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authorKenneth Graunke <kenneth@whitecape.org>2013-04-17 17:30:22 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-05-12 09:36:41 -0700
commitb765740a66821c4e97816a938c94740717661ba3 (patch)
treeedc9135329af865781199d48e12514a1aa74ab01 /src/glsl/main.cpp
parent6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c (diff)
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glsl: Pass struct shader_compiler_options into do_common_optimization.
do_common_optimization may need to make choices about whether to emit certain kinds of instructions. gl_context::ShaderCompilerOptions contains exactly that information, so it makes sense to pass it in. Rather than passing the whole array, pass the structure for the stage that's currently being worked on. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index ce084b4..d7e35bc 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -174,9 +174,11 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
+ const struct gl_shader_compiler_options *opts =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
bool progress;
do {
- progress = do_common_optimization(shader->ir, false, false, 32);
+ progress = do_common_optimization(shader->ir, false, false, 32, opts);
} while (progress);
validate_ir_tree(shader->ir);