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author | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-10 23:36:16 +0000 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-18 18:47:27 +0000 |
commit | 8c2e7fd8460750543367053b1be9368cc38e1d6a (patch) | |
tree | 9587b089f9e43b090a8104661a1c5e27f0769a08 /src/glx/SConscript | |
parent | 1c5e2965a0de296240dd8f5af12482164416b7f1 (diff) | |
download | external_mesa3d-8c2e7fd8460750543367053b1be9368cc38e1d6a.zip external_mesa3d-8c2e7fd8460750543367053b1be9368cc38e1d6a.tar.gz external_mesa3d-8c2e7fd8460750543367053b1be9368cc38e1d6a.tar.bz2 |
loader: introduce the loader util lib
All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glx/SConscript')
-rw-r--r-- | src/glx/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glx/SConscript b/src/glx/SConscript index 890f998..309a648 100644 --- a/src/glx/SConscript +++ b/src/glx/SConscript @@ -11,6 +11,7 @@ env.Prepend(CPPPATH = [ '.', # the build/<platform>/glx/ directory '#include', '#include/GL/internal', + '#src/loader', '#src/mesa', '#src/mapi', '#src/mapi/glapi', |