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author | Ian Romanick <idr@us.ibm.com> | 2007-05-16 15:34:22 -0700 |
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committer | Ian Romanick <idr@us.ibm.com> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/x86 | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) | |
download | external_mesa3d-bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb.zip external_mesa3d-bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb.tar.gz external_mesa3d-bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb.tar.bz2 |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 1106eee..bdf42ac 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -938,14 +938,15 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) - GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16) - HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16)) - GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16) + GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12) - HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12)) - GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12) + GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16) + HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) + GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12) HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) + GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |