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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-04-17 19:20:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-04-17 19:20:54 +0000 |
commit | 24339179a48599510f6b4d24d2abc62c26ddda10 (patch) | |
tree | 1352ecdf14ac2b7e85d675b2b323d9b498bdb58e /progs/demos | |
parent | da74a60e4cf49a7bb59b878843a014ea2676b766 (diff) | |
download | external_mesa3d-24339179a48599510f6b4d24d2abc62c26ddda10.zip external_mesa3d-24339179a48599510f6b4d24d2abc62c26ddda10.tar.gz external_mesa3d-24339179a48599510f6b4d24d2abc62c26ddda10.tar.bz2 |
Demo of using GL_ARB_vertex/fragment_program to do per-pixel lighting.
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/Makefile.BeOS-R4 | 7 | ||||
-rw-r--r-- | progs/demos/Makefile.X11 | 10 | ||||
-rw-r--r-- | progs/demos/Makefile.win | 10 | ||||
-rw-r--r-- | progs/demos/arbfplight.c | 348 |
4 files changed, 365 insertions, 10 deletions
diff --git a/progs/demos/Makefile.BeOS-R4 b/progs/demos/Makefile.BeOS-R4 index 23d270f..8511409 100644 --- a/progs/demos/Makefile.BeOS-R4 +++ b/progs/demos/Makefile.BeOS-R4 @@ -1,4 +1,4 @@ -# $Id: Makefile.BeOS-R4,v 1.14 2001/02/20 17:04:52 brianp Exp $ +# $Id: Makefile.BeOS-R4,v 1.15 2003/04/17 19:20:54 brianp Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -17,11 +17,14 @@ GL_LIBS = -L$(LIBDIR) -L/boot/home/config/lib -Xlinker -rpath $(LIBDIR) -lbe -lg LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB) -PROGS = bounce \ +PROGS = \ + arbfplight \ + bounce \ clearspd \ cubemap \ drawpix \ fire \ + fplight \ gamma \ gears \ geartrain \ diff --git a/progs/demos/Makefile.X11 b/progs/demos/Makefile.X11 index 5862749..f34cde0 100644 --- a/progs/demos/Makefile.X11 +++ b/progs/demos/Makefile.X11 @@ -1,8 +1,8 @@ -# $Id: Makefile.X11,v 1.21 2003/04/07 23:05:51 brianp Exp $ +# $Id: Makefile.X11,v 1.22 2003/04/17 19:20:55 brianp Exp $ # Mesa 3-D graphics library -# Version: 3.5 -# Copyright (C) 1995-2001 Brian Paul +# Version: 5.1 +# Copyright (C) 1995-2003 Brian Paul # Makefile for GLUT-based demo programs for Unix/X11 @@ -18,7 +18,9 @@ OSMESA_LIBS = -L$(LIBDIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS) LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB) -PROGS = bounce \ +PROGS = \ + arbfplight \ + bounce \ clearspd \ cubemap \ drawpix \ diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win index 18372b0..188ca2f 100644 --- a/progs/demos/Makefile.win +++ b/progs/demos/Makefile.win @@ -1,8 +1,8 @@ -# $Id: Makefile.win,v 1.7 2002/01/16 00:48:43 kschultz Exp $ +# $Id: Makefile.win,v 1.8 2003/04/17 19:20:55 brianp Exp $ # Mesa 3-D graphics library -# Version: 3.5 -# Copyright (C) 1995-2001 Brian Paul +# Version: 5.1 +# Copyright (C) 1995-2003 Brian Paul # Makefile for GLUT-based demo programs for Windows @@ -14,12 +14,14 @@ TOP = .. INCDIR = ..\include LIBDIR = ..\lib -PROGS = anisotropic \ +PROGS = \ + arbfplight \ bounce \ clearspd \ cubemap \ drawpix \ fire \ + fplight \ gamma \ gears \ geartrain \ diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c new file mode 100644 index 0000000..fcdc114 --- /dev/null +++ b/progs/demos/arbfplight.c @@ -0,0 +1,348 @@ +/* + * Use GL_ARB_fragment_program and GL_ARB_vertex_program to implement + * simple per-pixel lighting. + * + * Brian Paul + * 17 April 2003 + */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> + + +static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 }; +static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 }; +static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 }; +static GLfloat Delta = 1.0; + +static GLuint FragProg; +static GLuint VertProg; +static GLboolean Anim = GL_TRUE; +static GLboolean Wire = GL_FALSE; +static GLboolean PixelLight = GL_TRUE; + +static