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author | Paul Berry <stereotype441@gmail.com> | 2013-07-30 20:49:56 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-08-01 20:18:42 -0700 |
commit | 906eff09e374c75b0486011b73b7048f6070456e (patch) | |
tree | 6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /src/glsl/glsl_types.cpp | |
parent | e7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff) | |
download | external_mesa3d-906eff09e374c75b0486011b73b7048f6070456e.zip external_mesa3d-906eff09e374c75b0486011b73b7048f6070456e.tar.gz external_mesa3d-906eff09e374c75b0486011b73b7048f6070456e.tar.bz2 |
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to
add another boolean argument.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/glsl_types.cpp')
0 files changed, 0 insertions, 0 deletions