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author | Dave Airlie <airlied@redhat.com> | 2011-05-18 17:27:39 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2011-05-18 17:31:51 +1000 |
commit | bb31ecf4fb5b2dc9bad801397562535bf38ccf9b (patch) | |
tree | 96ecd9e731bb10210c75973b046dda5c84afdd1b /.gitattributes | |
parent | 6bd8647b54054a59bdb4f0c170c4481eaadc81ff (diff) | |
download | external_mesa3d-bb31ecf4fb5b2dc9bad801397562535bf38ccf9b.zip external_mesa3d-bb31ecf4fb5b2dc9bad801397562535bf38ccf9b.tar.gz external_mesa3d-bb31ecf4fb5b2dc9bad801397562535bf38ccf9b.tar.bz2 |
mesa/st: split updating vertex and fragment shader stages.
this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to '.gitattributes')
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