implementation //===----------------------------------------------------------------------===// /// ensureMaxAlignment - Make sure the function is at least Align bytes /// aligned. void MachineFrameInfo::ensureMaxAlignment(unsigned Align) { if (!StackRealignable || !RealignOption) assert(Align <= StackAlignment && "For targets without stack realignment, Align is out of limit!"); if (MaxAlignment < Align) MaxAlignment = Align; } /// clampStackAlignment - Clamp the alignment if requested and emit a warning. static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align, unsigned StackAlign) { if (!ShouldClamp || Align <= StackAlign) return Align; DEBUG(dbgs() << "Warning: requested alignment " << Align << " exceeds the stack alignment " << StackAlign << " when stack realignment is off" << '\n'); return StackAlign; } /// CreateStackObject - Create a new statically sized stack object, returning /// a nonnegative identifier to represent it. /// int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, const AllocaInst *Alloca) { assert(Size != 0 && "Cannot allocate zero size stack objects!"); Alignment = clampStackAlignment(!StackRealignable || !RealignOption, Alignment, StackAlignment); Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca, !isSS)); int Index = (int)Objects.size() - NumFixedObjects - 1; assert(Index >= 0 && "Bad frame index!"); ensureMaxAlignment(Alignment); return Index; } /// CreateSpillStackObject - Create a new statically sized stack object that /// represents a spill slot, returning a nonnegative identifier to represent /// it. /// int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, unsigned Alignment) { Alignment = clampStackAlignment(!StackRealignable || !RealignOption, Alignment, StackAlignment); CreateStackObject(Size, Alignment, true); int Index = (int)Objects.size() - NumFixedObjects - 1; ensureMaxAlignment(Alignment); return Index; } /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a /// variable sized object has been created. This must be created whenever a /// variable sized object is created, whether or not the index returned is /// actually used. /// int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca) { HasVarSizedObjects = true; Alignment = clampStackAlignment(!StackRealignable || !RealignOption, Alignment, StackAlignment); Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); ensureMaxAlignment(Alignment); return (int)Objects.size()-NumFixedObjects-1; } /// CreateFixedObject - Create a new object at a fixed location on the stack. /// All fixed objects should be created before other objects are created for /// efficiency. By default, fixed objects are immutable. This returns an /// index with a negative value. /// int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable, bool isAliased) { assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); // The alignment of the frame index can be determined from its offset from // the incoming frame position. If the frame object is at offset 32 and // the stack is guaranteed to be 16-byte aligned, then we know that the // object is 16-byte aligned. unsigned Align = MinAlign(SPOffset, StackAlignment); Align = clampStackAlignment(!StackRealignable || !RealignOption, Align, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable, /*isSS*/ false, /*Alloca*/ nullptr, isAliased)); return -++NumFixedObjects; } /// CreateFixedSpillStackObject - Create a spill slot at a fixed location /// on the stack. Returns an index with a negative value. int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset) { unsigned Align = MinAlign(SPOffset, StackAlignment); Align = clampStackAlignment(!StackRealignable || !RealignOption, Align, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, /*Immutable*/ true, /*isSS*/ true, /*Alloca*/ nullptr, /*isAliased*/ false)); return -++NumFixedObjects; } BitVector MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const { assert(MBB && "MBB must be valid"); const MachineFunction *MF = MBB->getParent(); assert(MF && "MBB must be part of a MachineFunction"); const TargetRegisterInfo *TRI = MF->getSubtarget().getRegisterInfo(); BitVector BV(TRI->getNumRegs()); // Before CSI is calculated, no registers are considered pristine. They can be // freely used and PEI will make sure they are saved. if (!isCalleeSavedInfoValid()) return BV; for (const MCPhysReg *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR) BV.set(*CSR); // The entry MBB always has all CSRs pristine. if (MBB == &MF->front()) return BV; // On other MBBs the saved CSRs are not pristine. const std::vector &CSI = getCalleeSavedInfo(); for (std::vector::const_iterator I = CSI.begin(), E = CSI.end(); I != E; ++I) BV.reset(I->getReg()); return BV; } unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); unsigned MaxAlign = getMaxAlignment(); int Offset = 0; // This code is very, very similar to PEI::calculateFrameObjectOffsets(). // It really should be refactored to share code. Until then, changes // should keep in mind that there's tight coupling between the two. for (int i = getObjectIndexBegin(); i != 0; ++i) { int FixedOff = -getObjectOffset(i); if (FixedOff > Offset) Offset = FixedOff; } for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { if (isDeadObjectIndex(i)) continue; Offset += getObjectSize(i); unsigned Align = getObjectAlignment(i); // Adjust to alignment boundary Offset = (Offset+Align-1)/Align*Align; MaxAlign = std::max(Align, MaxAlign); } if (adjustsStack() && TFI->hasReservedCallFrame(MF)) Offset += getMaxCallFrameSize(); // Round up the size to a multiple of the alignment. If the function has // any calls or alloca's, align to the target's StackAlignment value to // ensure that the callee's frame or the alloca data is suitably aligned; // otherwise, for leaf functions, align to the TransientStackAlignment // value. unsigned StackAlign; if (adjustsStack() || hasVarSizedObjects() || (RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0)) StackAlign = TFI->getStackAlignment(); else StackAlign = TFI->getTransientStackAlignment(); // If the frame pointer is eliminated, all frame offsets will be relative to // SP not FP. Align to MaxAlign so this works. StackAlign = std::max(StackAlign, MaxAlign); unsigned AlignMask = StackAlign - 1; Offset = (Offset + AlignMask) & ~uint64_t(AlignMask); return (unsigned)Offset; } void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ if (Objects.empty()) return; const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); OS << "Frame Objects:\n"; for (unsigned i = 0, e = Objects.size(); i != e; ++i) { const StackObject &SO = Objects[i]; OS << " fi#" << (int)(i-NumFixedObjects) << ": "; if (SO.Size == ~0ULL) { OS << "dead\n"; continue; } if (SO.Size == 0) OS << "variable sized"; else OS << "size=" << SO.Size; OS << ", align=" << SO.Alignment; if (i < NumFixedObjects) OS << ", fixed"; if (i < NumFixedObjects || SO.SPOffset != -1) { int64_t Off = SO.SPOffset - ValOffset; OS << ", at location [SP"; if (Off > 0) OS << "+" << Off; else if (Off < 0) OS << Off; OS << "]"; } OS << "\n"; } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void MachineFrameInfo::dump(const MachineFunction &MF) const { print(MF, dbgs()); } #endif //===----------------------------------------------------------------------===// // MachineJumpTableInfo implementation //===----------------------------------------------------------------------===// /// getEntrySize - Return the size of each entry in the jump table. unsigned MachineJumpTableInfo::getEntrySize(const DataLayout &TD) const { // The size of a jump table entry is 4 bytes unless the entry is just the // address of a block, in which case it is the pointer size. switch (getEntryKind()) { case MachineJumpTableInfo::EK_BlockAddress: return TD.getPointerSize(); case MachineJumpTableInfo::EK_GPRel64BlockAddress: return 8; case MachineJumpTableInfo::EK_GPRel32BlockAddress: case MachineJumpTableInfo::EK_LabelDifference32: case MachineJumpTableInfo::EK_Custom32: return 4; case MachineJumpTableInfo::EK_Inline: return 0; } llvm_unreachable("Unknown jump table encoding!"); } /// getEntryAlignment - Return the alignment of each entry in the jump table. unsigned MachineJumpTableInfo::getEntryAlignment(const DataLayout &TD) const { // The alignment of a jump table entry is the alignment of int32 unless the // entry is just the address of a block, in which case it is the pointer // alignment. switch (getEntryKind()) { case MachineJumpTableInfo::EK_BlockAddress: return TD.getPointerABIAlignment(); case MachineJumpTableInfo::EK_GPRel64BlockAddress: return TD.getABIIntegerTypeAlignment(64); case MachineJumpTableInfo::EK_GPRel32BlockAddress: case MachineJumpTableInfo::EK_LabelDifference32: case MachineJumpTableInfo::EK_Custom32: return TD.getABIIntegerTypeAlignment(32); case MachineJumpTableInfo::EK_Inline: return 1; } llvm_unreachable("Unknown jump table encoding!"); } /// createJumpTableIndex - Create a new jump table entry in the jump table info. /// unsigned MachineJumpTableInfo::createJumpTableIndex( const std::vector &DestBBs) { assert(!DestBBs.empty() && "Cannot create an empty jump table!"); JumpTables.push_back(MachineJumpTableEntry(DestBBs)); return JumpTables.size()-1; } /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update /// the jump tables to branch to New instead. bool MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Not making a change?"); bool MadeChange = false; for (size_t i = 0, e = JumpTables.size(); i != e; ++i) ReplaceMBBInJumpTable(i, Old, New); return MadeChange; } /// ReplaceMBBInJumpTable - If Old is a target of the jump tables, update /// the jump table to branch to New instead. bool MachineJumpTableInfo::ReplaceMBBInJumpTable(unsigned Idx, MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Not making a change?"); bool MadeChange = false; MachineJumpTableEntry &JTE = JumpTables[Idx]; for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j) if (JTE.MBBs[j] == Old) { JTE.MBBs[j] = New; MadeChange = true; } return MadeChange; } void MachineJumpTableInfo::print(raw_ostream &OS) const { if (JumpTables.empty()) return; OS << "Jump Tables:\n"; for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { OS << " jt#" << i << ": "; for (unsigned j = 0, f = JumpTables[i].MBBs.size(); j != f; ++j) OS << " BB#" << JumpTables[i].MBBs[j]->getNumber(); } OS << '\n'; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void MachineJumpTableInfo::dump() const { print(dbgs()); } #endif //===----------------------------------------------------------------------===// // MachineConstantPool implementation //===----------------------------------------------------------------------===// void MachineConstantPoolValue::anchor() { } const DataLayout *MachineConstantPool::getDataLayout() const { return TM.getDataLayout(); } Type *MachineConstantPoolEntry::getType() const { if (isMachineConstantPoolEntry()) return Val.MachineCPVal->getType(); return Val.ConstVal->getType(); } unsigned MachineConstantPoolEntry::getRelocationInfo() const { if (isMachineConstantPoolEntry()) return Val.MachineCPVal->getRelocationInfo(); return Val.ConstVal->getRelocationInfo(); } SectionKind MachineConstantPoolEntry::getSectionKind(const DataLayout *DL) const { SectionKind Kind; switch (getRelocationInfo()) { default: llvm_unreachable("Unknown section kind"); case Constant::GlobalRelocations: Kind = SectionKind::getReadOnlyWithRel(); break; case Constant::LocalRelocation: Kind = SectionKind::getReadOnlyWithRelLocal(); break; case Constant::NoRelocation: switch (DL->getTypeAllocSize(getType())) { case 4: Kind = SectionKind::getMergeableConst4(); break; case 8: Kind = SectionKind::getMergeableConst8(); break; case 16: Kind = SectionKind::getMergeableConst16(); break; default: Kind = SectionKind::getReadOnly(); break; } } return Kind; } MachineConstantPool::~MachineConstantPool() { for (unsigned i = 0, e = Constants.size(); i != e; ++i) if (Constants[i].isMachineConstantPoolEntry()) delete Constants[i].Val.MachineCPVal; for (DenseSet::iterator I = MachineCPVsSharingEntries.begin(), E = MachineCPVsSharingEntries.end(); I != E; ++I) delete *I; } /// CanShareConstantPoolEntry - Test whether the given two constants /// can be allocated the same constant pool entry. static bool CanShareConstantPoolEntry(const Constant *A, const Constant *B, const DataLayout *TD) { // Handle the trivial case quickly. if (A == B) return true; // If they have the same type but weren't the same constant, quickly // reject them. if (A->getType() == B->getType()) return false; // We can't handle structs or arrays. if (isa(A->getType()) || isa(A->getType()) || isa(B->getType()) || isa(B->getType())) return false; // For now, only support constants with the same size. uint64_t StoreSize = TD->getTypeStoreSize(A->getType()); if (StoreSize != TD->getTypeStoreSize(B->getType()) || StoreSize > 128) return false; Type *IntTy = IntegerType::get(A->getContext(), StoreSize*8); // Try constant folding a bitcast of both instructions to an integer. If we // get two identical ConstantInt's, then we are good to share them. We use // the constant folding APIs to do this so that we get the benefit of // DataLayout. if (isa(A->getType())) A = ConstantFoldInstOperands(Instruction::PtrToInt, IntTy, const_cast(A), *TD); else if (A->getType() != IntTy) A = ConstantFoldInstOperands(Instruction::BitCast, IntTy, const_cast(A), *TD); if (isa(B->getType())) B = ConstantFoldInstOperands(Instruction::PtrToInt, IntTy, const_cast(B), *TD); else if (B->getType() != IntTy) B = ConstantFoldInstOperands(Instruction::BitCast, IntTy, const_cast(B), *TD); return A == B; } /// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify the log2 of the minimum required /// alignment for the object. /// unsigned MachineConstantPool::getConstantPoolIndex(const Constant *C, unsigned Alignment) { assert(Alignment && "Alignment must be specified!"); if (Alignment > PoolAlignment) PoolAlignment = Alignment; // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. for (unsigned i = 0, e = Constants.size(); i != e; ++i) if (!Constants[i].isMachineConstantPoolEntry() && CanShareConstantPoolEntry(Constants[i].Val.ConstVal, C, getDataLayout())) { if ((unsigned)Constants[i].getAlignment() < Alignment) Constants[i].Alignment = Alignment; return i; } Constants.push_back(MachineConstantPoolEntry(C, Alignment)); return Constants.size()-1; } unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, unsigned Alignment) { assert(Alignment && "Alignment must be specified!"); if (Alignment > PoolAlignment) PoolAlignment = Alignment; // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. int Idx = V->getExistingMachineCPValue(this, Alignment); if (Idx != -1) { MachineCPVsSharingEntries.insert(V); return (unsigned)Idx; } Constants.push_back(MachineConstantPoolEntry(V, Alignment)); return Constants.size()-1; } void MachineConstantPool::print(raw_ostream &OS) const { if (Constants.empty()) return; OS << "Constant Pool:\n"; for (unsigned i = 0, e = Constants.size(); i != e; ++i) { OS << " cp#" << i << ": "; if (Constants[i].isMachineConstantPoolEntry()) Constants[i].Val.MachineCPVal->print(OS); else Constants[i].Val.ConstVal->printAsOperand(OS, /*PrintType=*/false); OS << ", align=" << Constants[i].getAlignment(); OS << "\n"; } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void MachineConstantPool::dump() const { print(dbgs()); } #endif