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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-10 15:40:20 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-10 15:40:20 +0000 |
commit | d462841384f69dafb4408448b32fbe88828822c5 (patch) | |
tree | 80886d6e5e87812c5bd6cfc55a2e767cdd2a819c /docs/VERSIONS | |
parent | 52a5cc0baef6cb1a6b516e28b93302a6da9c7ebe (diff) | |
download | external_mesa3d-d462841384f69dafb4408448b32fbe88828822c5.zip external_mesa3d-d462841384f69dafb4408448b32fbe88828822c5.tar.gz external_mesa3d-d462841384f69dafb4408448b32fbe88828822c5.tar.bz2 |
updated glext.h and glxext.h files
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 2cb781b..9f44877 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1248,7 +1248,7 @@ Mesa Version History - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - - updated glext.h to version 23 + - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars Changes: - fragment fog interpolation is perspective corrected now |