//===-- ARMTargetMachine.cpp - Define TargetMachine for ARM ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // //===----------------------------------------------------------------------===// #include "ARM.h" #include "ARMFrameLowering.h" #include "ARMTargetMachine.h" #include "ARMTargetObjectFile.h" #include "ARMTargetTransformInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/IR/Function.h" #include "llvm/IR/LegacyPassManager.h" #include "llvm/MC/MCAsmInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/FormattedStream.h" #include "llvm/Support/TargetRegistry.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Transforms/Scalar.h" using namespace llvm; static cl::opt DisableA15SDOptimization("disable-a15-sd-optimization", cl::Hidden, cl::desc("Inhibit optimization of S->D register accesses on A15"), cl::init(false)); static cl::opt EnableAtomicTidy("arm-atomic-cfg-tidy", cl::Hidden, cl::desc("Run SimplifyCFG after expanding atomic operations" " to make use of cmpxchg flow-based information"), cl::init(true)); static cl::opt EnableARMLoadStoreOpt("arm-load-store-opt", cl::Hidden, cl::desc("Enable ARM load/store optimization pass"), cl::init(true)); // FIXME: Unify control over GlobalMerge. static cl::opt EnableGlobalMerge("arm-global-merge", cl::Hidden, cl::desc("Enable the global merge pass")); extern "C" void LLVMInitializeARMTarget() { // Register the target. RegisterTargetMachine X(TheARMLETarget); RegisterTargetMachine Y(TheARMBETarget); RegisterTargetMachine A(TheThumbLETarget); RegisterTargetMachine B(TheThumbBETarget); } static std::unique_ptr createTLOF(const Triple &TT) { if (TT.isOSBinFormatMachO()) return make_unique(); if (TT.isOSWindows()) return make_unique(); return make_unique(); } static ARMBaseTargetMachine::ARMABI computeTargetABI(const Triple &TT, StringRef CPU, const TargetOptions &Options) { if (Options.MCOptions.getABIName().startswith("aapcs")) return ARMBaseTargetMachine::ARM_ABI_AAPCS; else if (Options.MCOptions.getABIName().startswith("apcs")) return ARMBaseTargetMachine::ARM_ABI_APCS; assert(Options.MCOptions.getABIName().empty() && "Unknown target-abi option!"); ARMBaseTargetMachine::ARMABI TargetABI = ARMBaseTargetMachine::ARM_ABI_UNKNOWN; // FIXME: This is duplicated code from the front end and should be unified. if (TT.isOSBinFormatMachO()) { if (TT.getEnvironment() == llvm::Triple::EABI || (TT.getOS() == llvm::Triple::UnknownOS && TT.getObjectFormat() == llvm::Triple::MachO) || CPU.startswith("cortex-m")) { TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS; } else { TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS; } } else if (TT.isOSWindows()) { // FIXME: this is invalid for WindowsCE TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS; } else { // Select the default based on the platform. switch (TT.getEnvironment()) { case llvm::Triple::Android: case llvm::Triple::GNUEABI: case llvm::Triple::GNUEABIHF: case llvm::Triple::EABIHF: case llvm::Triple::EABI: TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS; break; case llvm::Triple::GNU: TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS; break; default: if (TT.getOS() == llvm::Triple::NetBSD) TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS; else TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS; break; } } return TargetABI; } static std::string computeDataLayout(StringRef TT, StringRef CPU, const TargetOptions &Options, bool isLittle) { const Triple Triple(TT); auto ABI = computeTargetABI(Triple, CPU, Options); std::string Ret = ""; if (isLittle) // Little endian. Ret += "e"; else // Big endian. Ret += "E"; Ret += DataLayout::getManglingComponent(Triple); // Pointers are 32 bits and aligned to 32 bits. Ret += "-p:32:32"; // ABIs other than APCS have 64 bit integers with natural alignment. if (ABI != ARMBaseTargetMachine::ARM_ABI_APCS) Ret += "-i64:64"; // We