; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @b = common global [4 x i32] zeroinitializer, align 16 @c = common global [4 x i32] zeroinitializer, align 16 @d = common global [4 x i32] zeroinitializer, align 16 @e = common global [4 x i32] zeroinitializer, align 16 @a = common global [4 x i32] zeroinitializer, align 16 @fb = common global [4 x float] zeroinitializer, align 16 @fc = common global [4 x float] zeroinitializer, align 16 @fa = common global [4 x float] zeroinitializer, align 16 @fd = common global [4 x float] zeroinitializer, align 16 ; CHECK-LABEL: @addsub ; CHECK: %5 = add nsw <4 x i32> %3, %4 ; CHECK: %6 = add nsw <4 x i32> %2, %5 ; CHECK: %7 = sub nsw <4 x i32> %2, %5 ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> ; Function Attrs: nounwind uwtable define void @addsub() #0 { entry: %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4 %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4 %add = add nsw i32 %0, %1 %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4 %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4 %add1 = add nsw i32 %2, %3 %add2 = add nsw i32 %add, %add1 store i32 %add2, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4 %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4 %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4 %add3 = add nsw i32 %4, %5 %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4 %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4 %add4 = add nsw i32 %6, %7 %sub = sub nsw i32 %add3, %add4 store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4 %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4 %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4 %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %add7 = add nsw i32 %add5, %add6 store i32 %add7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4 %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4 %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4 %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %sub10 = sub nsw i32 %add8, %add9 store i32 %sub10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4 ret void } ; CHECK-LABEL: @subadd ; CHECK: %5 = add nsw <4 x i32> %3, %4 ; CHECK: %6 = sub nsw <4 x i32> %2, %5 ; CHECK: %7 = add nsw <4 x i32> %2, %5 ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> ; Function Attrs: nounwind uwtable define void @subadd() #0 { entry: %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4 %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4 %add = add nsw i32 %0, %1 %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4 %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4 %add1 = add nsw i32 %2, %3 %sub = sub nsw i32 %add, %add1 store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4 %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4 %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4 %add2 = add nsw i32 %4, %5 %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4 %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4 %add3 = add nsw i32 %6, %7 %add4 = add nsw i32 %add2, %add3 store i32 %add4, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4 %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4 %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4 %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %sub7 = sub nsw i32 %add5, %add6 store i32 %sub7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4 %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4 %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4 %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %add10 = add nsw i32 %add8, %add9 store i32 %add10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4 ret void } ; CHECK-LABEL: @faddfsub ; CHECK: %2 = fadd <4 x float> %0, %1 ; CHECK: %3 = fsub <4 x float> %0, %1 ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> ; Function Attrs: nounwind uwtable define void @faddfsub() #0 { entry: %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %add = fadd float %0, %1 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %sub = fsub float %2, %3 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %add1 = fadd float %4, %5 store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 %sub2 = fsub float %6, %7 store float %sub2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; CHECK-LABEL: @fsubfadd ; CHECK: %2 = fsub <4 x float> %0, %1 ; CHECK: %3 = fadd <4 x float> %0, %1 ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> ; Function Attrs: nounwind uwtable define void @fsubfadd() #0 { entry: %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %sub = fsub float %0, %1 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %add = fadd float %2, %3 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %sub1 = fsub float %4, %5 store float %sub1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 %add2 = fadd float %6, %7 