//===-- Attributes.cpp - Implement AttributesList -------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the AttributesList class and Attribute utilities. // //===----------------------------------------------------------------------===// #include "llvm/Attributes.h" #include "LLVMContextImpl.h" #include "llvm/Type.h" #include "llvm/ADT/StringExtras.h" #include "llvm/ADT/FoldingSet.h" #include "llvm/Support/Atomic.h" #include "llvm/Support/Mutex.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; //===----------------------------------------------------------------------===// // Attributes Implementation //===----------------------------------------------------------------------===// Attributes::Attributes(uint64_t Val) : Attrs(Val) {} Attributes::Attributes(LLVMContext &C, AttrVal Val) : Attrs(Attributes::get(Attributes::Builder().addAttribute(Val)).Attrs) {} Attributes::Attributes(AttributesImpl *A) : Attrs(A->Bits) {} Attributes::Attributes(const Attributes &A) : Attrs(A.Attrs) {} // FIXME: This is temporary until we have implemented the uniquified version of // AttributesImpl. Attributes Attributes::get(Attributes::Builder &B) { return Attributes(B.Bits); } Attributes Attributes::get(LLVMContext &Context, Attributes::Builder &B) { // If there are no attributes, return an empty Attributes class. if (B.Bits == 0) return Attributes(); // Otherwise, build a key to look up the existing attributes. LLVMContextImpl *pImpl = Context.pImpl; FoldingSetNodeID ID; ID.AddInteger(B.Bits); void *InsertPoint; AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint); if (!PA) { // If we didn't find any existing attributes of the same shape then create a // new one and insert it. PA = new AttributesImpl(B.Bits); pImpl->AttrsSet.InsertNode(PA, InsertPoint); } // Return the AttributesList that we found or created. return Attributes(PA); } bool Attributes::hasAttribute(AttrVal Val) const { return Attrs.hasAttribute(Val); } bool Attributes::hasAttributes(const Attributes &A) const { return Attrs.hasAttributes(A); } /// This returns the alignment field of an attribute as a byte alignment value. unsigned Attributes::getAlignment() const { if (!hasAttribute(Attributes::Alignment)) return 0; return 1U << ((Attrs.getAlignment() >> 16) - 1); } /// This returns the stack alignment field of an attribute as a byte alignment /// value. unsigned Attributes::getStackAlignment() const { if (!hasAttribute(Attributes::StackAlignment)) return 0; return 1U << ((Attrs.getStackAlignment() >> 26) - 1); } bool Attributes::isEmptyOrSingleton() const { return Attrs.isEmptyOrSingleton(); } Attributes Attributes::operator | (const Attributes &A) const { return Attributes(Raw() | A.Raw()); } Attributes Attributes::operator & (const Attributes &A) const { return Attributes(Raw() & A.Raw()); } Attributes Attributes::operator ^ (const Attributes &A) const { return Attributes(Raw() ^ A.Raw()); } Attributes &Attributes::operator |= (const Attributes &A) { Attrs.Bits |= A.Raw(); return *this; } Attributes &Attributes::operator &= (const Attributes &A) { Attrs.Bits &= A.Raw(); return *this; } Attributes Attributes::operator ~ () const { return Attributes(~Raw()); } uint64_t Attributes::Raw() const { return Attrs.Bits; } Attributes Attributes::typeIncompatible(Type *Ty) { Attributes::Builder Incompatible; if (!Ty->isIntegerTy()) // Attributes that only apply to integers. Incompatible.addAttribute(Attributes::SExt) .addAttribute(Attributes::ZExt); if (!Ty->isPointerTy()) // Attributes that only apply to pointers. Incompatible.addAttribute(Attributes::ByVal) .addAttribute(Attributes::Nest) .addAttribute(Attributes::NoAlias) .addAttribute(Attributes::NoCapture) .addAttribute(Attributes::StructRet); return Attributes(Incompatible.Bits); // FIXME: Use Attributes::get(). } std::string Attributes::getAsString() const { std::string Result; if (hasAttribute(Attributes::ZExt)) Result += "zeroext "; if (hasAttribute(Attributes::SExt)) Result += "signext "; if (hasAttribute(Attributes::NoReturn)) Result += "noreturn "; if (hasAttribute(Attributes::NoUnwind)) Result += "nounwind "; if (hasAttribute(Attributes::UWTable)) Result += "uwtable "; if (hasAttribute(Attributes::ReturnsTwice)) Result += "returns_twice "; if (hasAttribute(Attributes::InReg)) Result += "inreg "; if (hasAttribute(Attributes::NoAlias)) Result += "noalias "; if (hasAttribute(Attributes::NoCapture)) Result += "nocapture "; if (hasAttribute(Attributes::StructRet)) Result += "sret "; if (hasAttribute(Attributes::ByVal)) Result += "byval "; if (hasAttribute(Attributes::Nest)) Result += "nest "; if (hasAttribute(Attributes::ReadNone)) Result += "readnone "; if (hasAttribute(Attributes::ReadOnly)) Result += "readonly "; if (hasAttribute(Attributes::OptimizeForSize)) Result += "optsize "; if (hasAttribute(Attributes::NoInline)) Result += "noinline "; if (hasAttribute(Attributes::InlineHint)) Result += "inlinehint "; if (hasAttribute(Attributes::AlwaysInline)) Result += "alwaysinline "; if (hasAttribute(Attributes::StackProtect)) Result += "ssp "; if (hasAttribute(Attributes::StackProtectReq)) Result += "sspreq "; if (hasAttribute(Attributes::NoRedZone)) Result += "noredzone "; if (hasAttribute(Attributes::NoImplicitFloat)) Result += "noimplicitfloat "; if (hasAttribute(Attributes::Naked)) Result += "naked "; if (hasAttribute(Attributes::NonLazyBind)) Result += "nonlazybind "; if (hasAttribute(Attributes::AddressSafety)) Result += "address_safety "; if (hasAttribute(Attributes::StackAlignment)) { Result += "alignstack("; Result += utostr(getStackAlignment()); Result += ") "; } if (hasAttribute(Attributes::Alignment)) { Result += "align "; Result += utostr(getAlignment()); Result += " "; } // Trim the trailing space. assert(!Result.empty() && "Unknown attribute!"); Result.erase(Result.end()-1); return Result; } //===----------------------------------------------------------------------===// // Attributes::Builder Implementation //===----------------------------------------------------------------------===// Attributes::Builder &Attributes::Builder:: addAttribute(Attributes::AttrVal Val) { Bits |= AttributesImpl::getAttrMask(Val); return *this; } Attributes::Builder &Attributes::Builder::addAlignmentAttr(unsigned Align) { if (Align == 0) return *this; assert(isPowerOf2_32(Align) && "Alignment must be a power of two."); assert(Align <= 0x40000000 && "Alignment too large."); Bits |= (Log2_32(Align) + 1) << 16; return *this; } Attributes::Builder &Attributes::Builder::addStackAlignmentAttr(unsigned Align){ // Default alignment, allow the target to define how to align it. if (Align == 0) return *this; assert(isPowerOf2_32(Align) && "Alignment must be a power of two."); assert(Align <= 0x100 && "Alignment too large."); Bits |= (Log2_32(Align) + 1) << 26; return *this; } Attributes::Builder &Attributes::Builder:: removeAttribute(Attributes::AttrVal Val) { Bits &= ~AttributesImpl::getAttrMask(Val); return *this; } void Attributes::Builder::removeAttributes(const Attributes &A) { Bits &= ~A.Raw(); } bool Attributes::Builder::hasAttribute(Attributes::AttrVal A) const { return Bits & AttributesImpl::getAttrMask(A); } bool Attributes::Builder::hasAttributes() const { return Bits != 0; } bool Attributes::Builder::hasAttributes(const Attributes &A) const { return Bits & A.Raw(); } bool Attributes::Builder::hasAlignmentAttr() const { return Bits & AttributesImpl::getAttrMask(Attributes::Alignment); } uint64_t Attributes::Builder::getAlignment() const { if (!hasAlignmentAttr()) return 0; return 1U << (((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1); } uint64_t Attributes::Builder::getStackAlignment() const { if (!hasAlignmentAttr()) return 0; return 1U << (((Bits & AttributesImpl::getAttrMask(Attributes::StackAlignment))>>26)-1); } //===----------------------------------------------------------------------===// // AttributeImpl Definition //===----------------------------------------------------------------------===// uint64_t AttributesImpl::getAttrMask(uint64_t Val) { switch (Val) { case Attributes::None: return 0; case Attributes::ZExt: return 1 << 0; case Attributes::SExt: return 1 << 1; case Attributes::NoReturn: return 1 << 2; case Attributes::InReg: return 1 << 3; case Attributes::StructRet: return 1 << 4; case Attributes::NoUnwind: return 1 << 5; case Attributes::NoAlias: return 1 << 6; case Attributes::ByVal: return 1 << 7; case Attributes::Nest: return 1 << 8; case Attributes::ReadNone: return 1 << 9; case Attributes::ReadOnly: return 1 << 10; case Attributes::NoInline: return 1 << 11; case Attributes::AlwaysInline: return 1 << 12; case Attributes::OptimizeForSize: return 1 << 13; case Attributes::StackProtect: return 1 << 14; case Attributes::StackProtectReq: return 1 << 15; case Attributes::Alignment: return 31 << 16; case Attributes::NoCapture: return 1 << 21; case Attributes::NoRedZone: return 1 << 22; case Attributes::NoImplicitFloat: return 1 << 23; case Attributes::Naked: return 1 << 24; case Attributes::InlineHint: return 1 << 25; case Attributes::StackAlignment: return 7 << 26; case Attributes::ReturnsTwice: return 1 << 29; case Attributes::UWTable: return 1 << 30; case Attributes::NonLazyBind: return 1U << 31; case Attributes::AddressSafety: return 1ULL << 32; } llvm_unreachable("Unsupported attribute type"); } bool AttributesImpl::hasAttribute(uint64_t A) const { return (Bits & getAttrMask(A)) != 0; } bool AttributesImpl::hasAttributes() const { return Bits != 0; } bool AttributesImpl::hasAttributes(const Attributes &A) const { return Bits & A.Raw(); // FIXME: Raw() won't work here in the future. } uint64_t AttributesImpl::getAlignment() const { return Bits & getAttrMask(Attributes::Alignment); } uint64_t AttributesImpl::getStackAlignment() const { return Bits & getAttrMask(Attributes::StackAlignment); } bool AttributesImpl::isEmptyOrSingleton() const { return (Bits & (Bits - 1)) == 0; } //===----------------------------------------------------------------------===// // AttributeListImpl Definition //===----------------------------------------------------------------------===// namespace llvm { class AttributeListImpl; } static ManagedStatic > AttributesLists; namespace llvm { static ManagedStatic > ALMutex; class AttributeListImpl : public FoldingSetNode { sys::cas_flag RefCount; // AttributesList is uniqued, these should not be publicly available. void operator=(const AttributeListImpl &) LLVM_DELETED_FUNCTION; AttributeListImpl(const AttributeListImpl &) LLVM_DELETED_FUNCTION; ~AttributeListImpl(); // Private implementation public: SmallVector Attrs; AttributeListImpl(ArrayRef attrs) : Attrs(attrs.begin(), attrs.end()) { RefCount = 0; } void AddRef() { sys::SmartScopedLock Lock(*ALMutex); ++RefCount; } void DropRef() { sys::SmartScopedLock Lock(*ALMutex); if (!AttributesLists.isConstructed()) return; sys::cas_flag new_val = --RefCount; if (new_val == 0) delete this; } void Profile(FoldingSetNodeID &ID) const { Profile(ID, Attrs); } static void Profile(FoldingSetNodeID &ID, ArrayRef Attrs){ for (unsigned i = 0, e = Attrs.size(); i != e; ++i) { ID.AddInteger(Attrs[i].Attrs.Raw()); ID.AddInteger(Attrs[i].Index); } } }; } AttributeListImpl::~AttributeListImpl() { // NOTE: Lock must be acquired by caller. AttributesLists->RemoveNode(this); } AttrListPtr AttrListPtr::get(ArrayRef Attrs) { // If there are no attributes then return a null AttributesList pointer. if (Attrs.empty()) return AttrListPtr(); #ifndef NDEBUG for (unsigned i = 0, e = Attrs.size(); i != e; ++i) { assert(Attrs[i].Attrs.hasAttributes() && "Pointless attribute!"); assert((!i || Attrs[i-1].Index < Attrs[i].Index) && "Misordered AttributesList!"); } #endif // Otherwise, build a key to look up the existing attributes. FoldingSetNodeID ID; AttributeListImpl::Profile(ID, Attrs); void *InsertPos; sys::SmartScopedLock Lock(*ALMutex); AttributeListImpl *PAL = AttributesLists->FindNodeOrInsertPos(ID, InsertPos); // If we didn't find any existing attributes of the same shape then // create a new one and insert it. if (!PAL) { PAL = new AttributeListImpl(Attrs); AttributesLists->InsertNode(PAL, InsertPos); } // Return the AttributesList that we found or created. return AttrListPtr(PAL); } //===----------------------------------------------------------------------===// // AttrListPtr Method Implementations //===----------------------------------------------------------------------===// AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) { if (LI) LI->AddRef(); } AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) { if (AttrList) AttrList->AddRef(); } const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) { sys::SmartScopedLock Lock(*ALMutex); if (AttrList == RHS.AttrList) return *this; if (AttrList) AttrList->DropRef(); AttrList = RHS.AttrList; if (AttrList) AttrList->AddRef(); return *this; } AttrListPtr::~AttrListPtr() { if (AttrList) AttrList->DropRef(); } /// getNumSlots - Return the number of slots used in this attribute list. /// This is the number of arguments that have an attribute set on them /// (including the function itself). unsigned AttrListPtr::getNumSlots() const { return AttrList ? AttrList->Attrs.size() : 0; } /// getSlot - Return the AttributeWithIndex at the specified slot. This /// holds a number plus a set of attributes. const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const { assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!"); return AttrList->Attrs[Slot]; } /// getAttributes - The attributes for the specified index are /// returned. Attributes for the result are denoted with Idx = 0. /// Function notes are denoted with idx = ~0. Attributes AttrListPtr::getAttributes(unsigned Idx) const { if (AttrList == 0) return Attributes(); const SmallVector &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i) if (Attrs[i].Index == Idx) return Attrs[i].Attrs; return Attributes(); } /// hasAttrSomewhere - Return true if the specified attribute is set for at /// least one parameter or for the return value. bool AttrListPtr::hasAttrSomewhere(Attributes::AttrVal Attr) const { if (AttrList == 0) return false; const SmallVector &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e; ++i) if (Attrs[i].Attrs.hasAttribute(Attr)) return true; return false; } unsigned AttrListPtr::getNumAttrs() const { return AttrList ? AttrList->Attrs.size() : 0; } Attributes &AttrListPtr::getAttributesAtIndex(unsigned i) const { assert(AttrList && "Trying to get an attribute from an empty list!"); assert(i < AttrList->Attrs.size() && "Index out of range!"); return AttrList->Attrs[i].Attrs; } AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { Attributes OldAttrs = getAttributes(Idx); #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't change a known alignment. unsigned OldAlign = OldAttrs.getAlignment(); unsigned NewAlign = Attrs.getAlignment(); assert((!OldAlign || !NewAlign || OldAlign == NewAlign) && "Attempt to change alignment!"); #endif Attributes NewAttrs = OldAttrs | Attrs; if (NewAttrs == OldAttrs) return *this; SmallVector NewAttrList; if (AttrList == 0) NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); else { const SmallVector &OldAttrList = AttrList->Attrs; unsigned i = 0, e = OldAttrList.size(); // Copy attributes for arguments before this one. for (; i != e && OldAttrList[i].Index < Idx; ++i) NewAttrList.push_back(OldAttrList[i]); // If there are attributes already at this index, merge them in. if (i != e && OldAttrList[i].Index == Idx) { Attrs |= OldAttrList[i].Attrs; ++i; } NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); // Copy attributes for arguments after this one. NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); } return get(NewAttrList); } AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const { #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't pass in alignment, which no current use does. assert(!Attrs.hasAttribute(Attributes::Alignment) && "Attempt to exclude alignment!"); #endif if (AttrList == 0) return AttrListPtr(); Attributes OldAttrs = getAttributes(Idx); Attributes NewAttrs = OldAttrs & ~Attrs; if (NewAttrs == OldAttrs) return *this; SmallVector NewAttrList; const SmallVector &OldAttrList = AttrList->Attrs; unsigned i = 0, e = OldAttrList.size(); // Copy attributes for arguments before this one. for (; i != e && OldAttrList[i].Index < Idx; ++i) NewAttrList.push_back(OldAttrList[i]); // If there are attributes already at this index, merge them in. assert(OldAttrList[i].Index == Idx && "Attribute isn't set?"); Attrs = OldAttrList[i].Attrs & ~Attrs; ++i; if (Attrs) // If any attributes left for this parameter, add them. NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); // Copy attributes for arguments after this one. NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); return get(NewAttrList); } void AttrListPtr::dump() const { dbgs() << "PAL[ "; for (unsigned i = 0; i < getNumSlots(); ++i) { const AttributeWithIndex &PAWI = getSlot(i); dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} "; } dbgs() << "]\n"; }