have 64 bits floats. The APCS ABI requires them to be aligned to 32 // bits, others to 64 bits. We always try to align to 64 bits. if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS) Ret += "-f64:32:64"; // We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others // to 64. We always ty to give them natural alignment. if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS) Ret += "-v64:32:64-v128:32:128"; else Ret += "-v128:64:128"; // Try to align aggregates to 32 bits (the default is 64 bits, which has no // particular hardware support on 32-bit ARM). Ret += "-a:0:32"; // Integer registers are 32 bits. Ret += "-n32"; // The stack is 128 bit aligned on NaCl, 64 bit aligned on AAPCS and 32 bit // aligned everywhere else. if (Triple.isOSNaCl()) Ret += "-S128"; else if (ABI == ARMBaseTargetMachine::ARM_ABI_AAPCS) Ret += "-S64"; else Ret += "-S32"; return Ret; } /// TargetMachine ctor - Create an ARM architecture model. /// ARMBaseTargetMachine::ARMBaseTargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL, bool isLittle) : LLVMTargetMachine(T, computeDataLayout(TT, CPU, Options, isLittle), TT, CPU, FS, Options, RM, CM, OL), TargetABI(computeTargetABI(Triple(TT), CPU, Options)), TLOF(createTLOF(Triple(getTargetTriple()))), Subtarget(TT, CPU, FS, *this, isLittle), isLittle(isLittle) { // Default to triple-appropriate float ABI if (Options.FloatABIType == FloatABI::Default) this->Options.FloatABIType = Subtarget.isTargetHardFloat() ? FloatABI::Hard : FloatABI::Soft; } ARMBaseTargetMachine::~ARMBaseTargetMachine() {} const ARMSubtarget * ARMBaseTargetMachine::getSubtargetImpl(const Function &F) const { Attribute CPUAttr = F.getFnAttribute("target-cpu"); Attribute FSAttr = F.getFnAttribute("target-features"); std::string CPU = !CPUAttr.hasAttribute(Attribute::None) ? CPUAttr.getValueAsString().str() : TargetCPU; std::string FS = !FSAttr.hasAttribute(Attribute::None) ? FSAttr.getValueAsString().str() : TargetFS; // FIXME: This is related to the code below to reset the target options, // we need to know whether or not the soft float flag is set on the // function before we can generate a subtarget. We also need to use // it as a key for the subtarget since that can be the only difference // between two functions. Attribute SFAttr = F.getFnAttribute("use-soft-float"); bool SoftFloat = !SFAttr.hasAttribute(Attribute::None) ? SFAttr.getValueAsString() == "true" : Options.UseSoftFloat; auto &I = SubtargetMap[CPU + FS + (SoftFloat ? "use-soft-float=true" : "use-soft-float=false")]; if (!I) { // This needs to be done before we create a new subtarget since any // creation will depend on the TM and the code generation flags on the // function that reside in TargetOptions. resetTargetOptions(F); I = llvm::make_unique(TargetTriple, CPU, FS, *this, isLittle); } return I.get(); } TargetIRAnalysis ARMBaseTargetMachine::getTargetIRAnalysis() { return TargetIRAnalysis( [this](Function &F) { return TargetTransformInfo(ARMTTIImpl(this, F)); }); } void ARMTargetMachine::anchor() { } ARMTargetMachine::ARMTargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL, bool isLittle) : ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, isLittle) { initAsmInfo(); if (!Subtarget.hasARMOps()) report_fatal_error("CPU: '" + Subtarget.getCPUString() + "' does not " "support ARM mode execution!"); } void ARMLETargetMachine::anchor() { } ARMLETargetMachine::ARMLETargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL) : ARMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, true) {} void ARMBETargetMachine::anchor() { } ARMBETargetMachine::ARMBETargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL) : ARMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, false) {} void ThumbTargetMachine::anchor() { } ThumbTargetMachine::ThumbTargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL, bool isLittle) : ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, isLittle) { initAsmInfo(); } void ThumbLETargetMachine::anchor() { } ThumbLETargetMachine::ThumbLETargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL) : ThumbTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, true) {} void ThumbBETargetMachine::anchor() { } ThumbBETargetMachine::ThumbBETargetMachine(const Target &T, StringRef TT, StringRef CPU, StringRef FS, const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM, CodeGenOpt::Level OL) : ThumbTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, false) {} namespace { /// ARM Code Generator Pass Configuration Options. class ARMPassConfig : public TargetPassConfig { public: ARMPassConfig(ARMBaseTargetMachine *TM, PassManagerBase &PM) : TargetPassConfig(TM, PM) {} ARMBaseTargetMachine &getARMTargetMachine() const { return getTM(); } const ARMSubtarget &getARMSubtarget() const { return *getARMTargetMachine().getSubtargetImpl(); } void addIRPasses() override; bool addPreISel() override; bool addInstSelector() override; void addPreRegAlloc() override; void addPreSched2() override; void addPreEmitPass() override; }; } // namespace TargetPassConfig *ARMBaseTargetMachine::createPassConfig(PassManagerBase &PM) { return new ARMPassConfig(this, PM); } void ARMPassConfig::addIRPasses() { if (TM->Options.ThreadModel == ThreadModel::Single) addPass(createLowerAtomicPass()); else addPass(createAtomicExpandPass(TM)); // Cmpxchg instructions are often used with a subsequent comparison to // determine whether it succeeded. We can exploit existing control-flow in // ldrex/strex loops to simplify this, but it needs tidying up. const ARMSubtarget *Subtarget = &getARMSubtarget(); if (Subtarget->hasAnyDataBarrier() && !Subtarget->isThumb1Only()) if (TM->getOptLevel() != CodeGenOpt::None && EnableAtomicTidy) addPass(createCFGSimplificationPass()); TargetPassConfig::addIRPasses(); } bool ARMPassConfig::addPreISel() { if ((TM->getOptLevel() == CodeGenOpt::Aggressive && EnableGlobalMerge == cl::BOU_UNSET) || EnableGlobalMerge == cl::BOU_TRUE) // FIXME: This is using the thumb1 only constant value for // maximal global offset for merging globals. We may want // to look into using the old value for non-thumb1 code of // 4095 based on the TargetMachine, but this starts to become // tricky when doing code gen per function. addPass(createGlobalMergePass(TM, 127)); return false; } bool ARMPassConfig::addInstSelector() { addPass(createARMISelDag(getARMTargetMachine(), getOptLevel())); if (Triple(TM->getTargetTriple()).isOSBinFormatELF() && TM->Options.EnableFastISel) addPass(createARMGlobalBaseRegPass()); return false; } void ARMPassConfig::addPreRegAlloc() { if (getOptLevel() != CodeGenOpt::None) { addPass(createMLxExpansionPass()); if (EnableARMLoadStoreOpt) addPass(createARMLoadStoreOptimizationPass(/* pre-register alloc */ true)); if (!DisableA15SDOptimization) addPass(createA15SDOptimizerPass()); } } void ARMPassConfig::addPreSched2() { if (getOptLevel() != CodeGenOpt::None) { if (EnableARMLoadStoreOpt) addPass(createARMLoadStoreOptimizationPass()); addPass(createExecutionDependencyFixPass(&ARM::DPRRegClass)); } // Expand some pseudo instructions into multiple instructions to allow // proper scheduling. addPass(createARMExpandPseudoPass()); if (getOptLevel() != CodeGenOpt::None) { // in v8, IfConversion depends on Thumb instruction widths if (getARMSubtarget().restrictIT()) addPass(createThumb2SizeReductionPass()); if (!getARMSubtarget().isThumb1Only()) addPass(&IfConverterID); } addPass(createThumb2ITBlockPass()); } void ARMPassConfig::addPreEmitPass() { addPass(createThumb2SizeReductionPass()); // Constant island pass work on unbundled instructions. if (getARMSubtarget().isThumb2()) addPass(&UnpackMachineBundlesID); addPass(createARMOptimizeBarriersPass()); addPass(createARMConstantIslandPass()); }