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author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-12 20:14:43 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-12 20:14:43 +0000 |
commit | d9eff8ba1943fbffb88562d84ba1fd9a56be07f0 (patch) | |
tree | e2cf174bc32a5c8640b25189243c1ea97606bd45 | |
parent | b8528ea55e7b1f4114ab84e421c4e09b451520b6 (diff) | |
download | external_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.zip external_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.tar.gz external_mesa3d-d9eff8ba1943fbffb88562d84ba1fd9a56be07f0.tar.bz2 |
download/install updates
-rw-r--r-- | docs/download.html | 9 | ||||
-rw-r--r-- | docs/install.html | 15 |
2 files changed, 16 insertions, 8 deletions
diff --git a/docs/download.html b/docs/download.html index cad0403..f791db0 100644 --- a/docs/download.html +++ b/docs/download.html @@ -48,8 +48,12 @@ package. </p> <p> +If you're new to this and not sure what you're doing, grab all three packages. +</p> + +<p> The packages are available in .tar.gz, .tar.bz2 and .zip formats. -Other organizations might offer additional package formats. +Other sites might offer additional package formats. </p> <H1>Unpacking</H1> @@ -95,7 +99,7 @@ or <h1>Contents</h1> <p> -After unpacking you'll have these directories: +After unpacking you'll have these files and directories (among others): </p> <pre> Makefile - top-level Makefile for most systems @@ -106,6 +110,7 @@ docs/ - documentation src/ - source code for libraries src/mesa - sources for the main Mesa library and device drivers src/glu - libGLU source code +src/glx - sources for building libGL with full GLX and DRI support src/glw - Xt/Motif/OpenGL widget code </pre> diff --git a/docs/install.html b/docs/install.html index 77e2e0a..12f7841 100644 --- a/docs/install.html +++ b/docs/install.html @@ -32,6 +32,7 @@ a software renderer using Xlib to do all rendering. The libGL.so library will be a self-contained rendering library that will allow you to run OpenGL/GLX applications on any X server (regardless of whether it supports the GLX X server extension). +You will <em>not</em> be able to use hardware 3D acceleration. <p> To compile stand-alone Mesa type <b>make</b> in the top-level directory. You'll see a list of supported system configurations. @@ -126,7 +127,7 @@ Later, if you want to rebuild for a different configuration run <p> When compilation has finished, look in the top-level <code>lib/</code> -directory. +(or <code>lib64/</code>) directory. You'll see a set of library files similar to this: </p> <pre> @@ -278,14 +279,16 @@ already installed, you'll have to choose different directories, like </p> <p> -To install Mesa's headers and libraries, run <code>make install</code> -You'll be prompted to enter alternative directories for the headers -and libraries. +To install Mesa's headers and libraries, run <code>make install</code>. +But first, check the Mesa/configs/default file and examine the values +of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. +Change them if needed, then run <code>make install</code> </p> <p> -Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch -between the Mesa libs and another vendor libs whenever you want. +Note: at runtime you can use the LD_LIBRARY_PATH environment variable +(on Linux at least) to switch +between the Mesa libraries and other vendor's libraries whenever you want. This is a handy way to compare multiple OpenGL implementations. </p> |