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author | Marek Olšák <marek.olsak@amd.com> | 2015-09-27 21:28:22 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2015-10-03 22:06:08 +0200 |
commit | 91799880b38e889633f136ddd72b4bcbcee150a9 (patch) | |
tree | 2f0989aa758b9ce29e07f65fd3a17b0a6e4a95b3 /src/mesa/vbo | |
parent | 82a950f18799d2ec6793892f469234b87e28bf02 (diff) | |
download | external_mesa3d-91799880b38e889633f136ddd72b4bcbcee150a9.zip external_mesa3d-91799880b38e889633f136ddd72b4bcbcee150a9.tar.gz external_mesa3d-91799880b38e889633f136ddd72b4bcbcee150a9.tar.bz2 |
mesa: remove Driver.BeginVertices
Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_exec.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 4 |
2 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index eb90350..18fb88c 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -50,7 +50,6 @@ void vbo_exec_init( struct gl_context *ctx ) ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.BeginVertices = vbo_exec_BeginVertices; ctx->Driver.FlushVertices = vbo_exec_FlushVertices; vbo_exec_invalidate_state( ctx, ~0 ); diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 138cd60..4855589 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -419,7 +419,7 @@ do { \ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ int sz = (sizeof(C) / sizeof(GLfloat)); \ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + vbo_exec_BeginVertices(ctx); \ \ if (unlikely(exec->vtx.active_sz[A] != N * sz) || \ unlikely(exec->vtx.attrtype[A] != T)) \ @@ -1190,7 +1190,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) /* Flush (draw), and make sure VBO is left unmapped when done */ vbo_exec_FlushVertices_internal(exec, GL_TRUE); - /* Need to do this to ensure BeginVertices gets called again: + /* Need to do this to ensure vbo_exec_BeginVertices gets called again: */ ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); |