GLfloat Xrot = 0, Yrot = 0; + +static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func; +static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func; +static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func; +static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func; +static PFNGLISPROGRAMARBPROC glIsProgramARB_func; + +/* These must match the indexes used in the fragment program */ +#define DIFFUSE 1 +#define SPECULAR 2 +#define LIGHTPOS 3 + + + +static void Redisplay( void ) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + if (PixelLight) { + glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, + LIGHTPOS, LightPos); + glEnable(GL_FRAGMENT_PROGRAM_ARB); + glEnable(GL_VERTEX_PROGRAM_ARB); + glDisable(GL_LIGHTING); + } + else { + glLightfv(GL_LIGHT0, GL_POSITION, LightPos); + glDisable(GL_FRAGMENT_PROGRAM_ARB); + glDisable(GL_VERTEX_PROGRAM_ARB); + glEnable(GL_LIGHTING); + } + + glPushMatrix(); + glRotatef(Xrot, 1, 0, 0); + glRotatef(Yrot, 0, 1, 0); + glutSolidSphere(2.0, 10, 5); + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Idle(void) +{ + LightPos[0] += Delta; + if (LightPos[0] > 25.0) + Delta = -1.0; + else if (LightPos[0] <- 25.0) + Delta = 1.0; + glutPostRedisplay(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case ' ': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 'x': + LightPos[0] -= 1.0; + break; + case 'X': + LightPos[0] += 1.0; + break; + case 'w': + Wire = !Wire; + if (Wire) + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + else + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + break; + case 'p': + PixelLight = !PixelLight; + if (PixelLight) { + printf("Per-pixel lighting\n"); + } + else { + printf("Conventional lighting\n"); + } + break; + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + +static void SpecialKey( int key, int x, int y ) +{ + const GLfloat step = 3.0; + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_UP: + Xrot -= step; + break; + case GLUT_KEY_DOWN: + Xrot += step; + break; + case GLUT_KEY_LEFT: + Yrot -= step; + break; + case GLUT_KEY_RIGHT: + Yrot += step; + break; + } + glutPostRedisplay(); +} + + +/* A helper for finding errors in program strings */ +static int FindLine( const char *program, int position ) +{ + int i, line = 1; + for (i = 0; i < position; i++) { + if (program[i] == '\n') + line++; + } + return line; +} + + +static void Init( void ) +{ + GLint errorPos; + + /* Yes, this could be expressed more efficiently */ + static const char *fragProgramText = + "!!ARBfp1.0\n" + "PARAM Diffuse = program.local[1]; \n" + "PARAM Specular = program.local[2]; \n" + "PARAM LightPos = program.local[3]; \n" + "TEMP lightDir, normal, len; \n" + "TEMP dotProd, specAtten; \n" + "TEMP diffuseColor, specularColor; \n" + + "# Compute normalized light direction \n" + "DP3 len.x, LightPos, LightPos; \n" + "RSQ len.y, len.x; \n" + "MUL lightDir, LightPos, len.y; \n" + + "# Compute normalized normal \n" + "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n" + "RSQ len.y, len.x; \n" + "MUL normal, fragment.texcoord[0], len.y; \n" + + "# Compute dot product of light direction and normal vector\n" + "DP3 dotProd, lightDir, normal;" + + "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n" + + "POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n" + + "MUL specularColor, Specular, specAtten.x; # specular attenuation\n" + + "ADD result.color, diffuseColor, specularColor; # add colors\n" + "END \n" + ; + + static const char *vertProgramText = + "!!ARBvp1.0\n" + "ATTRIB pos = vertex.position; \n" + "ATTRIB norm = vertex.normal; \n" + "PARAM modelviewProj[4] = { state.matrix.mvp }; \n" + "PARAM invModelview[4] = { state.matrix.modelview.invtrans }; \n" + + "# typical