diff options
author | Ian Romanick <idr@us.ibm.com> | 2006-08-29 17:44:45 +0000 |
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committer | Ian Romanick <idr@us.ibm.com> | 2006-08-29 17:44:45 +0000 |
commit | 8d675aa637a551c634b827b007c18e061d0ae2f6 (patch) | |
tree | ae9b514999b66e65a621006a8737f4bccaff612d /src/mesa/x86 | |
parent | dfdd0b4f30e12acca07c2076adb594293bdb15bb (diff) | |
download | external_mesa3d-8d675aa637a551c634b827b007c18e061d0ae2f6.zip external_mesa3d-8d675aa637a551c634b827b007c18e061d0ae2f6.tar.gz external_mesa3d-8d675aa637a551c634b827b007c18e061d0ae2f6.tar.bz2 |
Deprecate GL_EXT_vertex_weighting.
Nvidia no longer supports this extension, and they no longer export its
entry points from their libGL. There's no reason for us to keep dragging it
around either.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 81 |
1 files changed, 39 insertions, 42 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 7ed1b66..989fedc 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -770,9 +770,6 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(_dispatch_stub_603, _gloffset_PixelTexGenSGIX, _dispatch_stub_603@4) HIDDEN(GL_PREFIX(_dispatch_stub_603, _dispatch_stub_603@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB(VertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT, VertexWeightPointerEXT@16) - GL_STUB(VertexWeightfEXT, _gloffset_VertexWeightfEXT, VertexWeightfEXT@4) - GL_STUB(VertexWeightfvEXT, _gloffset_VertexWeightfvEXT, VertexWeightfvEXT@4) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24) @@ -813,24 +810,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20) - HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20)) - GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24) - HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24)) - GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8) - HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8)) - GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4) + GL_STUB(_dispatch_stub_645, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_645@20) + HIDDEN(GL_PREFIX(_dispatch_stub_645, _dispatch_stub_645@20)) + GL_STUB(_dispatch_stub_646, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_646@24) + HIDDEN(GL_PREFIX(_dispatch_stub_646, _dispatch_stub_646@24)) + GL_STUB(_dispatch_stub_647, _gloffset_DeleteFencesNV, _dispatch_stub_647@8) + HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@8)) + GL_STUB(_dispatch_stub_648, _gloffset_FinishFenceNV, _dispatch_stub_648@4) + HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4)) + GL_STUB(_dispatch_stub_649, _gloffset_GenFencesNV, _dispatch_stub_649@8) + HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8)) + GL_STUB(_dispatch_stub_650, _gloffset_GetFenceivNV, _dispatch_stub_650@12) + HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@12)) + GL_STUB(_dispatch_stub_651, _gloffset_IsFenceNV, _dispatch_stub_651@4) HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4)) - GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8) + GL_STUB(_dispatch_stub_652, _gloffset_SetFenceNV, _dispatch_stub_652@8) HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) - GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12)) - GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4)) - GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8)) - GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4) - HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4)) + GL_STUB(_dispatch_stub_653, _gloffset_TestFenceNV, _dispatch_stub_653@4) + HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -911,26 +908,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_737, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_737@4) - HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4)) - GL_STUB(_dispatch_stub_738, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_738@4) + GL_STUB(_dispatch_stub_734, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_734@4) + HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4)) + GL_STUB(_dispatch_stub_735, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_735@4) + HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4)) + GL_STUB(_dispatch_stub_736, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_736@8) + HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8)) + GL_STUB(_dispatch_stub_737, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_737@8) + HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@8)) + GL_STUB(_dispatch_stub_738, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_738@4) HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) - GL_STUB(_dispatch_stub_739, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_739@8) - HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8)) - GL_STUB(_dispatch_stub_740, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_740@8) - HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@8)) - GL_STUB(_dispatch_stub_741, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_741@4) - HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_748, _gloffset_DepthBoundsEXT, _dispatch_stub_748@16) - HIDDEN(GL_PREFIX(_dispatch_stub_748, _dispatch_stub_748@16)) - GL_STUB(_dispatch_stub_749, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_749@8) - HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@8)) + GL_STUB(_dispatch_stub_745, _gloffset_DepthBoundsEXT, _dispatch_stub_745@16) + HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@16)) + GL_STUB(_dispatch_stub_746, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_746@8) + HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -944,20 +941,20 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8) GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4) GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(_dispatch_stub_763, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_763@12) - HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@12)) - GL_STUB(_dispatch_stub_764, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_764@12) - HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@12)) + GL_STUB(_dispatch_stub_760, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_760@12) + HIDDEN(GL_PREFIX(_dispatch_stub_760, _dispatch_stub_760@12)) + GL_STUB(_dispatch_stub_761, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_761@12) + HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@12)) GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_769, _gloffset_BlitFramebufferEXT, _dispatch_stub_769@40) - HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@40)) - GL_STUB(_dispatch_stub_770, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_770@16) - HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_771@16) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) + GL_STUB(_dispatch_stub_766, _gloffset_BlitFramebufferEXT, _dispatch_stub_766@40) + HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@40)) + GL_STUB(_dispatch_stub_767, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_767@16) + HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@16)) + GL_STUB(_dispatch_stub_768, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_768@16) + HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |