diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-11-02 23:58:27 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-11-02 23:58:27 +0000 |
commit | 83a5c2bf63ef285dea096612f4d84236e9c8d543 (patch) | |
tree | f5c9c2b4bdc0d2447d7ff8bf6bfaa30956db61d6 /src/mesa/x86 | |
parent | 7a28779b2e85bc346f0f3f4cda0d4f4e77d3719f (diff) | |
download | external_mesa3d-83a5c2bf63ef285dea096612f4d84236e9c8d543.zip external_mesa3d-83a5c2bf63ef285dea096612f4d84236e9c8d543.tar.gz external_mesa3d-83a5c2bf63ef285dea096612f4d84236e9c8d543.tar.bz2 |
Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 210 |
1 files changed, 146 insertions, 64 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index bd3b755..ebd536d 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -549,6 +549,19 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20) GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB(AttachShader, _gloffset_AttachShader, AttachShader@8) + GL_STUB(CreateProgram, _gloffset_CreateProgram, CreateProgram@0) + GL_STUB(CreateShader, _gloffset_CreateShader, CreateShader@4) + GL_STUB(DeleteProgram, _gloffset_DeleteProgram, DeleteProgram@4) + GL_STUB(DeleteShader, _gloffset_DeleteShader, DeleteShader@4) + GL_STUB(DetachShader, _gloffset_DetachShader, DetachShader@8) + GL_STUB(GetAttachedShaders, _gloffset_GetAttachedShaders, GetAttachedShaders@16) + GL_STUB(GetProgramInfoLog, _gloffset_GetProgramInfoLog, GetProgramInfoLog@16) + GL_STUB(GetProgramiv, _gloffset_GetProgramiv, GetProgramiv@12) + GL_STUB(GetShaderInfoLog, _gloffset_GetShaderInfoLog, GetShaderInfoLog@16) + GL_STUB(GetShaderiv, _gloffset_GetShaderiv, GetShaderiv@12) + GL_STUB(IsProgram, _gloffset_IsProgram, IsProgram@4) + GL_STUB(IsShader, _gloffset_IsShader, IsShader@4) GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16) GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8) GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16) @@ -684,22 +697,22 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_543, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_543@8) - HIDDEN(GL_PREFIX(_dispatch_stub_543, _dispatch_stub_543@8)) - GL_STUB(_dispatch_stub_544, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_544@8) - HIDDEN(GL_PREFIX(_dispatch_stub_544, _dispatch_stub_544@8)) - GL_STUB(_dispatch_stub_545, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_545@8) - HIDDEN(GL_PREFIX(_dispatch_stub_545, _dispatch_stub_545@8)) - GL_STUB(_dispatch_stub_546, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_546@8) - HIDDEN(GL_PREFIX(_dispatch_stub_546, _dispatch_stub_546@8)) - GL_STUB(_dispatch_stub_547, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_547@8) - HIDDEN(GL_PREFIX(_dispatch_stub_547, _dispatch_stub_547@8)) - GL_STUB(_dispatch_stub_548, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_548@8) - HIDDEN(GL_PREFIX(_dispatch_stub_548, _dispatch_stub_548@8)) - GL_STUB(_dispatch_stub_549, _gloffset_SampleMaskSGIS, _dispatch_stub_549@8) - HIDDEN(GL_PREFIX(_dispatch_stub_549, _dispatch_stub_549@8)) - GL_STUB(_dispatch_stub_550, _gloffset_SamplePatternSGIS, _dispatch_stub_550@4) - HIDDEN(GL_PREFIX(_dispatch_stub_550, _dispatch_stub_550@4)) + GL_STUB(_dispatch_stub_556, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_556@8) + HIDDEN(GL_PREFIX(_dispatch_stub_556, _dispatch_stub_556@8)) + GL_STUB(_dispatch_stub_557, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_557@8) + HIDDEN(GL_PREFIX(_dispatch_stub_557, _dispatch_stub_557@8)) + GL_STUB(_dispatch_stub_558, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_558@8) + HIDDEN(GL_PREFIX(_dispatch_stub_558, _dispatch_stub_558@8)) + GL_STUB(_dispatch_stub_559, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_559@8) + HIDDEN(GL_PREFIX(_dispatch_stub_559, _dispatch_stub_559@8)) + GL_STUB(_dispatch_stub_560, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_560@8) + HIDDEN(GL_PREFIX(_dispatch_stub_560, _dispatch_stub_560@8)) + GL_STUB(_dispatch_stub_561, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_561@8) + HIDDEN(GL_PREFIX(_dispatch_stub_561, _dispatch_stub_561@8)) + GL_STUB(_dispatch_stub_562, _gloffset_SampleMaskSGIS, _dispatch_stub_562@8) + HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8)) + GL_STUB(_dispatch_stub_563, _gloffset_SamplePatternSGIS, _dispatch_stub_563@4) + HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -710,10 +723,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_561, _gloffset_CullParameterdvEXT, _dispatch_stub_561@8) - HIDDEN(GL_PREFIX(_dispatch_stub_561, _dispatch_stub_561@8)) - GL_STUB(_dispatch_stub_562, _gloffset_CullParameterfvEXT, _dispatch_stub_562@8) - HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8)) + GL_STUB(_dispatch_stub_574, _gloffset_CullParameterdvEXT, _dispatch_stub_574@8) + HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8)) + GL_STUB(_dispatch_stub_575, _gloffset_CullParameterfvEXT, _dispatch_stub_575@8) + HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -738,8 +751,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_587, _gloffset_PixelTexGenSGIX, _dispatch_stub_587@4) - HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@4)) + GL_STUB(_dispatch_stub_600, _gloffset_PixelTexGenSGIX, _dispatch_stub_600@4) + HIDDEN(GL_PREFIX(_dispatch_stub_600, _dispatch_stub_600@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -781,24 +794,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_629, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_629@20) - HIDDEN(GL_PREFIX(_dispatch_stub_629, _dispatch_stub_629@20)) - GL_STUB(_dispatch_stub_630, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_630@24) - HIDDEN(GL_PREFIX(_dispatch_stub_630, _dispatch_stub_630@24)) - GL_STUB(_dispatch_stub_631, _gloffset_DeleteFencesNV, _dispatch_stub_631@8) - HIDDEN(GL_PREFIX(_dispatch_stub_631, _dispatch_stub_631@8)) - GL_STUB(_dispatch_stub_632, _gloffset_FinishFenceNV, _dispatch_stub_632@4) - HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4)) - GL_STUB(_dispatch_stub_633, _gloffset_GenFencesNV, _dispatch_stub_633@8) - HIDDEN(GL_PREFIX(_dispatch_stub_633, _dispatch_stub_633@8)) - GL_STUB(_dispatch_stub_634, _gloffset_GetFenceivNV, _dispatch_stub_634@12) - HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@12)) - GL_STUB(_dispatch_stub_635, _gloffset_IsFenceNV, _dispatch_stub_635@4) - HIDDEN(GL_PREFIX(_dispatch_stub_635, _dispatch_stub_635@4)) - GL_STUB(_dispatch_stub_636, _gloffset_SetFenceNV, _dispatch_stub_636@8) - HIDDEN(GL_PREFIX(_dispatch_stub_636, _dispatch_stub_636@8)) - GL_STUB(_dispatch_stub_637, _gloffset_TestFenceNV, _dispatch_stub_637@4) - HIDDEN(GL_PREFIX(_dispatch_stub_637, _dispatch_stub_637@4)) + GL_STUB(_dispatch_stub_642, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_642@20) + HIDDEN(GL_PREFIX(_dispatch_stub_642, _dispatch_stub_642@20)) + GL_STUB(_dispatch_stub_643, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_643@24) + HIDDEN(GL_PREFIX(_dispatch_stub_643, _dispatch_stub_643@24)) + GL_STUB(_dispatch_stub_644, _gloffset_DeleteFencesNV, _dispatch_stub_644@8) + HIDDEN(GL_PREFIX(_dispatch_stub_644, _dispatch_stub_644@8)) + GL_STUB(_dispatch_stub_645, _gloffset_FinishFenceNV, _dispatch_stub_645@4) + HIDDEN(GL_PREFIX(_dispatch_stub_645, _dispatch_stub_645@4)) + GL_STUB(_dispatch_stub_646, _gloffset_GenFencesNV, _dispatch_stub_646@8) + HIDDEN(GL_PREFIX(_dispatch_stub_646, _dispatch_stub_646@8)) + GL_STUB(_dispatch_stub_647, _gloffset_GetFenceivNV, _dispatch_stub_647@12) + HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@12)) + GL_STUB(_dispatch_stub_648, _gloffset_IsFenceNV, _dispatch_stub_648@4) + HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4)) + GL_STUB(_dispatch_stub_649, _gloffset_SetFenceNV, _dispatch_stub_649@8) + HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8)) + GL_STUB(_dispatch_stub_650, _gloffset_TestFenceNV, _dispatch_stub_650@4) + HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -879,26 +892,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_718, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_718@4) - HIDDEN(GL_PREFIX(_dispatch_stub_718, _dispatch_stub_718@4)) - GL_STUB(_dispatch_stub_719, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_719@4) - HIDDEN(GL_PREFIX(_dispatch_stub_719, _dispatch_stub_719@4)) - GL_STUB(_dispatch_stub_720, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_720@8) - HIDDEN(GL_PREFIX(_dispatch_stub_720, _dispatch_stub_720@8)) - GL_STUB(_dispatch_stub_721, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_721@8) - HIDDEN(GL_PREFIX(_dispatch_stub_721, _dispatch_stub_721@8)) - GL_STUB(_dispatch_stub_722, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_722@4) - HIDDEN(GL_PREFIX(_dispatch_stub_722, _dispatch_stub_722@4)) + GL_STUB(_dispatch_stub_731, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_731@4) + HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@4)) + GL_STUB(_dispatch_stub_732, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_732@4) + HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@4)) + GL_STUB(_dispatch_stub_733, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_733@8) + HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8)) + GL_STUB(_dispatch_stub_734, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_734@8) + HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@8)) + GL_STUB(_dispatch_stub_735, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_735@4) + HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_729, _gloffset_DepthBoundsEXT, _dispatch_stub_729@16) - HIDDEN(GL_PREFIX(_dispatch_stub_729, _dispatch_stub_729@16)) - GL_STUB(_dispatch_stub_730, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_730@8) - HIDDEN(GL_PREFIX(_dispatch_stub_730, _dispatch_stub_730@8)) + GL_STUB(_dispatch_stub_742, _gloffset_DepthBoundsEXT, _dispatch_stub_742@16) + HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@16)) + GL_STUB(_dispatch_stub_743, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_743@8) + HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -916,16 +929,16 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_748, _gloffset_BlitFramebufferEXT, _dispatch_stub_748@40) - HIDDEN(GL_PREFIX(_dispatch_stub_748, _dispatch_stub_748@40)) - GL_STUB(_dispatch_stub_749, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_749@16) - HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@16)) - GL_STUB(_dispatch_stub_750, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_750@16) - HIDDEN(GL_PREFIX(_dispatch_stub_750, _dispatch_stub_750@16)) - GL_STUB(_dispatch_stub_751, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_751@12) - HIDDEN(GL_PREFIX(_dispatch_stub_751, _dispatch_stub_751@12)) - GL_STUB(_dispatch_stub_752, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_752@12) - HIDDEN(GL_PREFIX(_dispatch_stub_752, _dispatch_stub_752@12)) + GL_STUB(_dispatch_stub_761, _gloffset_BlitFramebufferEXT, _dispatch_stub_761@40) + HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@40)) + GL_STUB(_dispatch_stub_762, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_762@16) + HIDDEN(GL_PREFIX(_dispatch_stub_762, _dispatch_stub_762@16)) + GL_STUB(_dispatch_stub_763, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_763@16) + HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@16)) + GL_STUB(_dispatch_stub_764, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_764@12) + HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@12)) + GL_STUB(_dispatch_stub_765, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_765@12) + HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1069,6 +1082,43 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) GL_STUB_ALIAS(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) GL_STUB_ALIAS(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB_ALIAS(DisableVertexAttribArray, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB_ALIAS(EnableVertexAttribArray, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB_ALIAS(GetVertexAttribdv, _gloffset_GetVertexAttribdvARB, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) + GL_STUB_ALIAS(GetVertexAttribfv, _gloffset_GetVertexAttribfvARB, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) + GL_STUB_ALIAS(GetVertexAttribiv, _gloffset_GetVertexAttribivARB, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) + GL_STUB_ALIAS(VertexAttrib1d, _gloffset_VertexAttrib1dARB, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) + GL_STUB_ALIAS(VertexAttrib1dv, _gloffset_VertexAttrib1dvARB, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) + GL_STUB_ALIAS(VertexAttrib1f, _gloffset_VertexAttrib1fARB, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) + GL_STUB_ALIAS(VertexAttrib1fv, _gloffset_VertexAttrib1fvARB, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) + GL_STUB_ALIAS(VertexAttrib1s, _gloffset_VertexAttrib1sARB, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) + GL_STUB_ALIAS(VertexAttrib1sv, _gloffset_VertexAttrib1svARB, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) + GL_STUB_ALIAS(VertexAttrib2d, _gloffset_VertexAttrib2dARB, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) + GL_STUB_ALIAS(VertexAttrib2dv, _gloffset_VertexAttrib2dvARB, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) + GL_STUB_ALIAS(VertexAttrib2f, _gloffset_VertexAttrib2fARB, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) + GL_STUB_ALIAS(VertexAttrib2fv, _gloffset_VertexAttrib2fvARB, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) + GL_STUB_ALIAS(VertexAttrib2s, _gloffset_VertexAttrib2sARB, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) + GL_STUB_ALIAS(VertexAttrib2sv, _gloffset_VertexAttrib2svARB, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) + GL_STUB_ALIAS(VertexAttrib3d, _gloffset_VertexAttrib3dARB, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) + GL_STUB_ALIAS(VertexAttrib3dv, _gloffset_VertexAttrib3dvARB, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) + GL_STUB_ALIAS(VertexAttrib3f, _gloffset_VertexAttrib3fARB, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) + GL_STUB_ALIAS(VertexAttrib3fv, _gloffset_VertexAttrib3fvARB, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) + GL_STUB_ALIAS(VertexAttrib3s, _gloffset_VertexAttrib3sARB, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