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authorKristian Høgsberg Kristensen <krh@bitplanet.net>2015-11-04 14:55:32 -0800
committerKristian Høgsberg Kristensen <krh@bitplanet.net>2015-11-10 12:02:46 -0800
commit60dd5287ff8dbbbe0dbe76bdff6d13c7a5ea9ef0 (patch)
tree619e689c9bd104ac3ab806d7e92ca39d4dd61c6d /src/mesa/drivers/dri/i965/brw_link.cpp
parentf0e95c2500fdb720d4102976f17361c294e1f3a3 (diff)
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glsl: Lower UBO and SSBO access in glsl linker
All GLSL IR consumers run this lowering pass so we can move it to the linker. This moves the pass up quite a bit, but that's the point: it needs to run before we throw away information about per-component vector access. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_link.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index f1e3860..2991173 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -157,8 +157,6 @@ process_glsl_ir(gl_shader_stage stage,
_mesa_shader_stage_to_abbrev(shader->Stage));
}
- lower_ubo_reference(shader);
-
bool progress;
do {
progress = false;