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authorBrian Paul <brian.paul@tungstengraphics.com>2006-07-12 20:14:43 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-07-12 20:14:43 +0000
commitd9eff8ba1943fbffb88562d84ba1fd9a56be07f0 (patch)
treee2cf174bc32a5c8640b25189243c1ea97606bd45
parentb8528ea55e7b1f4114ab84e421c4e09b451520b6 (diff)
downloadexternal_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.zip
external_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.tar.gz
external_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.tar.bz2
download/install updates
-rw-r--r--docs/download.html9
-rw-r--r--docs/install.html15
2 files changed, 16 insertions, 8 deletions
diff --git a/docs/download.html b/docs/download.html
index cad0403..f791db0 100644
--- a/docs/download.html
+++ b/docs/download.html
@@ -48,8 +48,12 @@ package.
</p>
<p>
+If you're new to this and not sure what you're doing, grab all three packages.
+</p>
+
+<p>
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
-Other organizations might offer additional package formats.
+Other sites might offer additional package formats.
</p>
<H1>Unpacking</H1>
@@ -95,7 +99,7 @@ or
<h1>Contents</h1>
<p>
-After unpacking you'll have these directories:
+After unpacking you'll have these files and directories (among others):
</p>
<pre>
Makefile - top-level Makefile for most systems
@@ -106,6 +110,7 @@ docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/glu - libGLU source code
+src/glx - sources for building libGL with full GLX and DRI support
src/glw - Xt/Motif/OpenGL widget code
</pre>
diff --git a/docs/install.html b/docs/install.html
index 77e2e0a..12f7841 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -32,6 +32,7 @@ a software renderer using Xlib to do all rendering.
The libGL.so library will be a self-contained rendering library that will
allow you to run OpenGL/GLX applications on any X server (regardless of
whether it supports the GLX X server extension).
+You will <em>not</em> be able to use hardware 3D acceleration.
<p>
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
@@ -126,7 +127,7 @@ Later, if you want to rebuild for a different configuration run
<p>
When compilation has finished, look in the top-level <code>lib/</code>
-directory.
+(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
</p>
<pre>
@@ -278,14 +279,16 @@ already installed, you'll have to choose different directories, like
</p>
<p>
-To install Mesa's headers and libraries, run <code>make install</code>
-You'll be prompted to enter alternative directories for the headers
-and libraries.
+To install Mesa's headers and libraries, run <code>make install</code>.
+But first, check the Mesa/configs/default file and examine the values
+of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
+Change them if needed, then run <code>make install</code>
</p>
<p>
-Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
-between the Mesa libs and another vendor libs whenever you want.
+Note: at runtime you can use the LD_LIBRARY_PATH environment variable
+(on Linux at least) to switch
+between the Mesa libraries and other vendor's libraries whenever you want.
This is a handy way to compare multiple OpenGL implementations.
</p>