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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-06-20 19:17:39 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-06-20 19:17:39 +0000 |
commit | 636d4db60817c49917417a6f697b8c30c541a63a (patch) | |
tree | a20ad97d6e92ec958f4ae1da76cd43e3bdcf5d2e /docs | |
parent | 7576b9b19d433f90c7f9daae01888e7bfea7e7b9 (diff) | |
download | external_mesa3d-636d4db60817c49917417a6f697b8c30c541a63a.zip external_mesa3d-636d4db60817c49917417a6f697b8c30c541a63a.tar.gz external_mesa3d-636d4db60817c49917417a6f697b8c30c541a63a.tar.bz2 |
latest bug fixes, etc.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/VERSIONS | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 339533d..925db89 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1255,11 +1255,14 @@ Mesa Version History - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - - fp TEX instruction no longer incorrectly divides s,t,r by q - - ARB fp TEX and TEXP instructions now use LOD=0 + - frag prog TEX instruction no longer incorrectly divides s,t,r by q + - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks + - fixed some minor glGetTexParameter glitches + - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage + - fragment program writes to RC/HC register were broken |