//===- Target.td - Target Independent TableGen interface --------*- C++ -*-===// // // This file defines the target-independent interfaces which should be // implemented by each target which is using a TableGen based code generator. // //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // // Value types - These values correspond to the register types defined in the // ValueTypes.h file. // class ValueType { string Namespace = "MVT"; int Size = size; } def i1 : ValueType<1>; // One bit boolean value def i8 : ValueType<8>; // 8-bit integer value def i16 : ValueType<16>; // 16-bit integer value def i32 : ValueType<32>; // 32-bit integer value def i64 : ValueType<64>; // 64-bit integer value def i128 : ValueType<128>; // 128-bit integer value def f32 : ValueType<32>; // 32-bit floating point value def f64 : ValueType<64>; // 64-bit floating point value def f80 : ValueType<80>; // 80-bit floating point value def f128 : ValueType<128>; // 128-bit floating point value //===----------------------------------------------------------------------===// // Register file description - These classes are used to fill in the target // description classes in llvm/Target/MRegisterInfo.h // Register - You should define one instance of this class for each register in // the target machine. // class Register { string Namespace = ""; } // RegisterAliases - You should define instances of this class to indicate which // registers in the register file are aliased together. This allows the code // generator to be careful not to put two values with overlapping live ranges // into registers which alias. // class RegisterAliases aliases> { Register Reg = reg; list Aliases = aliases; } // RegisterClass - Now that all of the registers are defined, and aliases // between registers are defined, specify which registers belong to which // register classes. This also defines the default allocation order of // registers by register allocators. // class RegisterClass regList> { // RegType - Specify the ValueType of the registers in this register class. // Note that all registers in a register class must have the same ValueType. // ValueType RegType = regType; // Alignment - Specify the alignment required of the registers when they are // stored or loaded to memory. // int Size = RegType.Size; int Alignment = alignment; // MemberList - Specify which registers are in this class. If the // allocation_order_* method are not specified, this also defines the order of // allocation used by the register allocator. // list MemberList = regList; // allocation_order_* - These methods define the order that the registers // should be allocated. See the MRegister.h file for more information. // code allocation_order_begin; code allocation_order_end; } // RegisterInfo - This class should only be instantiated once to provide // parameters which are global to the the target machine, such as callee safed // registers. // class RegisterInfo { // ClassName - Specify the name of the class that should be generated by the // register info emitter. This class may be further subclasses by custom // target code to implement virtual methods as necessary. Targets must // specify a value for this. // string ClassName; // CalleeSavedRegisters - As you might guess, this is a list of the callee // saved registers for a target. list CalleeSavedRegisters = []; // PointerType - Specify the value type to be used to represent pointers in // this target. Typically this is an i32 or i64 type. ValueType PointerType; } //===----------------------------------------------------------------------===// // Instruction set description - // class Instruction { string Name; // The opcode string for this instruction string Namespace = ""; list Uses = []; // Default to using no non-operand registers list Defs = []; // Default to modifying no non-operand registers // These bits capture information about the high-level semantics of the // instruction. bit isReturn = 0; // Is this instruction a return instruction? bit isBranch = 0; // Is this instruction a branch instruction? bit isCall = 0; // Is this instruction a call instruction? bit isTwoAddress = 0; // Is this a two address instruction? bit isTerminator = 0; // Is this part of the terminator for a basic block? }