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authorKarl Schultz <kschultz@freedesktop.org>2003-10-10 17:13:47 +0000
committerKarl Schultz <kschultz@freedesktop.org>2003-10-10 17:13:47 +0000
commitfaa2b090126928f098db6f2126c8b3336ee56364 (patch)
tree9f049238faf19d898faa5b6d4f6a53862fc037b3 /docs
parentd4155bd1dfb042e28574d15ff9bfbdb42de02b1d (diff)
downloadexternal_mesa3d-faa2b090126928f098db6f2126c8b3336ee56364.zip
external_mesa3d-faa2b090126928f098db6f2126c8b3336ee56364.tar.gz
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Add notes about building with the mangled namespace on Windows.
Diffstat (limited to 'docs')
-rw-r--r--docs/README.WIN326
1 files changed, 6 insertions, 0 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index fe9a67f..8802d87 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -75,6 +75,12 @@ Details and Notes
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
+- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
+ to the project settings. You will also need to edit src/mesa.def to change
+ all the gl* symbols to mgl*. Because this is easy to do with a global
+ replace operation in a text editor, no additional mangled version of mesa.def
+ is maintained or shipped.
+
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you