store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; CHECK-LABEL: @No_faddfsub ; CHECK-NOT: fadd <4 x float> ; CHECK-NOT: fsub <4 x float> ; CHECK-NOT: shufflevector ; Function Attrs: nounwind uwtable define void @No_faddfsub() #0 { entry: %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %add = fadd float %0, %1 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %add1 = fadd float %2, %3 store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %add2 = fadd float %4, %5 store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 %sub = fsub float %6, %7 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fb[0]+fa[0]; //swapped fb and fa ; fc[1] = fa[1]-fb[1]; ; fc[2] = fa[2]+fb[2]; ; fc[3] = fa[3]-fb[3]; ; CHECK-LABEL: @reorder_alt ; CHECK: %3 = fadd <4 x float> %1, %2 ; CHECK: %4 = fsub <4 x float> %1, %2 ; CHECK: %5 = shufflevector <4 x float> %3, <4 x float> %4, <4 x i32> define void @reorder_alt() #0 { %1 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %3 = fadd float %1, %2 store float %3, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %4 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %5 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %8 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %10 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 %11 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fa[0]+(fb[0]-fd[0]); ; fc[1] = fa[1]-(fb[1]+fd[1]); ; fc[2] = fa[2]+(fb[2]-fd[2]); ; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb ; CHECK-LABEL: @reorder_alt_subTree ; CHECK: %4 = fsub <4 x float> %3, %2 ; CHECK: %5 = fadd <4 x float> %3, %2 ; CHECK: %6 = shufflevector <4 x float> %4, <4 x float> %5, <4 x i32> ; CHECK: %7 = fadd <4 x float> %1, %6 ; CHECK: %8 = fsub <4 x float> %1, %6 ; CHECK: %9 = shufflevector <4 x float> %7, <4 x float> %8, <4 x i32> define void @reorder_alt_subTree() #0 { %1 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %3 = load float* getelementptr inbounds ([4 x float]* @fd, i32 0, i64 0), align 4 %4 = fsub float %2, %3 %5 = fadd float %1, %4 store float %5, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %6 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %8 = load float* getelementptr inbounds ([4 x float]* @fd, i32 0, i64 1), align 4 %9 = fadd float %7, %8 %10 = fsub float %6, %9 store float %10, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %11 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %12 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %13 = load float* getelementptr inbounds ([4 x float]* @fd, i32 0, i64 2), align 4 %14 = fsub float %12, %13 %15 = fadd float %11, %14 store float %15, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %16 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 %17 = load float* getelementptr inbounds ([4 x float]* @fd, i32 0, i64 3), align 4 %18 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %19 = fadd float %17, %18 %20 = fsub float %16, %19 store float %20, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for double data type- ; c[0] = (a[0]+b[0])-d[0]; ; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) ; CHECK-LABEL: @reorder_alt_rightsubTree ; CHECK: fadd <2 x double> ; CHECK: fsub <2 x double> ; CHECK: shufflevector <2 x double> define void @reorder_alt_rightsubTree(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b, double* noalias nocapture readonly %d) { %1 = load double* %a %2 = load double* %b %3 = fadd double %1, %2 %4 = load double* %d %5 = fsub double %3, %4 store double %5, double* %c %6 = getelementptr inbounds double* %d, i64 1 %7 = load double* %6 %8 = getelementptr inbounds double* %a, i64 1 %9 = load double* %8 %10 = getelementptr inbounds double* %b, i64 1 %11 = load double* %10 %12 = fadd double %9, %11 %13 = fadd double %7, %12 %14 = getelementptr inbounds double* %c, i64 1 store double %13, double* %14 ret void } ; Dont vectorization of following code for float data type as sub is not commutative- ; fc[0] = fb[0]+fa[0]; ; fc[1] = fa[1]-fb[1]; ; fc[2] = fa[2]+fb[2]; ; fc[3] = fb[3]-fa[3]; ; In the above code we can swap the 1st and 2nd operation as fadd is commutative ; but not 2nd or 4th as fsub is not commutative. ; CHECK-LABEL: @no_vec_shuff_reorder ; CHECK-NOT: fadd <4 x float> ; CHECK-NOT: fsub <4 x float> ; CHECK-NOT: shufflevector define void @no_vec_shuff_reorder() #0 { %1 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 %2 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 %3 = fadd float %1, %2 store float %3, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 %4 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 %5 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 %7 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 %8 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 %10 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 %11 = load float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 ret void } attributes #0 = { nounwind }