modelview/projection transform \n" + "DP4 result.position.x, pos, modelviewProj[0]; \n" + "DP4 result.position.y, pos, modelviewProj[1]; \n" + "DP4 result.position.z, pos, modelviewProj[2]; \n" + "DP4 result.position.w, pos, modelviewProj[3]; \n" + + "# transform normal by inv transpose of modelview, put in tex0 \n" + "DP4 result.texcoord[0].x, norm, invModelview[0]; \n" + "DP4 result.texcoord[0].y, norm, invModelview[1]; \n" + "DP4 result.texcoord[0].z, norm, invModelview[2]; \n" + "DP4 result.texcoord[0].w, norm, invModelview[3]; \n" + + "END\n"; + ; + + if (!glutExtensionSupported("GL_ARB_vertex_program")) { + printf("Sorry, this demo requires GL_ARB_vertex_program\n"); + exit(1); + } + if (!glutExtensionSupported("GL_ARB_fragment_program")) { + printf("Sorry, this demo requires GL_ARB_fragment_program\n"); + exit(1); + } + + /* + * Get extension function pointers. + */ + glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB"); + assert(glProgramLocalParameter4fvARB_func); + + glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB"); + assert(glGenProgramsARB_func); + + glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB"); + assert(glProgramStringARB_func); + + glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB"); + assert(glBindProgramARB_func); + + glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB"); + assert(glIsProgramARB_func); + + /* + * Fragment program + */ + glGenProgramsARB_func(1, &FragProg); + assert(FragProg > 0); + glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg); + glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(fragProgramText), + (const GLubyte *) fragProgramText); + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); + if (glGetError() != GL_NO_ERROR || errorPos != -1) { + int l = FindLine(fragProgramText, errorPos); + printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l, + (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + exit(0); + } + assert(glIsProgramARB_func(FragProg)); + + glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, DIFFUSE, Diffuse); + glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, SPECULAR, Specular); + + /* + * Do some sanity tests + */ + { + GLdouble v[4]; + glProgramLocalParameter4dARB(GL_FRAGMENT_PROGRAM_ARB, 8, + 10.0, 20.0, 30.0, 40.0); + glGetProgramLocalParameterdvARB(GL_FRAGMENT_PROGRAM_ARB, 8, v); + assert(v[0] == 10.0); + assert(v[1] == 20.0); + assert(v[2] == 30.0); + assert(v[3] == 40.0); + glGetProgramLocalParameterdvARB(GL_FRAGMENT_PROGRAM_ARB, DIFFUSE, v); + assert(v[0] == Diffuse[0]); + assert(v[1] == Diffuse[1]); + assert(v[2] == Diffuse[2]); + assert(v[3] == Diffuse[3]); + } + + /* + * Vertex program + */ + glGenProgramsARB_func(1, &VertProg); + assert(VertProg > 0); + glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg); + glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(vertProgramText), + (const GLubyte *) vertProgramText); + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); + if (glGetError() != GL_NO_ERROR || errorPos != -1) { + int l = FindLine(fragProgramText, errorPos); + printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l, + (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + exit(0); + } + assert(glIsProgramARB_func(VertProg)); + + /* + * Misc init + */ + glClearColor(0.3, 0.3, 0.3, 0.0); + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0); + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("Press p to toggle between per-pixel and per-vertex lighting\n"); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 200, 200 ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutSpecialFunc( SpecialKey ); + glutDisplayFunc( Redisplay ); + if (Anim) + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} |