//===- LowerBitSets.cpp - Unit tests for bitset lowering ------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/IPO/LowerBitSets.h" #include "gtest/gtest.h" using namespace llvm; TEST(LowerBitSets, BitSetBuilder) { struct { std::vector Offsets; std::vector Bits; uint64_t ByteOffset; uint64_t BitSize; unsigned AlignLog2; bool IsSingleOffset; bool IsAllOnes; } BSBTests[] = { {{}, {0}, 0, 1, 0, false, false}, {{0}, {1}, 0, 1, 0, true, true}, {{4}, {1}, 4, 1, 0, true, true}, {{37}, {1}, 37, 1, 0, true, true}, {{0, 1}, {3}, 0, 2, 0, false, true}, {{0, 4}, {3}, 0, 2, 2, false, true}, {{0, uint64_t(1) << 33}, {3}, 0, 2, 33, false, true}, {{3, 7}, {3}, 3, 2, 2, false, true}, {{0, 1, 7}, {131}, 0, 8, 0, false, false}, {{0, 2, 14}, {131}, 0, 8, 1, false, false}, {{0, 1, 8}, {3, 1}, 0, 9, 0, false, false}, {{0, 2, 16}, {3, 1}, 0, 9, 1, false, false}, {{0, 1, 2, 3, 4, 5, 6, 7}, {255}, 0, 8, 0, false, true}, {{0, 1, 2, 3, 4, 5, 6, 7, 8}, {255, 1}, 0, 9, 0, false, true}, }; for (auto &&T : BSBTests) { BitSetBuilder BSB; for (auto Offset : T.Offsets) BSB.addOffset(Offset); BitSetInfo BSI = BSB.build(); EXPECT_EQ(T.Bits, BSI.Bits); EXPECT_EQ(T.ByteOffset, BSI.ByteOffset); EXPECT_EQ(T.BitSize, BSI.BitSize); EXPECT_EQ(T.AlignLog2, BSI.AlignLog2); EXPECT_EQ(T.IsSingleOffset, BSI.isSingleOffset()); EXPECT_EQ(T.IsAllOnes, BSI.isAllOnes()); for (auto Offset : T.Offsets) EXPECT_TRUE(BSI.containsGlobalOffset(Offset)); auto I = T.Offsets.begin(); for (uint64_t NonOffset = 0; NonOffset != 256; ++NonOffset) { if (I != T.Offsets.end() && *I == NonOffset) { ++I; continue; } EXPECT_FALSE(BSI.containsGlobalOffset(NonOffset)); } } } TEST(LowerBitSets, GlobalLayoutBuilder) { struct { uint64_t NumObjects; std::vector> Fragments; std::vector WantLayout; } GLBTests[] = { {0, {}, {}}, {4, {{0, 1}, {2, 3}}, {0, 1, 2, 3}}, {3, {{0, 1}, {1, 2}}, {0, 1, 2}}, {4, {{0, 1}, {1, 2}, {2, 3}}, {0, 1, 2, 3}}, {4, {{0, 1}, {2, 3}, {1, 2}}, {0, 1, 2, 3}}, {6, {{2, 5}, {0, 1, 2, 3, 4, 5}}, {0, 1, 2, 5, 3, 4}}, }; for (auto &&T : GLBTests) { GlobalLayoutBuilder GLB(T.NumObjects); for (auto &&F : T.Fragments) GLB.addFragment(F); std::vector ComputedLayout; for (auto &&F : GLB.Fragments) ComputedLayout.insert(ComputedLayout.end(), F.begin(), F.end()); EXPECT_EQ(T.WantLayout, ComputedLayout); } }