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author | Brian Paul <brianp@vmware.com> | 2015-11-03 14:34:15 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2015-11-04 11:51:41 -0700 |
commit | d31481e70ab0da293d4c3010815f643f161b7168 (patch) | |
tree | a3d99c1a1d6a6ab28a662df70b7072a4cb0c8526 /src/mesa/vbo | |
parent | 149ac1fe43a87ee4219f9979dcce2de7964c31a9 (diff) | |
download | external_mesa3d-d31481e70ab0da293d4c3010815f643f161b7168.zip external_mesa3d-d31481e70ab0da293d4c3010815f643f161b7168.tar.gz external_mesa3d-d31481e70ab0da293d4c3010815f643f161b7168.tar.bz2 |
svga: implement 'white_fragments' option for VGPU10 fragment shaders
When we emulate XOR logicop mode with blend-subtract, we need to ensure
that the fragment shader always emits white. We had this implemented
for VGPU9, but not VGPU10.
VMware bug 1545492.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions