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author | Brian <brian@yutani.localnet.net> | 2007-03-26 10:23:50 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-26 10:23:50 -0600 |
commit | b67d93111da01c30317f4642e041e5c8c111d3d3 (patch) | |
tree | ef43488253a5cb075426c3ebee01387e99986616 /docs | |
parent | 22d913208170a1b86c42a8b06140c6a80028c705 (diff) | |
download | external_mesa3d-b67d93111da01c30317f4642e041e5c8c111d3d3.zip external_mesa3d-b67d93111da01c30317f4642e041e5c8c111d3d3.tar.gz external_mesa3d-b67d93111da01c30317f4642e041e5c8c111d3d3.tar.bz2 |
minor status updates
Diffstat (limited to 'docs')
-rw-r--r-- | docs/shading.html | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/docs/shading.html b/docs/shading.html index 40a6d7a..ef54666 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -15,7 +15,7 @@ OpenGL Shading Language</a>. </p> <p> -Last updated on 17 Feb 2007. +Last updated on 26 March 2007. </p> <p> @@ -40,10 +40,8 @@ in Mesa: <ul> <li>Dereferencing arrays with non-constant indexes -<li>User-defined structs +<li>Comparison of user-defined structs <li>Linking of multiple shaders is not supported -<li>Integer operations are not fully implemented (most are implemented - as floating point). <li>gl_ClipVertex </ul> |