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author | Brian Paul <brianp@vmware.com> | 2009-01-10 12:07:58 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-10 12:07:58 -0700 |
commit | ef193c10e7b3f048abf5fce0d7dc4d72d94ba123 (patch) | |
tree | a09e9c25b06fe81de156d957b9cc40de21ac122f /include | |
parent | c3a00a728b15a13a33a38c8687ed6732c98d2260 (diff) | |
download | external_mesa3d-ef193c10e7b3f048abf5fce0d7dc4d72d94ba123.zip external_mesa3d-ef193c10e7b3f048abf5fce0d7dc4d72d94ba123.tar.gz external_mesa3d-ef193c10e7b3f048abf5fce0d7dc4d72d94ba123.tar.bz2 |
mesa: remove old GLView.h header for BeOS
Diffstat (limited to 'include')
-rw-r--r-- | include/GLView.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/include/GLView.h b/include/GLView.h deleted file mode 100644 index 8d9d25b..0000000 --- a/include/GLView.h +++ /dev/null @@ -1,192 +0,0 @@ -/******************************************************************************* -/ -/ File: GLView.h -/ -/ Copyright 1993-98, Be Incorporated, All Rights Reserved. -/ -*******************************************************************************/ - -#ifndef BGLVIEW_H -#define BGLVIEW_H - -#include <GL/gl.h> - -#define BGL_RGB 0 -#define BGL_INDEX 1 -#define BGL_SINGLE 0 -#define BGL_DOUBLE 2 -#define BGL_DIRECT 0 -#define BGL_INDIRECT 4 -#define BGL_ACCUM 8 -#define BGL_ALPHA 16 -#define BGL_DEPTH 32 -#define BGL_OVERLAY 64 -#define BGL_UNDERLAY 128 -#define BGL_STENCIL 512 - -#ifdef __cplusplus - - -#include <AppKit.h> -#include <interface/Window.h> -#include <interface/View.h> -#include <interface/Bitmap.h> -#include <game/WindowScreen.h> -#include <game/DirectWindow.h> - -class BGLView : public BView { -public: - - BGLView(BRect rect, char *name, - ulong resizingMode, ulong mode, - ulong options); -virtual ~BGLView(); - - void LockGL(); - void UnlockGL(); - void SwapBuffers(); - void SwapBuffers( bool vSync ); - BView * EmbeddedView(); - status_t CopyPixelsOut(BPoint source, BBitmap *dest); - status_t CopyPixelsIn(BBitmap *source, BPoint dest); -virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong! - -virtual void Draw(BRect updateRect); - -virtual void AttachedToWindow(); -virtual void AllAttached(); -virtual void DetachedFromWindow(); -virtual void AllDetached(); - -virtual void FrameResized(float width, float height); -virtual status_t Perform(perform_code d, void *arg); - - /* The public methods below, for the moment, - are just pass-throughs to BView */ - -virtual status_t Archive(BMessage *data, bool deep = true) const; - -virtual void MessageReceived(BMessage *msg); -virtual void SetResizingMode(uint32 mode); - -virtual void Show(); -virtual void Hide(); - -virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, - BMessage *specifier, int32 form, - const char *property); -virtual status_t GetSupportedSuites(BMessage *data); - -/* New public functions */ - void DirectConnected( direct_buffer_info *info ); - void EnableDirectMode( bool enabled ); - - void * getGC() { return m_gc; } - -private: - -virtual void _ReservedGLView1(); -virtual void _ReservedGLView2(); -virtual void _ReservedGLView3(); -virtual void _ReservedGLView4(); -virtual void _ReservedGLView5(); -virtual void _ReservedGLView6(); -virtual void _ReservedGLView7(); -virtual void _ReservedGLView8(); - - BGLView(const BGLView &); - BGLView &operator=(const BGLView &); - - void dither_front(); - bool confirm_dither(); - void draw(BRect r); - - void * m_gc; - uint32 m_options; - uint32 m_ditherCount; - BLocker m_drawLock; - BLocker m_displayLock; - void * m_clip_info; - void * _Unused1; - - BBitmap * m_ditherMap; - BRect m_bounds; - int16 * m_errorBuffer[2]; - uint64 _reserved[8]; - - /* Direct Window stuff */ -private: - void drawScanline( int x1, int x2, int y, void *data ); -static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2); - - void lock_draw(); - void unlock_draw(); - bool validateView(); -}; - - - -class BGLScreen : public BWindowScreen { -public: - BGLScreen(char *name, - ulong screenMode, ulong options, - status_t *error, bool debug=false); - ~BGLScreen(); - - void LockGL(); - void UnlockGL(); - void SwapBuffers(); - virtual void ErrorCallback(GLenum errorCode); - - virtual void ScreenConnected(bool connected); - virtual void FrameResized(float width, float height); - virtual status_t Perform(perform_code d, void *arg); - - /* The public methods below, for the moment, - are just pass-throughs to BWindowScreen */ - - virtual status_t Archive(BMessage *data, bool deep = true) const; - virtual void MessageReceived(BMessage *msg); - - virtual void Show(); - virtual void Hide(); - - virtual BHandler *ResolveSpecifier(BMessage *msg, - int32 index, - BMessage *specifier, - int32 form, - const char *property); - virtual status_t GetSupportedSuites(BMessage *data); - -private: - - virtual void _ReservedGLScreen1(); - virtual void _ReservedGLScreen2(); - virtual void _ReservedGLScreen3(); - virtual void _ReservedGLScreen4(); - virtual void _ReservedGLScreen5(); - virtual void _ReservedGLScreen6(); - virtual void _ReservedGLScreen7(); - virtual void _ReservedGLScreen8(); - - BGLScreen(const BGLScreen &); - BGLScreen &operator=(const BGLScreen &); - - void * m_gc; - long m_options; - BLocker m_drawLock; - - int32 m_colorSpace; - uint32 m_screen_mode; - - uint64 _reserved[7]; -}; - -#endif // __cplusplus - -#endif // BGLVIEW_H - - - - - |