//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===// // // This transform changes programs so that disjoint data structures are // allocated out of different pools of memory, increasing locality and shrinking // pointer size. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/IPO/PoolAllocate.h" #include "llvm/Analysis/DataStructure.h" #include "llvm/Pass.h" #include "llvm/Module.h" #include "llvm/Function.h" #include "llvm/iMemory.h" #include // Define the pass class that we implement... namespace { class PoolAllocate : public Pass { // PoolTy - The type of a scalar value that contains a pool pointer. PointerType *PoolTy; public: PoolAllocate() { // Initialize the PoolTy instance variable, since the type never changes. vector PoolElements; PoolElements.push_back(PointerType::get(Type::SByteTy)); PoolElements.push_back(Type::UIntTy); PoolTy = PointerType::get(StructType::get(PoolElements)); // PoolTy = { sbyte*, uint }* CurModule = 0; DS = 0; PoolInit = PoolDestroy = PoolAlloc = PoolFree = 0; } bool run(Module *M); // getAnalysisUsageInfo - This function requires data structure information // to be able to see what is pool allocatable. // virtual void getAnalysisUsageInfo(Pass::AnalysisSet &Required, Pass::AnalysisSet &,Pass::AnalysisSet &) { Required.push_back(DataStructure::ID); } private: // CurModule - The module being processed. Module *CurModule; // DS - The data structure graph for the module being processed. DataStructure *DS; // Prototypes that we add to support pool allocation... Function *PoolInit, *PoolDestroy, *PoolAlloc, *PoolFree; // addPoolPrototypes - Add prototypes for the pool methods to the specified // module and update the Pool* instance variables to point to them. // void addPoolPrototypes(Module *M); // processFunction - Convert a function to use pool allocation where // available. // bool processFunction(Function *F); }; } // isNotPoolableAlloc - This is a predicate that returns true if the specified // allocation node in a data structure graph is eligable for pool allocation. // static bool isNotPoolableAlloc(const AllocDSNode *DS) { if (DS->isAllocaNode()) return false; // Do not pool allocate alloca's. MallocInst *MI = cast(DS->getAllocation()); if (MI->isArrayAllocation() && !isa(MI->getArraySize())) return false; // Do not allow variable size allocations... return true; } // processFunction - Convert a function to use pool allocation where // available. // bool PoolAllocate::processFunction(Function *F) { // Get the closed datastructure graph for the current function... if there are // any allocations in this graph that are not escaping, we need to pool // allocate them here! // FunctionDSGraph &IPGraph = DS->getClosedDSGraph(F); // Get all of the allocations that do not escape the current function. Since // they are still live (they exist in the graph at all), this means we must // have scalar references to these nodes, but the scalars are never returned. // std::vector Allocs; IPGraph.getNonEscapingAllocations(Allocs); // Filter out allocations that we cannot handle. Currently, this includes // variable sized array allocations and alloca's (which we do not want to // pool allocate) // Allocs.erase(remove_if(Allocs.begin(), Allocs.end(), isNotPoolableAlloc), Allocs.end()); if (Allocs.empty()) return false; // Nothing to do. // Loop through the value map looking for scalars that refer to nonescaping // allocations. // map &ValMap = IPGraph.getValueMap(); vector > Scalars; for (map::iterator I = ValMap.begin(), E = ValMap.end(); I != E; ++I) { const PointerValSet &PVS = I->second; // Set of things pointed to by scalar // Check to see if the scalar points to anything that is an allocation... for (unsigned i = 0, e = PVS.size(); i != e; ++i) if (AllocDSNode *Alloc = dyn_cast(PVS[i].Node)) { assert(PVS[i].Index == 0 && "Nonzero not handled yet!"); // If the allocation is in the nonescaping set... if (find(Allocs.begin(), Allocs.end(), Alloc) != Allocs.end()) // Add it to the list of scalars we have Scalars.push_back(make_pair(I->first, Alloc)); } } cerr << "In '" << F->getName() << "': Found the following values that point to poolable nodes:\n"; for (unsigned i = 0, e = Scalars.size(); i != e; ++i) Scalars[i].first->dump(); return false; } // Prototypes that we add to support pool allocation... Function *PoolInit, *PoolDestroy, *PoolAlloc, *PoolFree; // addPoolPrototypes - Add prototypes for the pool methods to the specified // module and update the Pool* instance variables to point to them. // void PoolAllocate::addPoolPrototypes(Module *M) { //M->getOrCreate... } bool PoolAllocate::run(Module *M) { addPoolPrototypes(M); CurModule = M; DS = &getAnalysis(); bool Changed = false; for (Module::iterator I = M->begin(); I != M->end(); ++I) if (!(*I)->isExternal()) Changed |= processFunction(*I); CurModule = 0; DS = 0; return false; } // createPoolAllocatePass - Global function to access the functionality of this // pass... // Pass *createPoolAllocatePass() { return new PoolAllocate(); }