) + GL_STUB_ALIAS(VertexAttrib3sv, _gloffset_VertexAttrib3svARB, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) + GL_STUB_ALIAS(VertexAttrib4Nbv, _gloffset_VertexAttrib4NbvARB, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB_ALIAS(VertexAttrib4Niv, _gloffset_VertexAttrib4NivARB, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nsv, _gloffset_VertexAttrib4NsvARB, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nub, _gloffset_VertexAttrib4NubARB, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) + GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) + GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) + GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) + GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) + GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8) GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16) GL_STUB_ALIAS(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) @@ -1088,6 +1138,38 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) GL_STUB_ALIAS(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) GL_STUB_ALIAS(IsQuery, _gloffset_IsQueryARB, IsQuery@4, IsQueryARB, IsQueryARB@4) + GL_STUB_ALIAS(CompileShader, _gloffset_CompileShaderARB, CompileShader@4, CompileShaderARB, CompileShaderARB@4) + GL_STUB_ALIAS(GetActiveUniform, _gloffset_GetActiveUniformARB, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB_ALIAS(GetShaderSource, _gloffset_GetShaderSourceARB, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB_ALIAS(GetUniformLocation, _gloffset_GetUniformLocationARB, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB_ALIAS(GetUniformfv, _gloffset_GetUniformfvARB, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) + GL_STUB_ALIAS(GetUniformiv, _gloffset_GetUniformivARB, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) + GL_STUB_ALIAS(LinkProgram, _gloffset_LinkProgramARB, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) + GL_STUB_ALIAS(ShaderSource, _gloffset_ShaderSourceARB, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) + GL_STUB_ALIAS(Uniform1f, _gloffset_Uniform1fARB, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) + GL_STUB_ALIAS(Uniform1fv, _gloffset_Uniform1fvARB, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) + GL_STUB_ALIAS(Uniform1i, _gloffset_Uniform1iARB, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) + GL_STUB_ALIAS(Uniform1iv, _gloffset_Uniform1ivARB, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) + GL_STUB_ALIAS(Uniform2f, _gloffset_Uniform2fARB, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) + GL_STUB_ALIAS(Uniform2fv, _gloffset_Uniform2fvARB, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) + GL_STUB_ALIAS(Uniform2i, _gloffset_Uniform2iARB, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) + GL_STUB_ALIAS(Uniform2iv, _gloffset_Uniform2ivARB, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) + GL_STUB_ALIAS(Uniform3f, _gloffset_Uniform3fARB, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) + GL_STUB_ALIAS(Uniform3fv, _gloffset_Uniform3fvARB, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) + GL_STUB_ALIAS(Uniform3i, _gloffset_Uniform3iARB, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) + GL_STUB_ALIAS(Uniform3iv, _gloffset_Uniform3ivARB, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) + GL_STUB_ALIAS(Uniform4f, _gloffset_Uniform4fARB, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) + GL_STUB_ALIAS(Uniform4fv, _gloffset_Uniform4fvARB, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) + GL_STUB_ALIAS(Uniform4i, _gloffset_Uniform4iARB, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) + GL_STUB_ALIAS(Uniform4iv, _gloffset_Uniform4ivARB, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) + GL_STUB_ALIAS(UniformMatrix2fv, _gloffset_UniformMatrix2fvARB, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB_ALIAS(UniformMatrix3fv, _gloffset_UniformMatrix3fvARB, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB_ALIAS(UniformMatrix4fv, _gloffset_UniformMatrix4fvARB, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB_ALIAS(UseProgram, _gloffset_UseProgramObjectARB, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB_ALIAS(ValidateProgram, _gloffset_ValidateProgramARB, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) + GL_STUB_ALIAS(BindAttribLocation, _gloffset_BindAttribLocationARB, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB_ALIAS(GetActiveAttrib, _gloffset_GetActiveAttribARB, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB_ALIAS(GetAttribLocation, _gloffset_GetAttribLocationARB, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB_ALIAS(DrawBuffers, _gloffset_DrawBuffersARB, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) |