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authorBrian Paul <brian.paul@tungstengraphics.com>2004-06-24 16:39:53 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-06-24 16:39:53 +0000
commit9a47d2b7cfd18dc86f2b12eb4ce7249cb5a10f9d (patch)
tree80f9637364bb4d571ff0ff3473a4d51fb925e793 /docs
parent939dd17653245621bf7488803f09418244b7b0b7 (diff)
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fix GL_HP_occlusion_test bug, use glext.h version 23
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 925db89..fed173b 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1248,6 +1248,7 @@ Mesa Version History
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
+ - updated glext.h to version 23
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
@@ -1266,3 +1267,4 @@ Mesa Version History
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- fragment program writes to RC/HC register were broken
+ - fixed a few glitches in GL_HP_occlusion_test extension