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author | Brian Paul <brian.paul@tungstengraphics.com> | 1998-07-29 01:18:05 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 1998-07-29 01:18:05 +0000 |
commit | 04fa2f9cb9beb734987ea8b01aeeb6b523e690a3 (patch) | |
tree | c5ebbc6ccd23dc1d85670b74dffcf6d6cd0027d1 /docs | |
parent | 4732a6b7eb58303e189c0daa3898043e6174b3de (diff) | |
download | external_mesa3d-04fa2f9cb9beb734987ea8b01aeeb6b523e690a3.zip external_mesa3d-04fa2f9cb9beb734987ea8b01aeeb6b523e690a3.tar.gz external_mesa3d-04fa2f9cb9beb734987ea8b01aeeb6b523e690a3.tar.bz2 |
added Daryll, David, and Steve's ideas
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.QUAKE | 122 |
1 files changed, 121 insertions, 1 deletions
diff --git a/docs/README.QUAKE b/docs/README.QUAKE index ec689fa..e84a57b 100644 --- a/docs/README.QUAKE +++ b/docs/README.QUAKE @@ -76,5 +76,125 @@ with the script shown above though. +********************** + +Daryll Strauss writes: + +Here's my thoughts on the problem. On a RH 5.x system, you can NOT build +a libc5 executable or library. Red Hat just doesn't include the right +stuff to do it. + +Since Quake is a libc5 based application, you are in trouble. You need +libc5 libraries. + +What can you do about it? Well there's a package called gcc5 that does +MOST of the right stuff to compile with libc5. (It brings back older +header files, makes appropriate symbolic links for libraries, and sets +up the compiler to use the correct directories) You can find gcc5 here: +ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm + +No, this isn't quite enough. There are still a few tricks to getting +Mesa to compile as a libc5 application. First you have to make sure that +every compile uses gcc5 instead of gcc. Second, in some cases the link +line actually lists -L/usr/lib which breaks gcc5 (because it forces you +to use the glibc version of things) + +If you get all the stuff correctly compiled with gcc5 it should work. +I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat +5.1 system. It is a big hassle, but it can be done. I've only made Quake +segfault, but I think that's from my libRush using the wrong libc. + +Yes, mixing libc5 and glibc is a major pain. I've been working to get +all my libraries compiling correctly with this setup. Someone should +make an RPM out of it and feed changes back to Brian once they get it +all working. If no one else has done so by the time I get the rest of my +stuff straightened out, I'll try to do it myself. + + - |Daryll + + + +********************* + +David Bucciarelli (tech.hmw@plus.it) writes: + +I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is +working fine for me. I had only to make a small change to the +Mesa-3.0/mklib.glide file, from: + + + GLIDELIBS="-L/usr/local/glide/lib -lglide2x +-L/usr/i486-linux-libc5/lib -lm" + +to: + + GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x" + +and to make two symbolic links: + +[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2 +[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2 + +I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it +includes also the Glide for the libc5). I'm not using the /dev/3Dfx and +running QuakeII as root with the following env. var: + +export +LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib + +I think that all problems are related to the glibc, Quake will never +work if you get the following output: + +[david@localhost Mesa]$ ldd lib/libMesaGL.so + libglide2x.so => /usr/lib/libglide2x.so (0x400f8000) + libm.so.6 => /lib/libm.so.6 (0x40244000) + libc.so.6 => /lib/libc.so.6 (0x4025d000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000) + +You must get the following outputs: + +[david@localhost Mesa]# ldd lib/libMesaGL.so + libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so +(0x400f3000) + +[root@localhost quake2]# ldd quake2 + libdl.so.1 => /lib/libdl.so.1 (0x40005000) + libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000) + libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000) + +[root@localhost quake2]# ldd ref_gl.so + libMesaGL.so.2 => +/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000) + libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so +(0x401d9000) + libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6 +(0x40324000) + libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6 +(0x403b7000) + libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1 +(0x403c1000) + libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000) + libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000) + + +*********************** + +Steve Davies (steve@one47.demon.co.uk) writes: + + +Try using: + + export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib + ./quake2 +set vid_ref gl + +to start the game... Works for me, but assumes that you have the +compatability libc5 RPMs installed. + + +*************************** + + + + ---------------------------------------------------------------------- -$Id: README.QUAKE,v 1.1 1998/07/29 01:15:40 brianp Exp $ +$Id: README.QUAKE,v 1.2 1998/07/29 01:18:05 brianp Exp $ |