; RUN: llc -mtriple=arm-eabi -float-abi=soft -mattr=+neon -verify-machineinstrs %s -o - \ ; RUN: | FileCheck %s define <8 x i8> @v_dup8(i8 %A) nounwind { ;CHECK-LABEL: v_dup8: ;CHECK: vdup.8 %tmp1 = insertelement <8 x i8> zeroinitializer, i8 %A, i32 0 %tmp2 = insertelement <8 x i8> %tmp1, i8 %A, i32 1 %tmp3 = insertelement <8 x i8> %tmp2, i8 %A, i32 2 %tmp4 = insertelement <8 x i8> %tmp3, i8 %A, i32 3 %tmp5 = insertelement <8 x i8> %tmp4, i8 %A, i32 4 %tmp6 = insertelement <8 x i8> %tmp5, i8 %A, i32 5 %tmp7 = insertelement <8 x i8> %tmp6, i8 %A, i32 6 %tmp8 = insertelement <8 x i8> %tmp7, i8 %A, i32 7 ret <8 x i8> %tmp8 } define <4 x i16> @v_dup16(i16 %A) nounwind { ;CHECK-LABEL: v_dup16: ;CHECK: vdup.16 %tmp1 = insertelement <4 x i16> zeroinitializer, i16 %A, i32 0 %tmp2 = insertelement <4 x i16> %tmp1, i16 %A, i32 1 %tmp3 = insertelement <4 x i16> %tmp2, i16 %A, i32 2 %tmp4 = insertelement <4 x i16> %tmp3, i16 %A, i32 3 ret <4 x i16> %tmp4 } define <2 x i32> @v_dup32(i32 %A) nounwind { ;CHECK-LABEL: v_dup32: ;CHECK: vdup.32 %tmp1 = insertelement <2 x i32> zeroinitializer, i32 %A, i32 0 %tmp2 = insertelement <2 x i32> %tmp1, i32 %A, i32 1 ret <2 x i32> %tmp2 } define <2 x float> @v_dupfloat(float %A) nounwind { ;CHECK-LABEL: v_dupfloat: ;CHECK: vdup.32 %tmp1 = insertelement <2 x float> zeroinitializer, float %A, i32 0 %tmp2 = insertelement <2 x float> %tmp1, float %A, i32 1 ret <2 x float> %tmp2 } define <16 x i8> @v_dupQ8(i8 %A) nounwind { ;CHECK-LABEL: v_dupQ8: ;CHECK: vdup.8 %tmp1 = insertelement <16 x i8> zeroinitializer, i8 %A, i32 0 %tmp2 = insertelement <16 x i8> %tmp1, i8 %A, i32 1 %tmp3 = insertelement <16 x i8> %tmp2, i8 %A, i32 2 %tmp4 = insertelement <16 x i8> %tmp3, i8 %A, i32 3 %tmp5 = insertelement <16 x i8> %tmp4, i8 %A, i32 4 %tmp6 = insertelement <16 x i8> %tmp5, i8 %A, i32 5 %tmp7 = insertelement <16 x i8> %tmp6, i8 %A, i32 6 %tmp8 = insertelement <16 x i8> %tmp7, i8 %A, i32 7 %tmp9 = insertelement <16 x i8> %tmp8, i8 %A, i32 8 %tmp10 = insertelement <16 x i8> %tmp9, i8 %A, i32 9 %tmp11 = insertelement <16 x i8> %tmp10, i8 %A, i32 10 %tmp12 = insertelement <16 x i8> %tmp11, i8 %A, i32 11 %tmp13 = insertelement <16 x i8> %tmp12, i8 %A, i32 12 %tmp14 = insertelement <16 x i8> %tmp13, i8 %A, i32 13 %tmp15 = insertelement <16 x i8> %tmp14, i8 %A, i32 14 %tmp16 = insertelement <16 x i8> %tmp15, i8 %A, i32 15 ret <16 x i8> %tmp16 } define <8 x i16> @v_dupQ16(i16 %A) nounwind { ;CHECK-LABEL: v_dupQ16: ;CHECK: vdup.16 %tmp1 = insertelement <8 x i16> zeroinitializer, i16 %A, i32 0 %tmp2 = insertelement <8 x i16> %tmp1, i16 %A, i32 1 %tmp3 = insertelement <8 x i16> %tmp2, i16 %A, i32 2 %tmp4 = insertelement <8 x i16> %tmp3, i16 %A, i32 3 %tmp5 = insertelement <8 x i16> %tmp4, i16 %A, i32 4 %tmp6 = insertelement <8 x i16> %tmp5, i16 %A, i32 5 %tmp7 = insertelement <8 x i16> %tmp6, i16 %A, i32 6 %tmp8 = insertelement <8 x i16> %tmp7, i16 %A, i32 7 ret <8 x i16> %tmp8 } define <4 x i32> @v_dupQ32(i32 %A) nounwind { ;CHECK-LABEL: v_dupQ32: ;CHECK: vdup.32 %tmp1 = insertelement <4 x i32> zeroinitializer, i32 %A, i32 0 %tmp2 = insertelement <4 x i32> %tmp1, i32 %A, i32 1 %tmp3 = insertelement <4 x i32> %tmp2, i32 %A, i32 2 %tmp4 = insertelement <4 x i32> %tmp3, i32 %A, i32 3 ret <4 x i32> %tmp4 } define <4 x float> @v_dupQfloat(float %A) nounwind { ;CHECK-LABEL: v_dupQfloat: ;CHECK: vdup.32 %tmp1 = insertelement <4 x float> zeroinitializer, float %A, i32 0 %tmp2 = insertelement <4 x float> %tmp1, float %A, i32 1 %tmp3 = insertelement <4 x float> %tmp2, float %A, i32 2 %tmp4 = insertelement <4 x float> %tmp3, float %A, i32 3 ret <4 x float> %tmp4 } ; Check to make sure it works with shuffles, too. define <8 x i8> @v_shuffledup8(i8 %A) nounwind { ;CHECK-LABEL: v_shuffledup8: ;CHECK: vdup.8 %tmp1 = insertelement <8 x i8> undef, i8 %A, i32 0 %tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer ret <8 x i8> %tmp2 } define <4 x i16> @v_shuffledup16(i16 %A) nounwind { ;CHECK-LABEL: v_shuffledup16: ;CHECK: vdup.16 %tmp1 = insertelement <4 x i16> undef, i16 %A, i32 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer ret <4 x i16> %tmp2 } define <2 x i32> @v_shuffledup32(i32 %A) nounwind { ;CHECK-LABEL: v_shuffledup32: ;CHECK: vdup.32 %tmp1 = insertelement <2 x i32> undef, i32 %A, i32 0 %tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer ret <2 x i32> %tmp2 } define <2 x float> @v_shuffledupfloat(float %A) nounwind { ;CHECK-LABEL: v_shuffledupfloat: ;CHECK: vdup.32 %tmp1 = insertelement <2 x float> undef, float %A, i32 0 %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer ret <2 x float> %tmp2 } define <16 x i8> @v_shuffledupQ8(i8 %A) nounwind { ;CHECK-LABEL: v_shuffledupQ8: ;CHECK: vdup.8 %tmp1 = insertelement <16 x i8> undef, i8 %A, i32 0 %tmp2 = shufflevector <16 x i8> %tmp1, <16 x i8> undef, <16 x i32> zeroinitializer ret <16 x i8> %tmp2 } define <8 x i16> @v_shuffledupQ16(i16 %A) nounwind { ;CHECK-LABEL: v_shuffledupQ16: ;CHECK: vdup.16 %tmp1 = insertelement <8 x i16> undef, i16 %A, i32 0 %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <8 x i32> zeroinitializer ret <8 x i16> %tmp2 } define <4 x i32> @v_shuffledupQ32(i32 %A) nounwind { ;CHECK-LABEL: v_shuffledupQ32: ;CHECK: vdup.32 %tmp1 = insertelement <4 x i32> undef, i32 %A, i32 0 %tmp2 = shufflevector <4 x i32> %tmp1, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %tmp2 } define <4 x float> @v_shuffledupQfloat(float %A) nounwind { ;CHECK-LABEL: v_shuffledupQfloat: ;CHECK: vdup.32 %tmp1 = insertelement <4 x float> undef, float %A, i32 0 %tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer ret <4 x float> %tmp2 } define <8 x i8> @vduplane8(<8 x i8>* %A) nounwind { ;CHECK-LABEL: vduplane8: ;CHECK: vdup.8 %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 > ret <8 x i8> %tmp2 } define <4 x i16> @vduplane16(<4 x i16>* %A) nounwind { ;CHECK-LABEL: vduplane16: ;CHECK: vdup.16 %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 > ret <4 x i16> %tmp2 } define <2 x i32> @vduplane32(<2 x i32>* %A) nounwind { ;CHECK-LABEL: vduplane32: ;CHECK: vdup.32 %tmp1 = load <2 x i32>, <2 x i32>* %A %tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> < i32 1, i32 1 > ret <2 x i32> %tmp2 } define <2 x float> @vduplanefloat(<2 x float>* %A) nounwind { ;CHECK-LABEL: vduplanefloat: ;CHECK: vdup.32 %tmp1 = load <2 x float>, <2 x float>* %A %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> < i32 1, i32 1 > ret <2 x float> %tmp2 } define <16 x i8> @vduplaneQ8(<8 x i8>* %A) nounwind { ;CHECK-LABEL: vduplaneQ8: ;CHECK: vdup.8 %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <16 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 > ret <16 x i8> %tmp2 } define <8 x i16> @vduplaneQ16(<4 x i16>* %A) nounwind { ;CHECK-LABEL: vduplaneQ16: ;CHECK: vdup.16 %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <8 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 > ret <8 x i16> %tmp2 } define <4 x i32> @vduplaneQ32(<2 x i32>* %A) nounwind { ;CHECK-LABEL: vduplaneQ32: ;CHECK: vdup.32 %tmp1 = load <2 x i32>, <2 x i32>* %A %tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 > ret <4 x i32> %tmp2 } define <4 x float> @vduplaneQfloat(<2 x float>* %A) nounwind { ;CHECK-LABEL: vduplaneQfloat: ;CHECK: vdup.32 %tmp1 = load <2 x float>, <2 x float>* %A %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 > ret <4 x float> %tmp2 } define <2 x i64> @foo(<2 x i64> %arg0_int64x1_t) nounwind readnone { entry: %0 = shufflevector <2 x i64> %arg0_int64x1_t, <2 x i64> undef, <2 x i32> ret <2 x i64> %0 } define <2 x i64> @bar(<2 x i64> %arg0_int64x1_t) nounwind readnone { entry: %0 = shufflevector <2 x i64> %arg0_int64x1_t, <2 x i64> undef, <2 x i32> ret <2 x i64> %0 } define <2 x double> @baz(<2 x double> %arg0_int64x1_t) nounwind readnone { entry: %0 = shufflevector <2 x double> %arg0_int64x1_t, <2 x double> undef, <2 x i32> ret <2 x double> %0 } define <2 x double> @qux(<2 x double> %arg0_int64x1_t) nounwind readnone { entry: %0 = shufflevector <2 x double> %arg0_int64x1_t, <2 x double> undef, <2 x i32> ret <2 x double> %0 } ; Radar 7373643 ;CHECK-LABEL: redundantVdup: ;CHECK: vmov.i8 ;CHECK-NOT: vdup.8 ;CHECK: vstr define void @redundantVdup(<8 x i8>* %ptr) nounwind { %1 = insertelement <8 x i8> undef, i8 -128, i32 0 %2 = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer store <8 x i8> %2, <8 x i8>* %ptr, align 8 ret void } define <4 x i32> @tdupi(i32 %x, i32 %y) { ;CHECK-LABEL: tdupi: ;CHECK: vdup.32 %1 = insertelement <4 x i32> undef, i32 %x, i32 0 %2 = insertelement <4 x i32> %1, i32 %x, i32 1 %3 = insertelement <4 x i32> %2, i32 %x, i32 2 %4 = insertelement <4 x i32> %3, i32 %y, i32 3 ret <4 x i32> %4 } define <4 x float> @tdupf(float %x, float %y) { ;CHECK-LABEL: tdupf: ;CHECK: vdup.32 %1 = insertelement <4 x float> undef, float %x, i32 0 %2 = insertelement <4 x float> %1, float %x, i32 1 %3 = insertelement <4 x float> %2, float %x, i32 2 %4 = insertelement <4 x float> %3, float %y, i32 3 ret <4 x float> %4 } ; This test checks that when splatting an element from a vector into another, ; the value isn't moved out to GPRs first. define <4 x i32> @tduplane(<4 x i32> %invec) { ;CHECK-LABEL: tduplane: ;CHECK-NOT: vmov {{.