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author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-04-26 20:58:27 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-04-26 20:58:27 +0000 |
commit | 69441868f6440705842f47f0a0e9521e58940a25 (patch) | |
tree | 1d94e079274d4258059d6c53a475788844248fad /progs/demos/arbfplight.c | |
parent | 55d8dd4078e58e6d2fe2c513861ff06b6bc114fc (diff) | |
download | external_mesa3d-69441868f6440705842f47f0a0e9521e58940a25.zip external_mesa3d-69441868f6440705842f47f0a0e9521e58940a25.tar.gz external_mesa3d-69441868f6440705842f47f0a0e9521e58940a25.tar.bz2 |
no need to enable fog or set fog mode with fragment program
Diffstat (limited to 'progs/demos/arbfplight.c')
-rw-r--r-- | progs/demos/arbfplight.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c index 2173ae6..6ad95d4 100644 --- a/progs/demos/arbfplight.c +++ b/progs/demos/arbfplight.c @@ -51,20 +51,16 @@ static void Redisplay( void ) glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); if (PixelLight) { -#if defined(GL_ARB_fragment_program) glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, LIGHTPOS, LightPos); glEnable(GL_FRAGMENT_PROGRAM_ARB); glEnable(GL_VERTEX_PROGRAM_ARB); -#endif glDisable(GL_LIGHTING); } else { glLightfv(GL_LIGHT0, GL_POSITION, LightPos); -#if defined(GL_ARB_fragment_program) glDisable(GL_FRAGMENT_PROGRAM_ARB); glDisable(GL_VERTEX_PROGRAM_ARB); -#endif glEnable(GL_LIGHTING); } @@ -302,7 +298,6 @@ static void Init( void ) glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB"); assert(glDeleteProgramsARB_func); -#if defined(GL_ARB_fragment_program) /* * Fragment program */ @@ -354,7 +349,6 @@ static void Init( void ) exit(0); } assert(glIsProgramARB_func(VertProg)); -#endif /* * Misc init @@ -371,11 +365,9 @@ static void Init( void ) { /* Green-ish fog color */ static const GLfloat fogColor[4] = {0.5, 1.0, 0.5, 0}; - glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, fogColor); glFogf(GL_FOG_START, 5.0); glFogf(GL_FOG_END, 25.0); - glEnable(GL_FOG); } #endif |