//===- ConstantProp.cpp - Code to perform Simple Constant Propogation -----===// // // This file implements constant propogation and merging: // // Specifically, this: // * Converts instructions like "add int 1, 2" into 3 // // Notice that: // * This pass has a habit of making definitions be dead. It is a good idea // to to run a DIE pass sometime after running this pass. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/ConstantProp.h" #include "llvm/ConstantHandling.h" #include "llvm/Function.h" #include "llvm/BasicBlock.h" #include "llvm/iTerminators.h" #include "llvm/Pass.h" #include "llvm/Support/InstIterator.h" #include // FIXME: ConstantFoldInstruction & ConstantFoldTerminator should be moved out // to the Transformations library. // ConstantFoldInstruction - If an instruction references constants, try to fold // them together... // bool doConstantPropogation(BasicBlock *BB, BasicBlock::iterator &II) { Instruction *Inst = *II; if (Constant *C = ConstantFoldInstruction(Inst)) { // Replaces all of the uses of a variable with uses of the constant. Inst->replaceAllUsesWith(C); // Remove the instruction from the basic block... delete BB->getInstList().remove(II); return true; } return false; } // ConstantFoldTerminator - If a terminator instruction is predicated on a // constant value, convert it into an unconditional branch to the constant // destination. // bool ConstantFoldTerminator(BasicBlock *BB, BasicBlock::iterator &II, TerminatorInst *T) { // Branch - See if we are conditional jumping on constant if (BranchInst *BI = dyn_cast(T)) { if (BI->isUnconditional()) return false; // Can't optimize uncond branch BasicBlock *Dest1 = cast(BI->getOperand(0)); BasicBlock *Dest2 = cast(BI->getOperand(1)); if (ConstantBool *Cond = dyn_cast(BI->getCondition())) { // Are we branching on constant? // YES. Change to unconditional branch... BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2; BasicBlock *OldDest = Cond->getValue() ? Dest2 : Dest1; //cerr << "Function: " << T->getParent()->getParent() // << "\nRemoving branch from " << T->getParent() // << "\n\nTo: " << OldDest << endl; // Let the basic block know that we are letting go of it. Based on this, // it will adjust it's PHI nodes. assert(BI->getParent() && "Terminator not inserted in block!"); OldDest->removePredecessor(BI->getParent()); // Set the unconditional destination, and change the insn to be an // unconditional branch. BI->setUnconditionalDest(Destination); II = BB->end()-1; // Update instruction iterator! return true; } #if 0 // FIXME: TODO: This doesn't work if the destination has PHI nodes with // different incoming values on each branch! // else if (Dest2 == Dest1) { // Conditional branch to same location? // This branch matches something like this: // br bool %cond, label %Dest, label %Dest // and changes it into: br label %Dest // Let the basic block know that we are letting go of one copy of it. assert(BI->getParent() && "Terminator not inserted in block!"); Dest1->removePredecessor(BI->getParent()); // Change a conditional branch to unconditional. BI->setUnconditionalDest(Dest1); return true; } #endif } return false; } namespace { struct ConstantPropogation : public FunctionPass { const char *getPassName() const { return "Simple Constant Propogation"; } inline bool runOnFunction(Function *F); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.preservesCFG(); } }; } Pass *createConstantPropogationPass() { return new ConstantPropogation(); } bool ConstantPropogation::runOnFunction(Function *F) { // Initialize the worklist to all of the instructions ready to process... std::set WorkList(inst_begin(F), inst_end(F)); bool Changed = false; while (!WorkList.empty()) { Instruction *I = *WorkList.begin(); WorkList.erase(WorkList.begin()); // Get an element from the worklist... if (!I->use_empty()) // Don't muck with dead instructions... if (Constant *C = ConstantFoldInstruction(I)) { // Add all of the users of this instruction to the worklist, they might // be constant propogatable now... for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE; ++UI) WorkList.insert(cast(*UI)); // Replace all of the uses of a variable with uses of the constant. I->replaceAllUsesWith(C); // We made a change to the function... Changed = true; } } return Changed; }