*}}, d16[1] ;CHECK: vdup.32 {{.*}}, d16[1] %in = extractelement <4 x i32> %invec, i32 1 %1 = insertelement <4 x i32> undef, i32 %in, i32 0 %2 = insertelement <4 x i32> %1, i32 %in, i32 1 %3 = insertelement <4 x i32> %2, i32 %in, i32 2 %4 = insertelement <4 x i32> %3, i32 255, i32 3 ret <4 x i32> %4 } define <2 x float> @check_f32(<4 x float> %v) nounwind { ;CHECK-LABEL: check_f32: ;CHECK: vdup.32 {{.*}}, d{{..}}[1] %x = extractelement <4 x float> %v, i32 3 %1 = insertelement <2 x float> undef, float %x, i32 0 %2 = insertelement <2 x float> %1, float %x, i32 1 ret <2 x float> %2 } define <2 x i32> @check_i32(<4 x i32> %v) nounwind { ;CHECK-LABEL: check_i32: ;CHECK: vdup.32 {{.*}}, d{{..}}[1] %x = extractelement <4 x i32> %v, i32 3 %1 = insertelement <2 x i32> undef, i32 %x, i32 0 %2 = insertelement <2 x i32> %1, i32 %x, i32 1 ret <2 x i32> %2 } define <4 x i16> @check_i16(<8 x i16> %v) nounwind { ;CHECK-LABEL: check_i16: ;CHECK: vdup.16 {{.*}}, d{{..}}[3] %x = extractelement <8 x i16> %v, i32 3 %1 = insertelement <4 x i16> undef, i16 %x, i32 0 %2 = insertelement <4 x i16> %1, i16 %x, i32 1 ret <4 x i16> %2 } define <8 x i8> @check_i8(<16 x i8> %v) nounwind { ;CHECK-LABEL: check_i8: ;CHECK: vdup.8 {{.*}}, d{{..}}[3] %x = extractelement <16 x i8> %v, i32 3 %1 = insertelement <8 x i8> undef, i8 %x, i32 0 %2 = insertelement <8 x i8> %1, i8 %x, i32 1 ret <8 x i8> %2 } ; Check that an SPR splat produces a vdup. define <2 x float> @check_spr_splat2(<2 x float> %p, i16 %q) { ;CHECK-LABEL: check_spr_splat2: ;CHECK: vdup.32 d %conv = sitofp i16 %q to float %splat.splatinsert = insertelement <2 x float> undef, float %conv, i32 0 %splat.splat = shufflevector <2 x float> %splat.splatinsert, <2 x float> undef, <2 x i32> zeroinitializer %sub = fsub <2 x float> %splat.splat, %p ret <2 x float> %sub } define <4 x float> @check_spr_splat4(<4 x float> %p, i16 %q) { ;CHECK-LABEL: check_spr_splat4: ;CHECK: vld1.16 %conv = sitofp i16 %q to float %splat.splatinsert = insertelement <4 x float> undef, float %conv, i32 0 %splat.splat = shufflevector <4 x float> %splat.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer %sub = fsub <4 x float> %splat.splat, %p ret <4 x float> %sub } ; Same codegen as above test; scalar is splatted using vld1, so shuffle index is irrelevant. define <4 x float> @check_spr_splat4_lane1(<4 x float> %p, i16 %q) { ;CHECK-LABEL: check_spr_splat4_lane1: ;CHECK: vld1.16 %conv = sitofp i16 %q to float %splat.splatinsert = insertelement <4 x float> undef, float %conv, i32 1 %splat.splat = shufflevector <4 x float> %splat.splatinsert, <4 x float> undef, <4 x i32> %sub = fsub <4 x float> %splat.splat, %p ret <4 x float> %sub }