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author | Brian <brian.paul@tungstengraphics.com> | 2008-02-28 09:48:26 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-03-09 10:39:00 -0600 |
commit | 99a12609857fe97ca2ec4bd91c4fbf1f8e8ed832 (patch) | |
tree | caa103534b28b2dc7da8ac9120f8f490865f10f7 /docs | |
parent | 3d28a2690f3752990be50a25447747e237d7bee9 (diff) | |
download | external_mesa3d-99a12609857fe97ca2ec4bd91c4fbf1f8e8ed832.zip external_mesa3d-99a12609857fe97ca2ec4bd91c4fbf1f8e8ed832.tar.gz external_mesa3d-99a12609857fe97ca2ec4bd91c4fbf1f8e8ed832.tar.bz2 |
added info about checking out gallium-0.1 for cell code
Diffstat (limited to 'docs')
-rw-r--r-- | docs/cell.html | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/docs/cell.html b/docs/cell.html index 407f712..f9915d6 100644 --- a/docs/cell.html +++ b/docs/cell.html @@ -31,6 +31,12 @@ Second, to implement a full-featured OpenGL driver with support for GLSL, etc. <p> The Cell driver source code is on the <code>gallium-0.1</code> branch of the git repository. +After you've cloned the repository, check out the branch with: +</p> +<pre> + git-checkout -b gallium-0.1 origin/gallium-0.1 +</pre> +<p> To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0). To use the driver you'll need a Cell system, such as a PS3 running Linux, or the Cell Simulator (untested, though). |